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Heroes of Might and Magic II Gold Edition: Mods, programming activities.

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#96
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1. Phoenix damage is 20-40. Is that low? Paladins deal 10-20 damage per hit; the overall damage increase to living troops is quite reasonable, and the damage to dead troops is simply the highest. Cyclops have a small amount of HP, that's true, but you need to consider that in the same Castle, the total HP of a level 4 unit is 360.
Both paladins and cyclops are weak for their level. And the phoenix isn't particularly tough either. That's why I wanted to make them more dangerous by increasing their damage. Or rather, their attack. But in general, you're right, it's better not to change the troops. The balance of power has become familiar long ago. :)
2. There are tents, and some are quite interesting – where you can get rid of an artifact.
I meant tents, like in Heroes 3, specifically for buying and selling. And not getting rid of, but selling. And not just harmful ones, but also weak or unnecessary (in general, any) artifacts, and getting money or resources for it. And buying something useful, if you're lucky (weekly or monthly update of the assortment).

:smile33: I can imagine how much work it will take: setting prices for artifacts (either individually or creating a list and entering it "somehow/somewhere"), creating a window (in Heroes 3, they based it on the market window + interaction of 2 heroes)... A lot of hassle. :smile11:
If we're talking about editing, then for key guards, it could be made impossible to use diplomacy...
If you're going to do it, do it like in Heroes 3. You can also go around it – create garrisons with guards... Although it's better to do both.:D
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.