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Perhaps as a story... I can't agree with the idea of it being a city and having its own units, except for maybe a few minor details.
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Perhaps as a story... I can't agree with the idea of it being a city and having its own units, except for maybe a few minor details.
After all, the Orcs of the New Horde are no longer the bloodthirsty barbarians they were in the First and Second Wars. Even Doomhammer tried to free the Orcs from the influence of demons (and he succeeded in freeing the Horde from the Shadow Council), although under him they still carried out their assigned mission in Azeroth, and after him, Thrall (who he was a mentor to for some time) and Grom managed to finally change the Horde, returning it to its shamanistic traditions and freeing it from the Curse of Blood.I'm not arguing that the New Horde is not the same as it was in the first Warcrafts, but it is also not the same as it was in the third part and the beginning of WoW. In the first parts, Orcs = evil, humans = good. In the third, this changed, and the boundaries blurred. Now, it is precisely the difference in traditions and worldviews that exists, not as radical as good versus evil, but significant enough to wage war. In the time of the first two Warcrafts, players only needed good and evil (and in the time of the first three Heroes as well, except that in the third, in addition to good and evil, neutrals appeared). The third Warcraft corresponded to the spirit of the time and began to reveal seemingly negative characters from other sides. Now the game is changing in the same way to meet the demands of the current generation of players. The fact that many are unhappy is true, but it is also logical, given the history of the world. It would be strange if the entire people, who had previously lived obediently according to the laws and rules of Thrall, suddenly and cheerfully began to follow the very different laws of Garrosh.
The current Horde of Durotar has actually returned to the culture that the Orcs had before they were corrupted by demons. The Dark Horde and the remaining fel orcs of Outland are the Orcs who still lead their former destructive lifestyle. Under Garrosh, the New Horde, of course, finally quarreled with the Alliance and began to wage war with them again, but the Orcs did not become what they were in the first and second parts. And many do not support Garrosh.
The worst game in the Heroes series in terms of plot is Heroes V, the best is Heroes VI.
The monk's mutation into a glory is inexplicable.
Well, the Tower has a more Indian style.
Necropolis is Necropolis. First, the Death Knights were replaced with Undead, which doesn't make much sense, but whatever. Then they were changed again to some Lamas, and the Bone Dragons were replaced with Fate Spinners, and here a question arises - why? In the Castle of the Dead, dragon-undead fit better than mutant women. Lamas are just some incomprehensible thing; if Death Knights clearly represent undead cavalry, then what are Lamas? Where does such a weird creature live? They were made just for the sake of it, as if to say, "we're not just copying everything, we can do this too!"
(yes, Hel (or is it still Xeen?),
..........
So, it wasn't done just for show; the concepts are quite well-thought-out.
Ah yes, green-skinned orcs are a Blizzard thing, and they can be sued for it. But in the original Heroes universe, only goblins were green, and orcs were always brown, with the third one being an exception.
Furthermore, since the history of Askhan is unique, goblins, orcs, and others all have a common origin in terms of how they were created, not in terms of species – meaning they have the same mother (mages), but different fathers (demons, elves, beasts, etc.), which gives reason to consider them a race.
Ah, yes, I remembered.
I read about the Might & Magic universe a while ago on Demilich's website.
It seemed kind of bleak and depressing to me. I couldn't get through it.
So, Askhan appeals to me more. Therefore, I think they are separate things.
In general, I think Askhan is cooler because, at least, he is interesting to me, while Xyn and others are not.
It seems like it was just for the sake of it. They replaced perfectly harmonious units with something completely random. Yes, they came up with a backstory for them, otherwise it would be silly to introduce them.
And by the way, aren't goblins and orcs also from the demons?
Well, sure, it's good that bobchik shed some light on their history, but they still don't look very harmonious. Although, something had to be done about the overused dragon skeletons.