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Reports of online games and their confirmations (Spring 2012 season).

#178
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08.04.2012 high (red, Castle, Valeska, Tiraxor) def Tehee (blue, Dungeon, Shakhti, Shakhti) Jebus Cross 144

We started playing almost immediately. Only one restart for the opponent.
111 low money 4 heroes. One-way road blocked by 50-99 combat dwarves guarding an artifact. Valeska miraculously defends the arena. The horses got a morale boost on the first turn, killed a pack of spearmen and blocked the archers; if it had been the other way around, it would have been a restart. I managed to get out of it, surrounded them with units of one, the archers stepped back, and while my units of one were being slaughtered, the archers wiped out the horses. I emerged with all the archers (26) and 2 spearmen. An angel cache guarded by dwarves has been spotted.
112-116 There are archers, there are 2 horses, but nothing else to cover the archers. I don't dare break through the road from the combat dwarves. Money problems are expected by the end of the week for building angels. All crypts I can reach are cleared. Day 3 - 6 heroes, only on day 5 did I buy all the heroes. But by the 6th, I already had 14 thousand gold coins. Not bad for a day. A road in the other direction has been broken through, a detour, I didn't touch the combat dwarves.
117 I thought for a long time about who to make the main hero. The choice was between Neela, Tiraxor, and Vali. In light of the fact that the angel cache had to be defended, Tiraxor was chosen for protection against morale + it was influenced by the fact that the exit to the treasure is guarded by sorceresses, after all, he has tactics. Angels have been taken. Angels are now in the Castle.
121 Not a single hive has been spotted. Not a single can. A decision was made in the second week to focus on recovering gold from crypts, medusa dens, and naga banks for the fastest path to archangels. The combat dwarves were broken through, a +2+2 sword was taken. Another portal of glory has been spotted, covered by 10-19 cyclopes.
122-127 The second angel cache is taken. Only two cans spotted. Not a single hive. This means the shock stack will be archangels. 8 crypts, a dwarf den, medusa den, and naga bank were taken. Tiraxor spends the night in the Castle. A chain is set up to the can.
131 Tiraxor is struggling with the question of whether to run to the treasure or to utopia. It's better to enter the treasure with archangels. They are already in the Castle, but there is no gold to upgrade them to archangels. He spends the night near utopia.
132 Tiraxor enters utopia with 8 archangels, 3 angels, and fodder. Oh, I don't know whether to be happy or upset, a maxed one... It was a pity to lose 2 archangels and 1 angel, but it was worth it... A cap +6 to all, a shield +4 to all, there is money to upgrade the remaining angels. Tiraxor is killed there without losing tempo. He is bought back in the Castle and heads for the treasure with one horse. The second utopia was postponed for a later time.
133 Exit to the treasure. Tiraxor has 10 archangels, 3 horses. I didn't take the others.
Stats thanks to the utopia from the previous day are already good and the tavern confirms this: 30-17-16-14
134 The finale could have been conducted. Shakhti was spotted. The tavern showed his parameters: 16-13-12-13, but he has all his troops, and I don't have time to bring reinforcements. I don't risk entering without fodder, I move aside. Shakhti probably sees my parameters in the tavern too and doesn't risk it, he backs away.
135 Tactical gameplay began. Shakhti ran back in search of artifacts and stats. I beat a maxed can, another angel from a cache is running to the Castle. Blue's nobodies took my castle in the treasure and rushed into my territory. Tiraxor doesn't get distracted by the nobodies, uses wings and clears everything he sees in the treasure. The book of earth was spotted, which means portal and explosion.
136-137 A nobody with two archangels beat the castle in the treasure and blocked the central road. A hunt for the opponent's nobodies began, quite a few of whom have already been spotted in the treasure. Tiraxor improved earth, now he can choose where to jump. All spotted opponent nobodies were killed. His castle in the treasure was spotted.
141 Tiraxor takes the utopia in the treasure, two books, but no air. Portal for mana and stable to the Castle. Valeska takes her second utopia, from the useful stuff: a ring +1+1 and armor attack +4 defense +4.
142-143 In search of the dimensional door, Tiraxor clears another utopia, where he spends the night. A nobody with an archangel goes scouting into enemy territory, a recovered level 30 hero with a lot of mana (340) and growth beats another castle in the treasure and a pandora's box. In the pandora's box are level 4 spells. He keeps one archangel and a cap +6 to all for himself, I already had 2, teleports closer to the opponent awaiting an attack and the application of chain lightning for 1000 followed by a surrender. Shakhti went on the attack. The scout nobody was killed. He attacked the level 30 mage. Either a glitch or something unclear, magic is applied except for air. I haven't encountered this. I can't apply chain lightning, but armageddon please. I thought for a long time what was better, armageddon for 1200 and give the opponent the +6 cap, or some minor magic and a retreat. I decided to sacrifice the cap. Another unclear point. Armageddon didn't work on 14 angels and 9 red dragons, precisely what it was used against. Shakhti didn't take the castle and went further, which was a mistake...
144 Tiraxor gathers all his troops, it turned out to be quite a lot. 18 archangels, nearly 40 swordsmen with 10k horses, archers, monks. I wanted to ban magic above level 3, but I forgot to put on the cloak; with stats 37-24-17-16, he attacks Shakhti through the castle, who, moreover, is standing on a boost with 14 angels and 9 red dragons. I forgot to ban magic, but oh well, explosion leaves 3 angels alive, 18 archangels wipe out 9 red dragons in one hit. The opponent surrendered.

Thanks for the game.