Comments:
1) The shoemaker really only sells boots. Of the rest – marsh boots, fire boots, and explorer boots – he only offers them. He takes money, but doesn't give you the boots. Considering that you need to run around for most of the game, it would be nice to be able to buy wanderer boots. And it wouldn't hurt to give the scout hero wanderer boots by default.
2) Smith's quest to buy fire boots cannot be taken.
3) I couldn't find the Ring of Permanence, even though I carefully scanned the forests in the west. If completing the quest means what I think it means – the ability to make artifacts from the shop permanent – then that's a shame, right?
4) The purpose of the quest with the ship's log is unclear. Is the sextant only to be used to trap something??