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Well, yes...
In the sixth game, there isn't such a thing as a "main hero" at the start.
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Well, yes...
In the sixth game, there isn't such a thing as a "main hero" at the start.
It seems to me that this concept is more relevant in "Heroes 6": only one hero can develop their reputation. And that hero should become the main one.
Supric, I listened to your conference call from the tournament. I have a few questions.
3. One player said that he also doesn't understand the point of the ban on casting the "Sacrifice" spell on a vampire. After 2 turns, when the spell expires, the vampire can be defeated. I think that even this is not important, since the vampire is invulnerable for only one turn, and even then, only when it goes into defense. And "Sacrifice" can also be cast on Weavers. Can you explain?
They can have their own Orcs and Demons. I confirm, 100% accurate information.
No demons! These lords are hostile to Light magic!
if there are two buildings on two different territories, then the growth occurs in both buildings.
Answer: Yes, +1 of each creature type where it will be stationed. But in all buildings located within that territory (there can be as many as you want)."
Please explain more precisely, because forts, dwellings, and cities – the question seems simple, but it's vague. I initially thought that by leveling up the Architect skill to 1, I would control the entire world.
The bonus applies to the town and all dwellings within its territory, if a hero is present there.
Supric, so, the bonus only increases in dwellings?
And the bonus from all dwellings and all cities can be purchased in any city.