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Posts from Heroes of Gelenvail: Cleansing FlameAuto-translated
Name: Heroes of Gelenvail: Cleansing Flame Two-level map: yes Size: Medium Map difficulty: Normal Genre: RPG Description: A former knight of the royal army of Vognar and his friends rob an ancient underground burial site in the depths of the forest, but upon reaching the surface, they encounter wild monsters that kill all the looters except Vognar, who manages to fight them off thanks to a magic scroll found in that tomb. Vognar decides that this may be a sign from above and is determined to dedicate his life to serving magic. --------------------------------------------------------------- Most of the map is traversed by a single hero; there is some minor non-linearity. Additional information can be found in the map's readme file.
Added after 22 hours and 12 minutes [/U]How to defeat the undead near the sawmill? I've been fighting them so many times, and nothing works.
There shouldn't be any particular problems there; Haven with level 3 magic is desirable, so you have teleportation, and use holy water on yourself if it's really difficult, although it's better to save it.
The problem is that they always attack first, and I don't have time to defend myself. Also, how can I survive during a castle garrison siege? I keep getting killed there!
Excellent map! Even on the normal difficulty level, it keeps you on your toes.
Comments:
1) The shoemaker really only sells boots. Of the rest – marsh boots, fire boots, and explorer boots – he only offers them. He takes money, but doesn't give you the boots. Considering that you need to run around for most of the game, it would be nice to be able to buy wanderer boots. And it wouldn't hurt to give the scout hero wanderer boots by default.
2) Smith's quest to buy fire boots cannot be taken.
3) I couldn't find the Ring of Permanence, even though I carefully scanned the forests in the west. If completing the quest means what I think it means – the ability to make artifacts from the shop permanent – then that's a shame, right?
4) The purpose of the quest with the ship's log is unclear. Is the sextant only to be used to trap something??
Excellent map! Even on the normal difficulty level, it keeps you on edge!
Thank you ;)
Comments:
1) The shoemaker really only sells boots. Of the rest – swamp boots, fire boots, and explorer boots – he only offers them. At the same time, he takes money, but doesn't give you the boots. Considering that you need to spend most of the game running around, it would be nice to be able to buy wanderer boots. And it wouldn't hurt to give the ranger hero wanderer boots by default.
I checked it myself, all the boots can be bought, except for the explorer boots, I probably forgot to add them. And by the way, there are other boots listed in the description of the shop, which I forgot to remove, as I decided that they were not needed in the map. And what's the point of the ranger skill if you start developing it, as it will negatively affect combat skills and it will be very difficult to complete the map.
2) Smith's quest to buy fire boots cannot be taken.
Smith doesn't have any quests; he only says an alternative line if you visit him while completing the third quest.
3) I couldn't find the Ring of Permanence, although I carefully scanned the forests in the west. If completing the quest means what I think it means – the ability to make artifacts from the shop permanent – then that's a pity, right?
The ring is hidden behind the trees near the blessing stone, which is near the "Gray Stone" fort. Your idea about using it – to make artifacts from the shop permanent – is great, but I didn't even think about it. You just need to take it to the city warehouse and get a modest reward.
4) The purpose of the quest with the ship's log is unclear. Is the sextant only for selling??
Yes, the sextant is only for selling it for 5000.
P.S. I will upload an updated version of the map soon, where I will fix minor flaws, for example, I will block the path to the forge, which I forgot to do before uploading the map here.
I checked, and all boots can be purchased, except for the explorer boots; I must have forgotten to add them. Also, the description of the dwelling lists other boots that I forgot to remove because I decided they weren't needed in the map. And what's the point of the scout skill if, when you start developing it, it will negatively affect combat skills, making it very difficult to complete the map.
That's what I meant by the other boots. And I suggested giving the hero the scout and pathfinder skills initially, and also the option to buy wanderer boots. Then running around won't be so tedious...
That's what I meant by the other boots:). And I suggested giving the hero Scout and Pathfinder skills initially. And also the possibility to buy Wanderer Boots. Then running around won't be so tedious.
I'll add the Wanderer Boots. If the hero initially has Pathfinder, then the necessary combat or magic skills will drop very rarely, as he will have Tactics, Warfare, Magic of Order, and Pathfinder.
Title: Heroes of Gelenvail: Cleansing Flame Two-level map: yes Size: Medium Map difficulty: Normal Genre: RPG Description: A former knight of the Vognar royal army and his friends rob an ancient underground burial site in the forest wilderness, but upon reaching the surface, they encounter wild monsters that kill all the looters except Vognar, who manages to fight them off thanks to a magic scroll found in the tomb. Vognar decides that this may be a sign from above and is determined to dedicate his life to serving magic. --------------------------------------------------------------- Most of the map is traversed by a single hero; there is some minor non-linearity. Additional information can be found in the map's readme file.
Great map! :) Keep up the good work and delight us with new creations.
Title: Heroes of Gelenvail: Cleansing Flame Two-level map: yes Size: Medium Map difficulty: Normal Genre: RPG Description: A former knight of the Vognar royal army and his friends rob an ancient underground burial site in the forest wilderness, but upon reaching the surface, they encounter wild monsters that kill all the looters except Vognar, who manages to fight them off thanks to a magic scroll found in the tomb. Vognar decides that this may be a sign from above and is determined to dedicate his life to serving magic. --------------------------------------------------------------- Most of the map is traversed by a single hero; there is some minor non-linearity. Additional information can be found in the map's readme file.