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Posts from Heroes of Might and Magic II Gold Edition: Mods, programming activities.

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14 years ago
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1. Place this shortcut in the root folder of the game, for example, (C:\Program Files (x86)\Buka\3DO\Heroes of Might and Magic II Gold Edition). 2. Be sure to replace the old shortcut with this one! 3. Heroes 2 must be the Russian Platinum version! I created a patch that introduces the necessary balance to the game. For the Russian version of the game. It has been tested repeatedly. The balance is now in order. The game is much more interesting: 1. Paladins are now a real threat: health: 100. Crusaders: 130. Previously: 50 and 65 respectively, which did not correspond to their class. 2. Green dragons: health 160. Red dragons: 170. Black: 180. Previously 200, 250 and 300 HP respectively. After playing Heroes 2 for a long time, you probably noticed that the Black Dragon is an invincible creature. Magic doesn't affect it, it flies, and attacks from 2 cells away. It is still strong, but it is no longer a guarantee of victory. 3. Cyclops: health 145. Previously: 80. 4. Phoenix: health 120 instead of 100. Now it is not the weakest unit. The advantage of the first move, flight, and attack from two cells make it a very strong creature. 5. Titan: health 200 instead of 300. 6. Peasant: health 2 instead of 1. 7. Ghost: health 8 instead of 20. It was noticed that the ghost is a terrible threat. They are easily multiplied thanks to the same peasants, and the game is no longer interesting. I didn't add anything else. The game is already great, but I think people who encountered the imbalance often noticed the shortcomings that have been fixed above. Arni42 pr2004 Lux in tenebris Qwerty heroesworld.ru http://narod.ru/disk/45535496001.30c4259d513bcb0371e5eb84775982fd/%D0%9F%D0%B0%D1%82%D1%87%20%D0%B3%D0%B5%D1%80%D0%BE%D0%B8%202%20%D0%BE%D1%82%20%D0%90%D1%80%D0%BD%D0%BE%D0%BB%D1%8C%D0%B4%D0%B0%20%D1%84%D0%B8%D0%BD%D0%B0%D0%BB.rar.html
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14 years ago
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Well done. I'll try this mini-mod. 7. Ghost health: 8 instead of 20. Yes, I agree. They multiply like flies... It's definitely not interesting to play with them. You could even make their health 3.
14 years ago
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Thank you. Yes, I agree about the ghosts. Initially, I just wanted to limit the HP of the black dragons. During the process, I remembered these cunning ghosts... The scheme isn't perfect, but it's been tested, and the gameplay is more interesting. I still remember the terrible 300 HP of the black dragon and 65 HP of the crusaders. And how they fall after a powerful lightning strike. My father always loved playing with them; he wouldn't even let himself buy black dragons because the game becomes uninteresting. I didn't touch the parameters of defense, attack, prices, and many other things. I'm afraid of ruining the game.
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14 years ago
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Guys, please definitely let me know who tries it (I will also do my best...).

P.S. By the way, since I've always played and still play Heroes II purely for fun (and I want to prolong that fun), I've never really focused on Black Dragons. I've always preferred Hydras. And the complete mess with my favorite creatures became another drop in the ocean of my dislike for Heroes III.
14 years ago
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I've been playing for a week now. I agree about the hydras... they're quite tough. Here's a fact about black dragons: 300 vs. 65 HP for the crusaders and 80 for the cyclops. I captured a dragon castle, have money, and started crushing mages because magic doesn't affect them. The AI in this game is a bit simple; it usually buys an army, leaves half of it in the castle, and gives the other half to another weak hero... The imbalance is obvious. And the sorceresses: I bought 5, found some peasants, and now there are 100 or more of them... Now the peasants are a little stronger, they actually represent something, while the sorceresses are weaker. The 3 heroes are good, but I like the 2nd one more because of the graphics (it's simple, not blurry, and pleasing to the eye; they just don't get tiring), the music, and a bunch of other little things.
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14 years ago
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Arni42
The 3rd game has good heroes, but I like the 2nd one more because of the graphics (it's simple, not blurry, and pleasing to the eye; it's just not tiring, plus the music and a bunch of other little things).


I completely agree. The dull, monotonous green mess of the Third game was YET another drop in the bucket of my dislike for it, besides the mess with the creatures. Hydras - in the Swamp, centaurs - with the elves, gargoyles were given to their worst enemies - the wizards, griffins - to the humans...:confused: I CAN'T FORGIVE IT!!!:mad:
14 years ago
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Exactly, and the battles themselves are blurry and dark... I don't even compare the second part to the other installments of the Heroes series, no matter how much I try to get used to it or force myself to. As cliché as it may sound, they are appealing because of their simplicity, brightness, and clarity, just like Warcraft 2. I would rather play it than the third one with its lush graphics, where everything is visible and clear... The dragons in the second game are more beautiful, as are the titans, and the hydras are just fat snakes without legs, and the golems... they don't have anything unnecessary. Just make maps and play. By the way, new maps will be available soon; I've been working on them for a while. I mainly try to make them as close to the original as possible in terms of beauty (in many amateur maps, they stuff 100 monsters in a row or put up a bunch of identical trees).
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14 years ago
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May the gods be with you :smile54:. I've always respected mapmakers, patchers, and other enthusiasts who bring their favorite games to the highest possible level of perfection (I personally can't do it because of work, family, lack of programming skills, and artistic abilities).
Keep it up!:smile01:
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14 years ago
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Didn't want to write, but here it is...
Love for the second game is great, and the desire to do something for your favorite game is even better.
BUT!
Besides personal use, various tournaments for Heroes of Might and Magic II are held on different resources. And this patch, in essence, is not a patch, since it doesn't have a separate .exe file, but only a modified standard one. And unscrupulous people can use it for selfish purposes. As a tournament organizer, I am somewhat concerned because I won't be able to check which executable the participant used.
In the future, when making changes to the game, please try to do it professionally, so that saves made on your patch are different from the standard ones. Or share the file only through private messages.
But overall, well done for not forgetting Heroes of Might and Magic II.
14 years ago
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Tournaments?...I think the game won't be compatible with this patch for online play. There will be an error or inconsistencies in the game, such as one dragon having 300 HP and another having 180 HP...There will be glitches in the game, and a real person will immediately notice something is wrong, and they will be banned for that...The game is old, unfortunately, and most of the changes are in the executable file; otherwise, the game cannot be fixed...If it's not too much trouble, I can connect to one of your servers and check before the tournament, of course...There are many similar unofficial patches. Favorite games are forgotten=( but I still want to play...I really enjoy playing the single-player game; I just sit down, relax, and there it is, the enjoyment=)...I would be happy to hear any recommendations and help from you or arrange a test in online mode...And the two people who play are solid, mostly older, so it's unlikely that a sneaky cheater would be among them=)
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14 years ago
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I tested the multiplayer. Nothing crashes. On one screen, one thing is displayed, and on the other, something different. The battle continued until the dragons ran out on one screen, while they were still taking turns on the other.

In offline mode, we'll have to rely on good faith. As always, though.
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14 years ago
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I always wanted to slightly tweak the balance in Heroes 2, but not too much. Just a little boost to the damage and attack of Paladins and Phoenixes, and to the HP of Cyclops, but after playing the third game, I realized I missed other things. 1) The ability to place heroes in castles. 2) Tents for buying and selling artifacts. 3) A "Market of Time" like in WoG, so you can selectively forget secondary skills. 4) The ability to edit the behavior of neutral monsters in the map editor, like in the third game (set a group of Black Dragons on a path to "never join" and "never flee" and fight them however you want :smile08:). Otherwise, Diplomacy becomes an overpowered weapon. 5) A third slot for artifacts.:D Is it possible to implement all of this?
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13 years ago
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Why? 1. Phoenix damage is 20-40. Is that low? Paladins deal 10-20 damage per hit, and the overall damage increase to living troops is quite comparable, and the damage to dead troops is simply the highest. Cyclops have relatively low HP, that's true, but you need to consider that in the same castle, the total HP of level 3 units is 360. 2. There are tents, and some of them are quite interesting – where you can get rid of an artifact. 3. Regarding the role of diplomacy. I held a tournament, an arena, where diplomacy was devalued. And I didn't observe much interest. In online play, diplomacy is prohibited, but in offline play, it enriches the game. If we talk about editing, it is possible to make it impossible to use diplomacy for key guardians...
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13 years ago
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1. Phoenix damage is 20-40. Is that low? Paladins deal 10-20 damage per hit; the overall damage increase to living troops is quite reasonable, and the damage to dead troops is simply the highest. Cyclops have a small amount of HP, that's true, but you need to consider that in the same Castle, the total HP of a level 4 unit is 360.
Both paladins and cyclops are weak for their level. And the phoenix isn't particularly tough either. That's why I wanted to make them more dangerous by increasing their damage. Or rather, their attack. But in general, you're right, it's better not to change the troops. The balance of power has become familiar long ago. :)
2. There are tents, and some are quite interesting – where you can get rid of an artifact.
I meant tents, like in Heroes 3, specifically for buying and selling. And not getting rid of, but selling. And not just harmful ones, but also weak or unnecessary (in general, any) artifacts, and getting money or resources for it. And buying something useful, if you're lucky (weekly or monthly update of the assortment).

:smile33: I can imagine how much work it will take: setting prices for artifacts (either individually or creating a list and entering it "somehow/somewhere"), creating a window (in Heroes 3, they based it on the market window + interaction of 2 heroes)... A lot of hassle. :smile11:
If we're talking about editing, then for key guards, it could be made impossible to use diplomacy...
If you're going to do it, do it like in Heroes 3. You can also go around it – create garrisons with guards... Although it's better to do both.:D
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13 years ago
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Regarding phoenixes and paladins. Both have a rather powerful attack. As I understand it, Blessing isn't your favorite spell. I recommend observing the damage that phoenixes and paladins inflict during an ATTACK (not a counterattack) while under the effect of Blessing. The problem with both is different – they have a small amount of hit points. Based on this, as well as an analysis of the recent fan gathering in Michurinsk, we can conclude that the increase in the stats of chromatic dragons and titans is excessive.

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