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Project: Revival

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#23
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Yes, all of that is true, but we're talking about the second Heroes game. Of course, it's all possible, but those ERM scripts ruined the game. I'll never forget when a hero attacked me with a peasant who had 10,000 HP! Sometimes, the efforts of some modders go too far. Of course, advanced events are great, but the scripts gave the player too many possibilities, such as changing creature stats and replacing creatures available for recruitment in cities (i.e., for example, in a castle, you could recruit mages, orcs, elves, and other undead), which contradicts the entire world of Might and Magic. It would have been necessary to restrain particularly zealous experimenters from such perversions. The main thing is not to fundamentally change the entire concept of the game; cosmetic changes and a few new features that don't change the gameplay are enough. By the way, in the neighboring Heroes3 thread (if anyone doesn't know), there's a resource editor for all the Heroes games. I tested it on the third game – everything works perfectly, but I can't save the changes to the archive. Maybe the author will improve his creation, or I'm doing something wrong.