Auto-translated
In our seasonal rules, the turn time is defined as 6 minutes for the 2SM4d(3) and Jebus Cross maps, and 8 minutes for the latter.
For all other maps, the default time limit is 6 minutes, as it is for standard maps.
Recently, many players have complained about the lack of time.
Since most of our tournaments and games on "our field" in multiplayer follow the seasonal rules, let's find out which time limit our players prefer.
We'll vote, and I'll incorporate the results into the rules for the summer season.
For the 2SM4d and Anarchy map families (L+U size without computers), we could add 2 minutes. In the vote, I suggest choosing between 6 and 8 minutes.
For the balance and Panic map families, choose between 6 and 8 minutes.
Mini-Nostalgia (L+U with computers) - 6 or 8 minutes?
In the Jebus Cross tournament, many players needed 10 minutes - should we increase it in the seasonal rules?
For all XL+U maps with computers (8mm6/8mm6a, 6LM10/6LM10a, 8ХМ12/8ХМ12а, 8xm8/8xm8а, Spider, Nostalgia), I suggest choosing from three options - 6, 8, or 10 minutes.
I will summarize the results as follows.
For those maps where two options are offered, the option with the most votes will be chosen. If the number of votes is equal, we will leave it as it was before.
For XL+U maps with computers, three options are offered. I will calculate the preferred time using the following formula:
(6 min x N6 + 8 min x N8 + 10 min x N10) / (N6 + N8 + N10), where N is the number of votes for a specific time.
If we get 7 minutes or less, we will leave it at 6 minutes.
If we get more than 7 minutes, but less than or equal to 9 minutes, we will write 8 minutes in the rules.
If the average is more than 9 minutes, we will make it 10 minutes in the seasonal rules.
We will also use this vote in the "FB-6" tournament.
For this tournament, I will only consider the votes of the players who participate in a specific stage.
