Posts from Project: Revival
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I suggest we go further!
First of all, change the music in Settlers 2... keep the gameplay unchanged, and use the graphics from Settlers 5...
The era of gameremixes is coming;)

Орден Феникса – харизматический :) лидер
Good idea! But what music should we put in??? modern.
Or create a parody of Heroes (3, 4, 5)???
I'm thinking of somehow cracking Heroes 2 and changing the graphics there!!
In principle, some of the old music from 2 could be re-recorded as an instrumental version... we take the map generator from the third one (I prefer the Platinum version), the graphics can be changed only in battle...
by the way, make the effects more realistic too!
and voila! here is your Heroes 6 :D (that was a joke, but the rest is serious)
Added after 1 minute
[Bluntly interrupting someone else's conversation] Hm, gentlemen, perhaps you would also be interested in Ascension? (Hope you don't mind me being so uncouth?)
what ascension are we talking about??
They're planning to hack and improve the game, and the first thing they talk about is the "muzon." Any idiot can replace it!
ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.

Орден Феникса – харизматический :) лидер
1. Several new units.
2. Several new artifacts.
3. Several new objects on the map.
4. The ability to destroy castles.
5. Sphinxes with riddles.
6. A mini-scripting language called Event Related Model (ERM).
The latter consisted of scripts that could be applied to temporary events (preferably on the "latest" days so that their text would not interfere with the game). These scripts allowed changing almost any aspect of the game on a specific map. Over two years (2002-2004), the WoG-Team released a series of patches (from version 3.52 (or 3.5, I don't remember)) to 3.58f). With each new patch, each of the six points listed above was improved and expanded. Additional units, objects on the map, artifacts, a new type of creature - commanders (similar to heroes on the battlefield from HoMM4), and a new resource - mythril - appeared. Most importantly, the ERM was improved. If it had already largely matched the scripting engine of the fourth "Heroes" (taking into account, of course, that this is the engine of the third part), now it even surpassed it in some aspects. The standard script pack, released with the latest patch, allowed improving and diversifying the gameplay of any WoG map, where you can change the options that make up these scripts, up to prohibiting cheat codes on the map. More opportunities appeared for writing scripts, and in combination with the improvements in the other five points, the ERM really made WoG not just a mod for the third Heroes, but a real transitional (albeit unofficial and non-commercial) link between the third and fifth Heroes. Ubisoft even wanted to share the rights to the Might and Magic brand with the WoG-Team.
What am I getting at? The fact that if there is a real desire, you can do almost anything with the Heroes (especially the third one). The WoG experience proved it.