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Posts from Which Might and Magic universe are you referring to?

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14 years ago
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I haven’t played in a while, and I forgot about the diary. Sorry for the inaccuracy.
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14 years ago
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I didn't express myself quite correctly. The journal isn't in the game itself, but in the manual (it was also posted on the website before the release of MM7):
Entry 1

11 June 1165

Free at last! Never again will I take for granted what it
means to bend limb and breathe air. But what air do I
breathe? What land do I flee across? It is my Enroth,
surely, but so much has changed in the ten years I have
been my brother s coat rack made an insensate stone
statue by his pet wizard, Tanir. If it wasn t for those fool
adventurers I d still be there now. Tanir! I promise you
I will repay the insult one day. And repay it with
usurious interest.
I have started this journal to help me make sense of the
chaos of events. I am a hunted man, but have found
refuge in the remote estate of my colleague in the
necromatic arts, Nimbus. His apprentices tell me that
their master has sailed for Erathia. I wish he had not
been wise enough to leave them with so few details all
I can derive is that the Necromancer s Guild has some
bold plan for Erathia. Perhaps I should join them?
Both my hated brother, Roland Ironfist, and his
loathsome queen Catherine are absent. Roland is, by all
accounts, taken by strange demons. Catherine left for
Erathia five months ago to attend her father s funeral
and has not been heard from since. Their brat, Nicolai,
sits on the throne with the loutish Wilbur Humphrey
standing as Regent. Ah, if only I were in a position to
take advantage of things here in Enroth! It is like a
widowsweep berry ripe for the picking.
But first, I must rebuild. With no nation, it is as if I am
once again at the beginning of things. Where are my
fellow guild members? I cannot reach them by means
mystical or otherwise. If I could only rally them to my
cause! The apprentices are no help they are content to
work their crude exercises. Amateurs! What endless
pride they take in their zombified rats and mice! Bah,
the useless things fall apart inside of hours. Pathetic.
I really must have a talk with their master. Surely, he
is neglecting his role as a teacher if his students
perform so poorly and expect my delight! The other day,
I observed one of them fumbling a basic cantrip! One of
his so called advanced initiates! I couldn t believe it. I
am forced to the sad conclusion that either the student
or the master was a complete incompetent. I hope for
Nimbus sake that he has had an unusually bad string of
luck in finding quality apprentices.

Entry 37

23 October 1166

I find myself aboard a fast and sturdy ship bound for
Erathia. How strange are the events that compel me to
leave behind my native land!
Nimbus returned to his estates bringing with him a small
party of Necromancers apparently all of any power that
remained in Enroth he was gathering to take to Deyja in
Erathia so that they might serve the lich-king, Nicolas
Gryphonheart. Yes, that Gryphonheart! Catherine s father.
The Erathian guild has made a bold and perhaps
foolhardy play for power. The guild leader and king of
Deyja, Deathknell, sought to take the Erathian throne by
assassinating Gryphonheart and then reanimating him as
a lich, bound to his service. Well, he got as far as the
reanimation, but the binding did not take. Instead, the lich
killed Deathknell. Now Erathia and Deyja have a new
king and the guild has a new leader.
Now Gryphonheart has called the Necromancer Guild to
his aid, and I and the Necromancers of Enroth are heeding
the call. He fights his daughter, Catherine. That is a cause
I can hearken to, indeed!
Incidentally, this little mission is now my mission. I took it
from Nimbus in the guild Challenge of Dominance. Needless to
say, I won. I wasn t surprised by my success, but rather, at
the ease of it. Really, if Nimbus powers are any measure of
the state of the necromatic arts these days, clearly the guild
has lost much of its wherewithal since my day. What we need
is a systematic program of research. One which will re-instill
in us the vigor of the past. It is hard to believe that this is the
same guild of Henden lal or Neberneith! Those luminaries
would never have let things become as they have were they
still around. Perhaps it is my destiny to restore our power to
its former glory!

Entry 143

5 August 1167

Reversals within reversals within reversals. That is the way
it goes for the fortunes of kings and would-be kings these
days. Or so it seems.
In her victory speech, as it was reported to me I was, to be
sure, nowhere near Catherine made much ado about
stability. True, the dark and vile forces who had wronged
her father so, were defeated, AND her father now lies in the
state of natural quietude he deserves, AND the people of
Erathia can lay down their swords safe in the knowledge that
peace reigns instead of terror.
Oh, let her think all that if she wishes. Let the peasants think
it too. That can but help my cause. For as the lich,
Gryphonheart, replaced Deathknell, so have I replaced
Gryphonheart. Catherine faces a more devious opponent in me.
What my predecessors used like a bludgeon, I will use as a
tailor s needle. The Necromancer Guild, under my leadership,
will enter a golden age of advance. Even now, our new laboratory
of research is producing new knowledge. And as knowledge
is power, so will our and my power grow.
But all plots must begin somewhere or remain formless.
Perhaps my seed of discontent will root in those fertile
disputed lands? Time will tell, and the telling will be
against my brother and his wife! So swear
I here!

Archibald Ironfist
Guildmaster of Necromancers
Rightful King of Enroth
14 years ago
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I'm waiting for a full-fledged crossover with the original universe (perhaps as a secondary plot element). Because these "references" are just ridiculous – they simply copy names and titles without any meaningful integration into the plot (like with Atlas and Calindra).

I don't care about Railag and the dark elves; I've never liked this race, it's a pale imitation of the original dark elves from the old series. But I'm more interested in the mages and necromancers. For example, how will they explain Belket's "centuries-long lifespan"? And will Sandro appear (I would really like him to be there, that would be great).
Some people actually like Ashan. Like me, for example. Of course, I personally don't like the deification of dragons. Personally, I like absolutely everything about Ashan except for that. In Heroes 6 itself, I also like absolutely everything except for tying the entire game to the Conflux. For example, separating the Conflux from the campaign and single-player/hotseat mode. Not having any Dynasty Swords there (they can be left in the campaign). And what really annoys me is the new system for creating single-player/hotseat games. In Heroes 5, it was better (and in all the others too): you choose a faction -> you choose one of many heroes and you're off. But now: you create your own hero -> in the game creation, you choose him and you're off. And without the Conflux, the offline mode is just terrible: you choose a map -> you choose one of 10 static heroes (2 for each faction: mage, warrior).
As for the references without a plot, the developers are just too lazy to come up with new heroes, so they just take old ones and repaint them for the sixth installment. It's more convenient for them.
In reply to NiKShoKer
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14 years ago
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If it's not a secret, what do you prefer?
NiKShoKer
Some people still prefer Ashan.
You're welcome. No one is suggesting giving up on Ashan.
In reply to NiKShoKer
14 years ago
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In what way? With a better division of factions based on fantasy style. Not mages in the snow, but in the deserts. Not a forest alliance of creatures, but specifically elves. And dwarves in the snow (mountains). Dark elves. Demons, now demons, and not Krigans (although in part 5 they were similar. In part 6, it's better). Now not Barbarians, but Orcs. Part 5, although it differs in its world and faction concept, was similar to part 3. I liked part 3; it was a true Heroes of Might and Magic, but now I understand that there was chaos in each faction (in terms of the creatures). Part 6 is a different game, but it's this game that I like, although it's a pity that the project is failing. Honestly, I dreamed that I was controlling Dark Elves (in part 6); they were all dark purple and were attacking a castle. From the creatures in the dream, I only remember the assassins. They looked almost the same as Railag in the video.
In reply to NiKShoKer
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14 years ago
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There wasn't any randomness in Heroes 3. By the way, the mages there are found both in the desert and in the snowy mountains. In my opinion, those dark elves that were in the original universe are much more original and interesting than the stereotypical (with borrowed elements from Warhammer and "Forgotten Realms") dark elves of Ashan. Of course, taste is subjective.
In reply to NiKShoKer
14 years ago
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There wasn't any Chaos in Heroes 3. By the way, the mages are the same in the desert and in the snowy mountains.
There was Chaos. Examples? Inferno is hell, chaos. That's where the stronghold of chaos should be. And in Heroes 3? All the creatures look alike (humanoid with horns). Rampart is the alliance of all forest creatures (in Heroes 3). And an alliance is already chaos. There are only archers among the elves. In Heroes 5, there are 3 types of elves. And why are the dwarves in the forests? I prefer the mountain dwarves, not "Snow White's buddies." Fortress... the swamp faction... it would be great to see a remake in Heroes 6, but the unit composition in Heroes 3... is terrible (but at least they're all from the swamp). Barbarian - green-skinned orcs, ogres, monsters... I prefer yellow-skinned orcs... and only orcs. Although I also want to see 2 styles of orcs in Heroes 6 (orcs from the jungle and from the taiga. Why not? Up to 10). Dungeon... it's just not interesting, in my opinion. Well, finally, the ultimate chaos is Conflux. Honestly, it's already idiocy. Forge too (if Conflux didn't exist). I have a good idea of what Heroes 3 is. I've played everything starting with it (yes, I don't even remember what was in Might and Magic). Heroes 5 is the beginning of perfection. Heroes 6 is its peak (but if you think that I'm for, for example, all creatures of the elf faction being elves and only elves, then personally I think this is too much order (idiocy... too)).

All this is just my personal --> IMHO <-- !!
In reply to NiKShoKer
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14 years ago
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Inferno, in the third game, is only connected to hell by its name. It is a faction of alien invaders (Kriganes), and most of its units are the result of experiments. Rampart is not an alliance of forest creatures. It consists of the elves of AvLi and the Vor, who fight using animals they have tamed. There are also a couple of allied peoples, but that's all. And there are only two elven units there: elves and pegasus riders. In the factions section, you didn't even mention the level of chaos (moreover, you criticized Inferno for having "little chaos!"), you just expressed a couple of phrases in the spirit of: "I don't like it!".
14 years ago
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In the original trilogy, the creatures are drawn so brilliantly that, personally, none of the eight armies evoke any feelings of rejection or inconsistency in me. Neither the naked creatures in the snowy mountains nor the forest gnomes (I don't understand what's strange about that; it can always be interpreted differently) bother me. The artist managed to create a cohesive image for each faction, and in "The Restoration of Erathia," the individuality of the factions is emphasized quite skillfully and strongly.
In reply to Ple-Sen
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14 years ago
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Ple-Sen
Inferno, in the third game, is only connected to hell by its name. It is a faction of alien invaders (Kriganes), and most of the units are the result of experiments.
Rampart is not an alliance of forest creatures. It is the elves of AvLi and Vori, fighting through the animals they have tamed; there are also a couple of allied peoples, but that's all. And there are only two elven units there – elves and pegasus riders.
In the factions, you didn't even mention the chaotic nature (moreover, you criticized Inferno for its "low chaotic nature!"), but only expressed a couple of phrases in the spirit of: "I don't like it!".
Rampart is indeed an alliance (or rather, settlements) of forest and natural creatures (Ramparts can be not only Avlian, but, for example, Erathian (Forest Guard) and Harmonidean), however, in general, your description is correct – AvLi is represented in the game specifically by Ramparts.

Otherwise, a big +1.
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14 years ago
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Dwarves are not only forest dwellers but also mountain dwellers.
14 years ago
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Inferno, in the third game, is connected to the underworld only by its name. It is a faction of alien invaders (the Krigane), and most of the units are the result of experiments.
Rampart is not an alliance of forest creatures. It is the AvLi and Vori elves, fighting through the animals they have tamed; there are also a couple of allied peoples, but that's it. And there are only two elven units there: elves and pegasus riders.
In the factions, you didn't even mention the degree of chaos (moreover, you criticized Inferno for "low chaos!"), but only expressed a few phrases in the spirit of: "I don't like it!".
Rampart is an alliance. In Heroes 5 and 6, nations fight, not alliances, which is good. Barbarian – there are many of them, and they are different. But in Heroes 5 and 6, there are Orcs, not Barbarians (i.e., again, an alliance), which is also good. Dungeon is an ALLIANCE of underground creatures led by necromancers. In Heroes 5 and 6, these are Dark Elves, and under them are the underground creatures, which is again good. Conflux is an alliance of Fairies, Phoenixes, and Elementals (by the way, does anyone know how THIS came about in the world's history?). In Heroes 5 and 6, there is nothing like this at all, because there is a better distribution by magic, and the elementals are scattered among the factions, which is almost good.
For me, these ALLIANCES, of which there were many in Heroes 3, are what constitute chaos. In the 6th part, however, there are no alliances, which is very good.
To be honest, you resemble crowds of protesters, and Ubisoft is like Putin. Why I think so, try to guess for yourself.
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14 years ago
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In the fifth installment, the "Orcs" are essentially the same as the Sylvan faction, consisting of goblins, orcs, harpies, cyclops, centaurs, and wyverns. Dungeon – armies created by warlocks; it's not fitting for the lords in robes to dirty their hands.
14 years ago
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you look like crowds of protesters
Who is protesting here? People are calmly expressing their opinions. No one is trying to take over the management.
and Ubisoft is like Putin. Why do I think so? Try to figure it out yourself.
I agree with this. They have usurped power and are not doing anything, just collecting our money and brushing us off with posts like "Hello Heroes! Work in progress! Be patient please! There is some new content to come soon!" It's a direct analogy to Vladimir Vladimirovich.

Added 2 minutes later
In the fifth part, the faction is even called Sylvan...
14 years ago
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In the "Orcs" faction, it's the same ALLIANCE, consisting of goblins, orcs, harpies, cyclops, centaurs, and wyverns.
Dungeon – the armies created by warlocks; it's not proper for the lords in robes to dirty their hands.
Yes, but the main ones are still orcs. If so, then all factions in Heroes 5 are alliances. Is that what you mean?
Who is protesting here? People are simply expressing their opinion. No one is trying to interfere with the management.
Well, then it's the opposition. I meant those who don't like Ashan.
In the fifth part, the faction is even called the Forest Alliance...
I'll be brief... :) Look, how else could the faction have been named? Rampart? I think the old concept of naming factions as the name of a type of fortress doesn't work here. In general, I would prefer all factions to be named with two words. I even renamed the factions in my Heroes 6, but I don't remember how. I only remember Necropolis - Order of Necromancers (I will rename it with the release of the add-ons), Inferno - Legions of Chaos.

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