Skip to content

Posts from Reports of online games and their confirmations (Spring 2012 season).

5.0 (1 rating)
User Avatar
14 years ago
Auto-translated
08/04/2012 zloy_romantik (Red, Rampart, Ivor, Ivor) def dom2 (Blue, Castle, Valya, Valya) 113, Jeb
Everything is as usual, he just developed, took a second town, and some plans appeared - it's time to surrender:mad:
Thanks for the time.
14 years ago
Auto-translated
08/04/2012 zloy_romantik (Red, Rampart, Ivor, Ivor) def dom2 (Blue, Castle, Valya, Valya) 113, Jeb
I failed with Moner, I'm a terrible Caesar - my attempts to play and do things lately are leading to losses.
User Avatar
14 years ago
Auto-translated
08/04/2012 artbocha (Blue, Castle, Waleska, Waleska) def Skuns (Red, Rampart, Kirya, Melodia) 222 2sm4d(3)
In reply to artbocha
User Avatar
14 years ago
Auto-translated
artbocha
08/04/2012 artbocha(Blue, Castle, Valeska, Valeska) def Skuns(Red, Rampart, Kirya, Melodia) 222 2sm4d(3)

confirmed
User Avatar
14 years ago
Auto-translated
8.04.2012 HellLighT(blue, Dungeon, Shakti, Tiraxore) def R55Max (red, Rampart, Ivor, Labetha) Diamond 211

Started a very long time ago, played in 3 sessions, don’t remember exactly how many restarts we beat, but the start was, so to speak, unclear... Dungeon, Shakti with 2 stacks, but the native hero in the tavern was Loriel for Harpies = only 80+ Trogs, too few, but the second hero was Galtran! true, with 1 stack. No chests, pretty poor - Galtran has nothing to level Necromancy with, on 111 freed a level 5 hero from prison, a mage without a shooter who was quite useless ;( revealed an Observatory, which showed a Conflux secondary behind a laughable guard, but further down the road a block of 50-99 Firebirds for Necromancer Boots and an external Minotaur dwelling - sad sadness, all of that was absolutely necessary, below the castle a Tron’s Griffin Conservatory 2-4 (turned out to be a two). The second road from the castle turned out to be very crooked, with a blocked branch to a Swamp village, luckily there was a detour, right near the village there is a Griffin Conservatory - ONE!115 take the conservatory with a loss of 15 Trogs, immediately take a nearby external Wyvern dwelling, Galtran went through wasteland to another steppe, hit a block, and they also offer Defense instead of Necromancy, losing 20 out of 40 Skeletons he was expelled from the candidates for the main hero, and his role was wanted by Deys, who was given a Log, but when Tiraxore got Earth - the king was chosen :D Went through a portal to the surface, took a Conflux there. Due to a lack of money in the main, only 1-4 in the fort + a portal with Wyverns were built, took another Conflux village (oh god how many are there), with an Observatory revealed a small swamp super-greedy respawn (in half a turn's path lay 4 Pandoras, a Water Orb and a Dragon Utopia, further not visible, but already very pleasing to the eye) with a Dungeon village, though a sneaking scout hero of the Red Banners with a Pegasus was spotted near the outskirts of the swamp respawn. 123 first contact, I break through to the swamp, take the village and kill the scout hero, almost having finished my turn, I realized I hadn’t watched the opponent’s turn, and he burst through a neighboring portal and ran on a speed boost from a Pirate into my Dungeon near the swamp village, barely managed to kill the scout and the turn ended. And then very sad things start happening, from that notorious portal runs out Labetha with an army that I wouldn’t have seen in my worst nightmare - 2 Angels, a Devil, 12 Efreet Sultans, 23 Grands, 6 Horned Demons+ small fry... well there you go, I realized I had to somehow get out, but they broke my chain, and Labetha didn’t want to let me back into the Dungeon, so the army, which was incomparable (Angel, 31 Storm Elementals, 4 Wyverns, 7 Lightning Elementals and Faerie Dragons) couldn’t be passed back. And then I miraculously notice that the respawn of the Conflux and my Dungeon are connected, but with a block from a Dragon Utopia of 5-9 Death Knights... well - also a chance, I break through almost without losses with a miner, and Tiraxore is already standing there near a Griffin Conservatory (2) with a small army - I take it with a few Storm Elementals lost due to morale and a single greed spawn, immediately break back into the secondary near the block of Firebirds, because the opponent decided not to wait but to crush me completely in my own respawn, and 3 Angels are completely insufficient against such a mass of troops. Then begins a chase, unlike any I’ve had before :smile13: along the single road I come across 2 Griffin Conservatories (3) and (1), I eat everything that lies nicely, a couple of Pandoras, a Dragon Fly Hive, the opponent almost always goes without speed boost and gets distracted, now by Dragon Utopias, now by secondaries and artifacts I haven’t taken, in terms of stats I’m still losing so without slowing the pace I run on Angels wherever my eyes lead, and they looked out onto the snow-covered surface of the comp where there is another Griffin Conservatory (2), by this time I was already WITHOUT ANY castles AT ALL! All the scouts were caught and dirty castrated without a license :smile05: Almost immediately I reached the Tower of the comp, where there was already a Capitol and 1-7 in the castle, true without Titans but even so, excellent! This was already 135. Due to the fact that the exit to the snow was by wasteland, the opponent got off my tail! And moved back via chain. The situation is still far from the best, through the Tower but from another entrance I again climbed into the Dungeon, where I took a Necromancer comp, there was a fork, an exit to the opponent’s respawn, where he had already broken through and brought troops, by the way increased due to growth which I didn’t have, or into an unknown darkness... the choice is obvious). I ran to a Rampart village, behind which only one small corridor without a road is visible, but nearby stand Dendroid Guards with a Pandora in which there was ALL THE EARTH :smile14: - I knew that our street would have a holiday too! Town Portal and explosion for 1200+, but I wanted to secure the success, because it’s unknown what Labetha had gathered. Scouts slowly began to recapture back the Dungeon villages along which the chase had been, as well as the comp castle taken by the opponent, in which only a Monastery was missing for Angels, and nearby a scout hero revealed an external Angel dwelling, portal - capture, a cunning plan is brewing in my head. The opponent realized he couldn’t catch up, having taken a couple more secondaries, he breaks into the greedy swamp, but couldn’t pass the troops - the chain was unfinished, which I didn’t fail to take advantage of - breaking it with a level 20 Saurug pulled from prison. Then for several turns a stubborn struggle ensues - I couldn’t capture the Dungeon in the swamp to portal there, because Labetha with single units dealt with Lightning for 500 with any meat in several attempts, and I in turn don’t let the chain be set up - holding a stronghold in the Conflux. And then comes the fateful 147, it’s not certain that the game will end now and I need to set up a portal for which I lack 10k and resources, so I find a Cyclops dwelling near one of the secondaries - turned out to be a max, but 10 Angels dealt with it without problems and then... the devil made me go into those very devils’ Imp dwelling :smile51: although I already had enough, spending almost another third of the turn, I jump into the Conflux and through a hero with Literacy I pass the Death Wave to the mobile scouts! again I run the Saurug towards the swamp, and with Luna I hit 1 hero from the chain from the other side and then I make a mistake, instead of fortifying with Tiraxore in the Conflux (I generally wanted to stand in the portal but because of the Imp dwelling I didn’t have enough movement) I stand in the passage on the road to Labetha, and the fact that they could capture the Conflux and buy back Labetha there didn’t immediately occur to me (a fail worthy of the elite society of rams :smile04: :smile35:) And so it happened, this of course wasn’t a defeat, because the Angel stack was split into 5 stacks of 2, enough to buy back 8 Angels (just after killing one stack with Lightning), and the large Grand stack would immediately fall from the explosion, and then it was a matter of technique to buy up the Angel growth and return via portal through the swamp, which was now at least somehow reachable by the persistent Saurug :smile25: , but the opponent decided to make a knight’s move and attacked with 7 single Efreet, apparently counting on a multi-attack with killing the stack by Lightning, but then came a Death Wave for 100 and the dishonorable death of Labetha, followed by surrender. Thanks for the interesting game.
p.s. R55Max, just when we were starting this game, I wanted to run around more, I think we ran plenty )
In reply to HellLighT
14 years ago
Auto-translated
08.04.2012 high (red, Castle, Valeska, Tiraxor) def Tehee (blue, Dungeon, Shakhti, Shakhti) Jebus Cross 144

We started playing almost immediately. Only one restart for the opponent.
111 low money 4 heroes. One-way road blocked by 50-99 combat dwarves guarding an artifact. Valeska miraculously defends the arena. The horses got a morale boost on the first turn, killed a pack of spearmen and blocked the archers; if it had been the other way around, it would have been a restart. I managed to get out of it, surrounded them with units of one, the archers stepped back, and while my units of one were being slaughtered, the archers wiped out the horses. I emerged with all the archers (26) and 2 spearmen. An angel cache guarded by dwarves has been spotted.
112-116 There are archers, there are 2 horses, but nothing else to cover the archers. I don't dare break through the road from the combat dwarves. Money problems are expected by the end of the week for building angels. All crypts I can reach are cleared. Day 3 - 6 heroes, only on day 5 did I buy all the heroes. But by the 6th, I already had 14 thousand gold coins. Not bad for a day. A road in the other direction has been broken through, a detour, I didn't touch the combat dwarves.
117 I thought for a long time about who to make the main hero. The choice was between Neela, Tiraxor, and Vali. In light of the fact that the angel cache had to be defended, Tiraxor was chosen for protection against morale + it was influenced by the fact that the exit to the treasure is guarded by sorceresses, after all, he has tactics. Angels have been taken. Angels are now in the Castle.
121 Not a single hive has been spotted. Not a single can. A decision was made in the second week to focus on recovering gold from crypts, medusa dens, and naga banks for the fastest path to archangels. The combat dwarves were broken through, a +2+2 sword was taken. Another portal of glory has been spotted, covered by 10-19 cyclopes.
122-127 The second angel cache is taken. Only two cans spotted. Not a single hive. This means the shock stack will be archangels. 8 crypts, a dwarf den, medusa den, and naga bank were taken. Tiraxor spends the night in the Castle. A chain is set up to the can.
131 Tiraxor is struggling with the question of whether to run to the treasure or to utopia. It's better to enter the treasure with archangels. They are already in the Castle, but there is no gold to upgrade them to archangels. He spends the night near utopia.
132 Tiraxor enters utopia with 8 archangels, 3 angels, and fodder. Oh, I don't know whether to be happy or upset, a maxed one... It was a pity to lose 2 archangels and 1 angel, but it was worth it... A cap +6 to all, a shield +4 to all, there is money to upgrade the remaining angels. Tiraxor is killed there without losing tempo. He is bought back in the Castle and heads for the treasure with one horse. The second utopia was postponed for a later time.
133 Exit to the treasure. Tiraxor has 10 archangels, 3 horses. I didn't take the others.
Stats thanks to the utopia from the previous day are already good and the tavern confirms this: 30-17-16-14
134 The finale could have been conducted. Shakhti was spotted. The tavern showed his parameters: 16-13-12-13, but he has all his troops, and I don't have time to bring reinforcements. I don't risk entering without fodder, I move aside. Shakhti probably sees my parameters in the tavern too and doesn't risk it, he backs away.
135 Tactical gameplay began. Shakhti ran back in search of artifacts and stats. I beat a maxed can, another angel from a cache is running to the Castle. Blue's nobodies took my castle in the treasure and rushed into my territory. Tiraxor doesn't get distracted by the nobodies, uses wings and clears everything he sees in the treasure. The book of earth was spotted, which means portal and explosion.
136-137 A nobody with two archangels beat the castle in the treasure and blocked the central road. A hunt for the opponent's nobodies began, quite a few of whom have already been spotted in the treasure. Tiraxor improved earth, now he can choose where to jump. All spotted opponent nobodies were killed. His castle in the treasure was spotted.
141 Tiraxor takes the utopia in the treasure, two books, but no air. Portal for mana and stable to the Castle. Valeska takes her second utopia, from the useful stuff: a ring +1+1 and armor attack +4 defense +4.
142-143 In search of the dimensional door, Tiraxor clears another utopia, where he spends the night. A nobody with an archangel goes scouting into enemy territory, a recovered level 30 hero with a lot of mana (340) and growth beats another castle in the treasure and a pandora's box. In the pandora's box are level 4 spells. He keeps one archangel and a cap +6 to all for himself, I already had 2, teleports closer to the opponent awaiting an attack and the application of chain lightning for 1000 followed by a surrender. Shakhti went on the attack. The scout nobody was killed. He attacked the level 30 mage. Either a glitch or something unclear, magic is applied except for air. I haven't encountered this. I can't apply chain lightning, but armageddon please. I thought for a long time what was better, armageddon for 1200 and give the opponent the +6 cap, or some minor magic and a retreat. I decided to sacrifice the cap. Another unclear point. Armageddon didn't work on 14 angels and 9 red dragons, precisely what it was used against. Shakhti didn't take the castle and went further, which was a mistake...
144 Tiraxor gathers all his troops, it turned out to be quite a lot. 18 archangels, nearly 40 swordsmen with 10k horses, archers, monks. I wanted to ban magic above level 3, but I forgot to put on the cloak; with stats 37-24-17-16, he attacks Shakhti through the castle, who, moreover, is standing on a boost with 14 angels and 9 red dragons. I forgot to ban magic, but oh well, explosion leaves 3 angels alive, 18 archangels wipe out 9 red dragons in one hit. The opponent surrendered.

Thanks for the game.
In reply to высокий
User Avatar
14 years ago
Auto-translated
04/08/2012 high (red, Castle, Valeska, Tyraxor) def Tehee (blue, Dungeon, Shahti, Shahti) Jebus Cross 144

Confirmed.
User Avatar
14 years ago
Auto-translated
06.04.2012 Scorpiona (blue, Swamp, Wystan, Tazar) def marajan (red, Rampart, Ivor, Ivor) Jebus Cross 134

Tough start. In the tavern I got a Tanta with 5 Angels and Expert Logistics, and switched to him.
But I miscalculated his strength and lost a couple of Wyverns and a fat stack of Gogs along with the meat in a Dragon Fly Hive (45). I bought them back at the tavern and by midweek I only had a stack of Archers. I waited for Basilisk and Gorgon construction, and with the newly spawned 0-level Taz I finished off the Dragon Fly Hive + 6 Wyverns.
By week 1, day 7 I took 2 Nika Gorgons. In the capital, 1-6 in the Castle. Tazik with 3 Angels:smile09:
Until day 1, week 2, day 5 I ran around the respawn gathering another couple of Dragon Fly Hives and 2 Griffin Conservatories (2+4)
In the end, only on day 1, week 2, day 6 Tazar (6-11-2-3) with 22 Monks + 6 Angels + fodder units hits ГО 98 Pit Lords and behind them 15 Black Dragons, naturally they took a huge bite:smile16:
In the treasure zone, 3 Dragon Utopias were eaten, after which the stats became (17-35-18-19) but there's almost no army... can't even see any Dragon Fly Hives:eek:
My opponent has the same situation with his army, but hasn't managed to boost his stats yet, so he decided not to continue...

Thanks for the game!
In reply to HellLighT
User Avatar
14 years ago
Auto-translated
HellLighT
8.04.2012 HellLighT(blue, Dungeon, Shakti, Tyraxor) def R55Max (red, Rampart, Ivor, Labetha) Diamond 211

Started a very long time ago, played in 3 sessions, don't remember exactly how many restarts we fought, but the start was, so to speak, unclear... Underdark, Shakti with 2 stacks, but native hero in the tavern - Ciele for harpies = total 80+ trogs is a bit scarce, but the second hero is Galtran! true, with 1 stack. No chests, pretty poor - nothing to level Galtran's necromancy with, on 111 freed a level 5 hero from prison, a mage without a bow who was quite useless ;( revealed an observatory, which showed a Conflux secondary behind a laughable guard, but further down the road a block of 50-99 fire elementals for Necromancer's boots and an external dwelling of minotaurs - sad sadness, all this was absolutely necessary, below the castle there was a作为Griffin Conservatory 2-4 (turned out to be a 2). The second road from the castle turned out to be very crooked, with a blocked branch to a swamp village, fortunately there was a detour, right under the village there is a conservatory - a ONE! 115 take the conservatory with a loss of 15 trogs, immediately take a nearby external dwelling of Wyverns, Galtran went off-road to another steppe, ran into a block, and also they give defense instead of necromancy, having lost 20 out of 40 skeletons he was expelled from the candidates for power, and his role was wanted by Deemer, who was given logistics, but when Tyraxor got earth magic - the king was chosen :D Went through a portal to the surface, took Conflux there. Due to a lack of money in the main, only 1-4 in the fort + portal with Wyverns were built, took another Conflux village (oh god how many there were), with the observatory revealed a small swamp super-hungry respawn (a half-turn's journey away lay 4 Pandora's Boxes, an Orb of the Water, and a Dragon Utopia, further wasn't visible, but it was already very pleasing to the eye) with a Dungeon village, though a sneaking scout hero of the Red player was spotted with a pegasus through the outskirts of the swamp respawn. 123 first contact, I break through to the swamp, take the village and kill the scout, almost having finished my turn, I realized I hadn't watched the opponent's turn, and he burst through a neighboring portal and ran on a speed boost with Piquedame into my underdark near the swamp village, barely managed to kill the scout and the turn ended. And then very sad things start to happen, Labetha runs out of that same portal with an army I wouldn't have dreamed of in my worst nightmare - 2 angels, a devil, 12 efreet sultans, 23 grandmasters, 6 horns of the abyss + small fry... well, well, I realized I had to get out somehow, but they broke my chain, and Labetha didn't want to let me back into the underdark, so the army, which was in no way comparable (angel, 31 storm elementals, 4 wyverns, 7 lightning elementals, and sprites) couldn't be passed back. And then I miraculously notice that the underdark on the Conflux respawn and my underdark connect, but with a block from a Dragon Utopia 5-9 death knights... well, that's a chance too, I break through almost without losses with the miner, and there stands Tyraxor near the conservatory (2) with little mana - I grab it, having lost a few storm elementals due to morale and a single hunger hit, immediately break back to the secondary near the fire elemental block, because the opponent decided not to wait but to squeeze me completely on my own respawn, and 3 angels are not enough at all against such a pile of army. Then begins a chase, like I've never had before :smile13: on the single road there are as many as 2 conservatories (3) and (1), I eat everything that lies nicely, a couple of Pandora's, a Dragon Fly Hive, the opponent goes almost always without speed boost and getting distracted, either by a utopia, or by secondaries and artifacts I hadn't captured, by parameters I'm still losing so without slowing the pace I run on angels wherever my eyes lead, and they looked out onto the snowy surface of a computer player where we found another conservatory (2), by this moment I was left without castles AT ALL! all scouts were caught and dirty castrated without a license :smile05: Almost immediately reached the computer's Tower, where there were already a Capitol and 1-7 in the castle, true without titans but even that's excellent! It was already 135. Due to the fact that the exit to the snow was off-road, the opponent got off my tail! And moved back by chain. The situation is still not the best, through the Tower but from another entrance I got back into the underdark, where I took a Necromancer computer, there was a fork, an exit to the opponent's respawn, where he had already broken through and brought an army, by the way increased due to growth which I didn't have, or into an unknown darkness... the choice is obvious). I ran to a Rampart village, behind which only one small corridor is visible without a road, but nearby there are dendroids with a Pandora's Box which turned out to contain ALL EARTH MAGIC :smile14: - I knew that there would be a holiday on our street too! Town Portal and explosion for 1200+, but I wanted to consolidate the success, because it's unknown what Labetha gathered. Scouts quietly began to push back the underdark villages through which the chase went, as well as the computer's castle knocked out by the opponent, in which only the monastery was missing for angels, and nearby a scout spotted an external dwelling of angels, portal - capture, a cunning plan is being prepared in my head. The opponent realized he couldn't catch up anymore, having taken a couple more secondaries, breaks into the hungry swamp, but couldn't pass the army - the chain was unfinished, which I didn't fail to take advantage of - breaking it with a 20 level Saurug pulled from prison. Then for several turns there is a stubborn struggle - I couldn't capture the dungeon in the swamp to portal there, because Labetha dealt with singles with lightning for 500 on any meat in several sessions, and I in turn don't let him set up a chain - holding a strongpoint in Conflux. And then comes the fateful 147, it's not a fact that the game will end now and I need to place a portal for which I'm short 10k and resources, so I find a cyclops dwelling near one of the secondaries - it turned out to be a maximum, but 10 angels dealt with it without problems and then... the devil made me meddle with those very devils in the inferno dwelling :smile51: although I already had enough of everything, having spent almost a third of the turn, I jump into Conflux and through a hero with scholarship pass a death wave to the mobile scouts! again I run with Saurug towards the swamp, and with Luna I hit 1 hero from the chain from the other side and then I make a mistake, instead of fortifying myself with Tyraxor in Conflux (I generally wanted to stand in the portal but because of the inferno dwelling I didn't have enough movement) I stand in the passage on the road to Labetha, and the fact that they could capture Conflux and buy out Labetha there somehow didn't immediately occur to me (a fail worthy of the elite society of sheep :smile04: :smile35:) That's exactly what happened, this of course was not a defeat, because the angel stack was split into 5 squads of 2 each, enough for a buyout of 8 angels (right after killing one squad with lightning), and the large grandmaster stack would immediately fall from the explosion, and then it was a matter of technique to buy up the angel growth and return via portal through the swamp, which was already at least somewhat accessible to the persistent Saurug :smile25: , but the opponent decided to make a knight's move and attacked with 7 single efreet, apparently counting on multiple attacks with killing the stack by lightning, but here came a death wave for 100 and the dishonorable death of Labetha, followed by surrender. Thanks for the interesting game.
p.s. R55Max, just when we started this game, I wanted to run around more, I think we ran enough )

I'll say right away that I started evaluating the opponent's thinking from the beginning of the 2nd session of our game.

So, from the start 10 archers in total, Ivor, Wystan, Labetha, Elleshar. All through a deep stable stand not far from the castle, there is a Pandora's for 10+ crusaders and a conservatory.
113 - Nagash and Catherine appear with money, we solve local (but stupid and completely unnecessary) tasks, tread water.
115 - Labetha after the Pandora's for crusaders maxed earth magic, the foundation of pathfinding and archery, I decided of course even before this to make her the main hero when I took the Pandora's, although I was breaking through with archers. Tearing Shakti apart with magic - not a difficult task.
117 - in the castle cavaliers, 2 info villages, a wild desire to go into a long snowy but tasty intestine, but the opponent is in the other direction, judging by reading the template.
123-127 - I squeeze the blue player, the opponent simply has no opposing army, including a pointless Tyraxor who didn't really develop, I see his heels, but I understand I won't catch up, because there are angels and logistics judging by the pace, while I don't have it.
134 - I leave the opponent without castles, chase him towards me through the snow, because I understand that he will eventually come to the computer's castle, which leads through a teleport into my underdark observation sphere, where I should properly ambush him.
135 - Tyraxor goes there, no way out, I send Grisha after him just in case and I myself move to break up my army. Essentially the game is thought out, break.

136 - we start playing and here arguments begin in the tournament speed and pressure, underestimating the opponent's capabilities I chat on his turn, act mistakenly on my turns, give away castles in the most incredible situations (like the opponent stands in front of the castle, and I don't buy the garrison or a hero in it to drive him away, in short everything is fought back, and Tyraxor somewhere grabbed portal, damn, then a cold war begins for the left Conflux, it was very funny for me to have to make excuses and strike one, two, three times with retreat using magic.
But the decisive factor was that the spell death wave, which was agreed upon 30 seconds earlier, was completely forgotten by me)))) when attacking with single efreet grunts against 5 stacks of 2 angels each of the opponent. (I wanted to zap a stack with a 475 bolt, then two, and then attack with the mass without grandmasters, I understood there was an explosion, but the death wave decided)
A lot of various nuances are not described, the game was indeed extremely diverse, the blue player's victory is worthy

Thanks for the game.
User Avatar
14 years ago
Auto-translated
09.04.2012 HellLighT (Blue, Swamp, Wystan, Galtran) def MeFi (Red, Stronghold, Crag Hack, Crag Hack) Jebus cross 132

I won't describe it in too much detail, or I'll go crazy from the huge reports. We played with a break, the layout was decent from the start — 27 Lizardmen, Galtran is sitting in the tavern with 2 stacks, and right next to the main, there's a Necromancer's Cloak behind the Gremlins! Well, it was a no-brainer, a couple of treasure chests right away, Gosha already has Expert Necromancy, he spread out with 6 heroes... The respawn was generated huge, but almost entirely on rough terrain, on one side from the castle — 2 days away it hits a Dragon Utopia, on the other side a block from a Dragon Fly Hive with a Pandora's Box, so necromancing was very difficult because of that. I spotted an external dwelling of Wyverns, Lizards, and Hydras. On day 115, I take the Pandora's Box behind the Ogres for 15k experience, Gosha is leveling up perfectly — Offense, Logistics, Earth Magic (then Tactics and Intelligence were added later), there are only 3 Dragon Fly Hives on the respawn and all small ones, by day 117 Hydras in the castle. Over the week I ran around more, and because of the shooter-guarded external dwellings, I only accumulated 150 Skeletons. At the start of the second week, I cleared a couple of Imp caches (20 and 40) and moved toward the Dragon Utopia, on day 123 I stand next to it on the speed boost having 250 Skeletons, 23 Wyverns, 6 Hydras, 50 Lizardmen, and small fry, the creatures fall without losses, and right behind them a Sword +5 All Stats behind the Gargoyles — excellent! As it turned out, the opponent and I were thrown into different corners, Crag's stats in the tavern when he was visible during the second week barely exceeded 10 (except Attack), which couldn't help but please me. On day 125, I took the Treasury and sent scouts in 2 visible directions... on one side, a couple of Dragon Fly Hives and a Dragon Utopia were visible, on the other a long winding unremarkable road... the choice is obvious. Because of the inconvenient location of the Dragon Fly Hives, I spend 2 turns collecting all that joy, the Dragon Utopia — the Predatory Mines gave КЗ and a Torso +4a +4d... not much. On day 127, the scouts reach a Rampart town on grass near the opponent's exit, already marked with a red flag, meaning he just came out — parameters are crap, I charge in with a scout hero with Serpent Flies, kill 3 of the opponent's scouts, but can't take the town — too many meatshields sitting there, pity... that would have ended it all right there. Day 131 arrives and the opponent jumps into the town with a Town Portal, grabs a Dragon Utopia near the town and flies back with the same spell... well, I think he also dug up a Book of Earth somewhere. On my turn, I enter the tavern and my eyes start bulging out... the stats have increased by 2.5 times and exceed mine... I was about to howl at such injustice, but you have to fight to the end... I buy everything, upgrade the Wyverns, not enough for the Hydra upgrade, but it'll do. With the scout hero, I take the now-empty town and with Galtran on a terrible speed boost with Logistics and Boots of Speed, I cover an incredible distance along the opponent's respawn road, but still fall a couple of cells short of reaching him... The calculation was that he had no mana, because Red doesn't regenerate on his turn, and before the Dragon Utopia his Knowledge was only 9 visible + a couple of Town Portals and magic in the Dragon Utopia and on the guard... The opponent himself is happy with his luck, saying that with such a layout, you can put up a fight... I already want to quit, because the Implosion would be stronger than mine, stats 28 20 16 19 against my 19 20 12 17, and the army visible is 10-19 Behemoths, 20-49 Thunderbirds... 4 Angels, which he had shown earlier on the scout hero. On day 132, an attack follows from the opponent. On one hand, joy — the army turned out to be minimal: 10 Behemoths, 21 Thunderbirds, 4 Angels, 40 Wolf Riders, and singles against 400 Skeletons, 40 Wyvern Monarchs, 9 Hydras, 50 Lizardmen, 16 Basilks, 9 Gorgons, and 17 Serpent Flies. But my Implosion for 1200 only takes out 5 Behemoths, I'm puzzled... I look — and there's a Vial of Life, a setup ;( But oh miracle, instead of Implosion the opponent casts Mass Haste, as it turned out, the Town Portal was a scroll with Haste already built up, but Crag Hack made me nervous — with 3 morale and 3 luck from the Necklace artifact against my -1 morale, it showed on the very first turn, when the Wyverns lost their turn and the opponent got morale and killed all the meat, but it didn't help against the power of Implosion and the horde of Skeletons with Wyverns. Thanks for the game
P.s. and I still wrote too much :D
User Avatar
14 years ago
Auto-translated
09.04.2012 Scorpiona (blue, rand, Dungeon. Gunnar, Gunnar) def Dima Surmay (red, rand, Inferno, Calh, Tazar) 2SM4d(3) 133

Gunnar is certainly nice, but he handles Troglodytes rather unconfidently... the stack was melting before my eyes. On the first week, I broke through to a secondary mine, but then there was a block of elves.
117 in the capital, 1-6 in the Citadel.
On the second week, I took another secondary mine, but nothing tasty is visible yet. I had to focus on gathering money, but in general I was treading water, and only on 127 did I finally take a pre-max Dragon Fly Hive and break through that block of elves, and then a surprise — the Dwarf Cottage was already empty, so the red player must be running around nearby:smile13:
Then along the way, I beat a Pandora's Box for 5k experience and a couple more Dragon Fly Hives, making a total stack of 22 Wyverns, ran into the portal, and there was the red capital immediately.
I caught Tazar in the castle with half an army, went to storm it with zero mana — it was a tough fight, but the main stack remained intact.

Thanks for the game!

Added after 24 minutes
08.04.2012 Scorpiona (blue, Swamp. Wystan, Gunnar) def Javdet (red, Castle, Caitlin, Tazar) 8mm6a 124

The native respawn is huge and rich, Gunnar surfaced in the tavern:smile44:
Gunnar ran straight ahead and gained a fair amount of experience.
117 in the capital, 1-6 in the Castle, 2 stacks of Lizardmen and a couple of Gnolls (deep in the respawn there was also a stack of Wyverns, but it didn't come to that).
The neighboring computer was killed. Gunnar's exp log and attack.
121-123 partially bought up, assembling a stack of 84 Lizardmen and 4 Wyverns plus units, and ran further. Ran to the central village.
124 I pop out of the underground, and there's Tazar on a rush with 1 Fairy. GG.

Thanks for the game!
User Avatar
14 years ago
Auto-translated
04/06/2012 Scorpiona (blue, Swamp, Vistan, Tazar) def marajan (red, Rampart, Ivor, Ivor) Jebus 134

It was, thanks for the game.
In reply to Scorpiona
User Avatar
14 years ago
Auto-translated
Scorpiona


Added 24 minutes ago
[/U]04/08/2012 Scorpiona (blue, Swamp, Vistan, Gunnar) def Javdet (red, Castle, Caitlin, Tazar) 8mm6a 124

My home base is huge and rich; I found Gunnar in the tavern:smile44:
Gunnar immediately ran forward and gained a good amount of experience.
117 in the capital, 1-6 in the Castle, 2 Nymphs, and a couple of Gnolls (deeper in the base, I also found a Nymph, but I didn't get to it).
I killed the neighboring computer. Gunnar gained experience and attack.
121-123, I partially buy units, gathering a stack of 84 Lizards and 4 Nymphs + single units, and continue onward. I reach the central village.
124, I emerge from the underground, and Tazar is rushing with 1 Butterfly. GG.


Thank you for the game!

Yes, there wasn't even enough gold to buy horses.

Thank you for the game.
In reply to Scorpiona
14 years ago
Auto-translated
Scorpiona
09.04.2012 Scorpiona (blue, rand, Dungeon. Gunnar, Gunnar) def Dima Surmay (red, rand, Inferno, Calh, Tazar) 2SM4d(3) 133

Gunnar is certainly nice, but he handles the Troglodytes rather unconfidently... the stack was melting before my eyes. On the first week I broke through to a secondary mine, then a block of Elves beyond.
117 in the capital, 1-6 in the Citadel.
On the second week I took another secondary mine, but nothing tasty was visible yet. Had to get down to money-making, but overall I was treading water, and only at 127 did I finally take a near-max Dragon Fly Hive and break through that block of Elves, and then surprise — the Dwarf Cottage is already empty, meaning Red is running around nearby:smile13:
Then along the way I pop a Pandora's Box for 5k experience and a couple more Dragon Fly Hives, totaling a stack of 22 Wyverns heading into the portal, and here's Red's capital right away.
Caught Tazar in the castle with half an army, went to storm with zero mana — took some damage, but the main stack stayed intact.

Thanks for the game!


I confirm, it was a very ambiguous game....the entire first week I thought I should surrender, on the second, due to Efreeti week, I thought I should already be winning, since there were also external dwellings of them....but money was completely scarce. ГО was off-road which worsened the position, as the opponent could come via one of two roads, which is exactly what happened....though I was already waiting for him, but I could have brought over half the army to the castle only on the next turn. In FB the stack was only 8 Efreeti, but it could have been 20 and 1 Angel ((

thanks for the game.
In reply to HellLighT
User Avatar
14 years ago
Auto-translated
HellLighT
09.04.2012 HellLighT (Blue, Swamp, Wystan, Galthran) def MeFi (Red, Stronghold, Crag Hack, Crag Hack) Jebus cross 132

I won't go into too much detail, or I'll go crazy from huge reports. We played with a break, the layout was decent from the start — 27 lizards, Galthran is sitting in the tavern with 2 stacks, and right next to the main there's a Necromancer's Cloak lying behind the gnals! Well, it was a no-brainer, immediately a couple of chests — Gosha already has expert Necromancy, spread out with 6 heroes... The respawn generated huge, but almost all of it was on impassable terrain, on one side of the castle — 2 days' walk you hit a GO (dragon utopia), on the other side a block from a Dragon Fly Hive with a Pandora's box, so necromancy was very hard because of this, I spotted an external dwelling of wyverns, lizzies, and hydras. On day 115, I take the Pandora's for ogres with 15k experience, Gosha is leveling perfectly — Offense, Logistics, Earth (later Tactics and Intelligence were added too), only 3 Dragon Fly Hives on the respawn and all small, by day 117 hydras in the castle. I spent the week mostly running around + because of the ranged guards of external dwellings, I only saved up 150 skeletons. At the start of the second week, I cleared a couple of Imp habitats (20 and 40) and moved towards the GO, on day 123 I'm standing next to it with a speed boost, having 250 skeletons, 23 wyvern monarchs, 6 hydras, 50 lizards, and small fry, the creatures fall without losses, and right behind them a Sword +5 All behind gr ogres — excellent! As it turned out, the opponent and I were thrown into different corners, Crag's stats in the tavern when he was visible during the second week barely exceeded 10 (except attack), which couldn't help but please me, on day 125 I took a treasure chest and sent scout heroes in 2 visible directions... on one side a couple of Dragon Fly Hives and a Dragon Utopia were visible, on the other a long winding unremarkable road... the choice was obvious, due to the inconvenient location of the Dragon Fly Hives I spend 2 turns collecting all that joy, the Dragon Utopia — the pre-miners gave KZ and a belly +4a +4d... not much, on day 127 the scouts reach the Rampart village on the grass near the opponent's exit, already marked with a red flag, meaning he just came out — stats are crap, I charge in with a scout hero and a snake stack, kill 3 of the opponent's scouts, but I can't take the village — too much meat sitting there, pity... that would have ended it all right there. Day 131 arrives and the opponent jumps into the village with a portal, grabs the Dragon Utopia near the village and flies back on the same portal... well, I figure he also dug up a Town Portal somewhere, on my turn I enter the tavern and my eyes start popping out of their sockets... stats have grown 2.5 times and exceed mine... I was about to howl at such injustice, but you have to fight to the end... I buy up, upgrade wyverns, not enough for hydra upgrade, but that's fine, I take the abandoned village with a scout hero and with Galthran at an insane speed boost with Logistics and Boots I cover an incredible distance along the opponent's respawn road, but I still fall short by a couple of tiles... the calculation was that he has no mana, because the red player doesn't regen on his turn, and until the utopia, his knowledge was only showing 9 + a couple of portals and magic in the utopia and on the guard... the opponent himself is happy with his luck, saying that with such a layout you can even compete... I already want to quit, because his explosion would hit harder than mine, stats 28 20 16 19 vs my 19 20 12 17, and a visible army of 10-19 behemoths, 20-49 thunderbirds... 4 angels, which he had shown earlier on a scout hero, on day 132 an attack follows from the opponent, on one hand joy — the army turned out to be minimum: 10 behemoths, 21 thunderbirds, 4 angels, 40 wolf raiders and singles vs 400 skeletons, 40 wyvern monarchs, 9 hydras, 50 lizards, 16 wasps, 9 gorgons, and 17 snake stacks. But my explosion for 1200 only kills 5 behemoths, I'm puzzled... I look — and there's a Vial of Life, a setup ;( But oh miracle, the opponent casts Mass Haste instead of an explosion, as it turned out the portal was a scroll with built GM, but Crag Hack made me nervous, with 3 morals and 3 luck from the neck artifact vs my -1 morale made themselves known on the very first turn, when the wyverns lost their turn, and the opponent got morale and killed all the meat, but it didn't help against the power of the explosion and a bunch of skeletons with wyverns. Thanks for the game
P.S. and I still wrote too much :D

That was the case :rolleyes: up to day 115 I played everything very beautifully, working with long chains along the roads; as soon as I left them — everything immediately broke down :( in the end I took 5 external dwellings (wolves, goblins, orcs, birds, bears) + 12357 in the castle. Both secondary towns — Swamp.. around day 116 or 115 I found boots — a nice addition to fast expert Logistics and stables within half a day's walk of the castle.. But that's almost where the goodies ended: there were a few mini Dragon Fly Hives, there were two Griffin Conservatory-2s, but with money on the respawn — a CATASTROPHE :smile18: I collected rings for the Vial, found the flask at the Black Market (25k), managed to save up crystals (38), but after building 2 GM3s there were 18 left, couldn't upgrade the mithril.. Dragon Utopia — (a level 2 one, gave a teapot and a shield+all :eek: ) was only found at the exit to the sands. And even then I had to struggle to take it, because the blue's flag was immediately spotted... In the end I assembled the elixir, but I didn't have any attack magic :smile48: Even gray bears wouldn't have solved 99% with FB, the problem is my crooked hands :smile04:

Statistics

Welcome our newest member: recijeb