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It's simple – reunite Ashan with the old universe.
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WoG
New here? I'm Roha — want a quick tour?
It's simple – reunite Ashan with the old universe.
WoG
Actually, the old universe isn't called Enroth.
Moreover, the population of many planets are not native inhabitants, but colonists. And finally, Ashu and Urgash can be linked to the old universe, made into cyborgs, similar to Shel'tem, Korakh, and Escaton. Moreover, Ashu's design is inspired by old parts. This could immediately justify the cameo of Crag from the fifth and sixth games – he's quite the adventurer. So, everything can be connected if there's a desire.
I completely forgot that the fifth installment was developed by a Russian team. So, the Russian names for the factions are quite authentic – and these are not translations, but original names. How they translated them into English is a completely different matter.
And in general, the principle itself has changed – in Enroth, identification with a faction was based on the type of castle, while in Ashan, the races are identified as races, not as appendages of castles.
mass appeal, global reach, intertwined with incomprehensibility, chaos in general
in Ashan, everything is done in the most orderly way possible
they criticize Ashan for its excessive canonical fantasy
I've been telling everyone for a week now that they don't like the uniqueness of the old universe, but rather its mass appeal, global scope, and interwoven complexity.
I believe that the only way to connect two worlds is to have them exist in the same galaxy.
I'm not sure what worlds were in the old universe, but there were portals to Axeoth, so maybe there could be portals to Ashan (as someone here wrote) - thus, heroes from the old universes could have ended up in Ashan. But this does not negate the uniqueness of Ashan's culture and origin.
Why tie them to some Ancients or whoever. Let them exist side by side =)
The riders on pegasi got their pegasi drunk and switched to druidism.
Explain to me why mages should live in the desert and not in the mountains?
We have a replacement for the ifrits.
Of course, red humanoid creatures (with the exception of dogs and breeders), all burning up after the upgrade and all having horns or spikes - the originality of the units, uh-huh. The height of originality.
Who says so? Well, let them live according to the established norms of the universe. Although, I personally prefer the Ashan mages for their style (even though the Tier 3 units are quite good).
In what way? Better division of factions based on fantasy style. Not mages in the snow, but in the deserts.
Omega, can you shed some light on whether the Krigan ifrits are related to djinns and mages? Just curious.
Game developers usually have very similar ideas about demons, so it's difficult to find something truly original.
Game developers generally have very similar ideas about demons, so finding something truly original is difficult by definition.
Look at Warcraft; in the third part, the Orcs evolved from Barbarian destroyers into spiritual beings, and the experiment was a success. It can be taken as an exemplary standard of how to break stereotypes. But time passed, and Blizzard themselves decided to return to the classics, hence the departure of the wise shaman Thrall from the position of Warchief and the transfer of power to the crude Barbarian Garrosh. Many people don't like this, and neither do I, but if you think about it, it's actually correct. People (I'm not talking about the race, but about us – gamers, readers, role-players) in their desire to be "good drow" and other rejected, misunderstood beauties and beaver protectors, completely forget the role-playing aspect, forgetting that Drizzt and Thrall are exceptions to the rule, not the rule. Salvatore constantly emphasizes this in his books, and Blizzard, apparently, decided to point this out in a more forceful way. After all, if we have smart, good Orcs fighting smart, good Humans, then what's the point of them fighting? They should make peace and live happily ever after. Therefore, the sides must be different; it doesn't have to be a banal good versus evil; let there be order and discipline against chaos and destruction, but there must be differences.