Skip to content

Posts from Which Might and Magic universe are you referring to?

3.0 (2 ratings)
Open
Which universe is better?
70 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
Auto-translated
I meant those who don't like Ashan.
I'm relatively okay with Ashan. But I like the original universe a bit more, largely because of the third game.
Here, look, how else could the faction have been named?
Elementary – Sylvan.
User Avatar
Auto-translated
It's hard to say, I'm not particularly familiar with either.
When I started playing Heroes 5, I actually thought that Kolya was Catherine's son from Heroes 3.
Then I stopped playing the games.
Overall, both are good, so I'm voting for the third option.
I don't know about the classic games, but in Ashan, the origin of the beastmen is clearly explained, and it's quite interesting how many different types they have.
And the racial aspect is also more clearly defined. For example, the Orcs are a real race – steppe, island, with their own nuances, abilities, and they are different from each other, instead of magic, they have unique battle cries that emphasize their individuality, as do the dwarves – with their own runic magic. However, this is understandable, as Ashan was developed later, when it was possible to add more features. But that's a plus.
By the way, it's a pity that there are no efreets in Ashan – they were cool monsters.
Auto-translated
Elementary – Sylvan.
This simply indicates the English translation of the city's name. Inferno and Necropolis have such names because their translations "don't sound good" (Hell and City of the Dead). But for others, the English name "doesn't sound good." If they were translated that way, we would have all sorts of Havens, Dungeons, etc.
User Avatar
Auto-translated
Inferno – that sounds good! And Necropolis can also be translated as Necropolis. So...
Auto-translated
The Underworld – that sounds good!
It sounds… but somehow… not very heroic…
And Necropolis can also be translated as Necropolis.
But what’s the difference? Necro – Dead, Polis – City. Polis is a shortened form of City (Naples, for example. Naples – New City). So, it’s the same thing. You could also call the Dungeon from Heroes 3 “Underground.” That’s why it “doesn’t sound right.”

Added 1 minute ago
I have a question: What exactly do you like about the original world “in general” and “compared to Ashan”?
Auto-translated
This simply indicates the English translation of the city's name. Inferno and Necropolis have such names because their translations "don't sound good" (Hell and City of the Dead). But for others, the English name "doesn't sound good." If they were translated like that, we would have all sorts of Heavens, Dungeons, etc.
There are no words like Dungeon or Heaven in Russian. But Sylvan exists. Although of foreign origin, it still exists. Don't believe me? Google it.
My question: What exactly do you like about the Original World "in general" and "compared to Ashan"?
The third game's campaign showed me all the charm of the original Universe. Perhaps I am doing something wrong by drawing conclusions based on only one part, but I can't help it – the impression is too strong and good. The plot has a sense of epic scale, which is lacking, for example, in the sixth game. If there is a demon invasion, go all out, create some incredible campaign with an exciting plot development so that the player can somehow feel the situation (especially since the graphics allow it)! But no. Everything is the same, following templates, without much imagination. I keep using the "Reign of Chaos" campaign as an example – it is magnificent. That's where creativity, a well-thought-out story, and engaging gameplay are. And that was in 2001!
The Original Universe is special. At least because it was created with soul; commerce was probably secondary for John. And that is noticeable. Of course, the Ancients bother me a little, but I understand that they are essential; they are the framework of that world, so I had to come to terms with it. When I play the fifth or sixth game, I have the feeling that everything was done just for the sake of it. Just to have it. The exception, as I said before, is the map "The Fury and the Mire" – I have an inexplicable love for it.
User Avatar
Auto-translated
The original universe has a wonderful atmosphere, detailed world-building, and a long history. The setting itself is quite unusual. It seems like fantasy, but then you realize that the planet's inhabitants are not the original population, technology is much more advanced than even in the "real" world, and the demons are not demons at all, but evil aliens. All of this is complemented by a number of quite charming villains and unconventional, even by modern standards, plot twists. As for Ashen, it's just a typical fantasy setting; there are countless worlds like it. It's not bad, but it doesn't stand out much among the others.
Auto-translated
The Russian language doesn't have words like Dungeon, Heaven, and so on. But it does have the word "Sylvan," even though it's of foreign origin. Don't believe me? Google it.
I Googled it. Sylvan is a god of the forests. So what?
The true beauty of the original universe was revealed to me by the campaign in Might and Magic III. Perhaps I'm wrong to draw conclusions based on just one part, but I can't help it – the impression was too strong and positive. The plot has a sense of epic scale, which is lacking in, for example, Might and Magic VI. If there's a demon invasion, why not go all out, create some incredible campaign with an exciting plot, so that the player can at least feel the situation (especially since the graphics allow it)! But no. Everything is done according to a template, without much imagination. I keep using the "Reign of Chaos" campaign as an example – it's magnificent. That's where you see creativity, a well-thought-out story, and engaging gameplay. And that was in 2001!
The original universe is special. At least because it was created with passion; commerce was probably secondary for Jon. And it shows. I'm a little confused by the Ancients, but I understand that they're essential; they're the framework of that world, so I had to accept it. When I play Might and Magic V or VI, I have the feeling that everything was done just for the sake of it. Just to have something. The exception, as I said before, is the "The Fury and the Mire" map – I have an inexplicable love for it.
And if you add the expansions later. After all, the original Might and Magic VI and the story with the eclipse are "just the beginning" (as Mikhail says). And then there will be a global story about a new enemy (like Sandro). At least, that's how I imagine the epic expansions. The first expansion is more epic than the second. I just came up with a great continuation of the story that would perfectly fit the story of Heroes of Might and Magic VI.
Perhaps the whole uniqueness of the original universe is that it is bigger, perhaps two or three times bigger, in all aspects. It has no boundaries, but Ashan does. And for example, you can't explain something like Space Marines in Ashan...
Auto-translated
I googled it. Sylvan is the god of forests. So what?
Okay, now look up what "Inferno" means in Russian. Nothing special, they just named a faction that way. Everyone is fine.
Auto-translated
Okay, now look up what "Inferno" means in Russian. It means nothing special; they just named a faction that way. Everyone is fine.
It actually means "Hell." I'm searching for it right now in the Google Chrome browser.
Auto-translated
Here is what Inferno means in Russian. In English, it truly means hell, and this meaning "moved" into the Russian language, as it didn't exist there originally. By analogy, there is nothing preventing us from calling the forest faction Sylvan; the word has a direct connection to nature.
In reply to NiKShoKer
User Avatar
Auto-translated
NiKShoKer
This simply refers to the English translation of the city's name.
This is the "Sylvan" translation. As well as other nonsense like "Haven", "Haven", "Stronghold", and "Dungeon". The original versions of Heroes 5 and 6 are in English.
In reply to NiKShoKer
User Avatar
Auto-translated
NiKShoKer
She has no limitations, but Ashan does. And for example, you can't explain something like Space Marines in Ashan...
Elementary – reunite Ashan with the old universe.
Auto-translated
This is a "Sylvan" translation. As with other nonsense like "Haven", "Academy", "Stronghold", and "Dungeon". The original versions of Heroes 5 and 6 are in English.
I know that the original is in English. I mean the translation of the letters I - И, N - Н. Inferno - Инферно.
In reply to XEL
User Avatar
Auto-translated
XEL
This is a translation of "Sylvan." Like all the other nonsense, such as "Alliance of Light," "Order of the Dawn," "Barbarian Tribes," and "League of Shadows." The original versions of Heroes 5 and 6 are in English.
Xel, you just love to criticize other people's work. And you're mixing up translation and localization again. These are slightly different things. Well, look, the game was developed by Hungarians, and the producer is French, so the English version is just one of the versions of the game, like the Russian, French, etc. localization. Each country has its own names, not just a literal, word-for-word translation. So don't act smart; the people who did the localization weren't fools either. If you want to nitpick about Haven, Sanctuary, and Stronghold, go ahead. But let Russian people speak and read in Russian, in a Russian style and with Russian realities. That's why Arkturuses become Arkturans. In the end, it's just a game. Jam or jelly – what's the difference, the consistency is the same. Or maybe it was like this: A Hungarian and a Russian, both developers, are meeting. They're discussing the game's development. H. is babbling – "there's Sylvan, Sylvan..." R. – What? I don't understand, explain it simply! H. – Well, you know, there's a forest, and all sorts of elves and other creatures live in it... R. – Like some kind of Forest Union? H. – Oh yes! Yes! R. – Okay, now I get it, let's write it down that way. Everything is legitimate. PS. I completely forgot that Heroes 5 was developed by a Russian team. So the Russian names of the factions are quite authentic – and this is not a translation, but the original names. How they translated them into English is irrelevant. And in general, the principle has changed – in Enroth, identification of affiliation was based on the type of castle, and in Ashan, races are identified as races, not as appendages of castles.

Statistics

Welcome our newest member: Emil