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Posts from - Magic in Heroes 3

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What kind of magic do you prefer?
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In reply to Слоныш
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I rarely use Berserk. I don't really find it necessary, although I remember it saving me a few times... I love using it on Nag when I'm fighting against a Fortress.
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Fireball and Inferno are useless spells (only useful if there are no other options). Blindness, on the other hand, is quite effective, even without any skill points invested in it.

Added 1 minute ago
And Armageddon is useful in certain rare cases. If the entire game revolves around winning through this spell, then fire magic becomes necessary.
In reply to Алисия
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Alicia;55757
Fireball and Inferno are useless spells. (only useful when there are no other options). Blindness, on the other hand, is great, and it's quite good even without the skill.

It's still more enjoyable when a frequently used spell costs less...
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In reply to <garkin>
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What does being cheaper have to do with it... that's hardly a consolation. But the fact that a blinded unit in an expert-level Fire Magic battle doesn't retaliate is significant. Especially if you've blinded 40 Ogres or 60 Serpent Riders. :smile10:
In reply to Слоныш
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Slohnish;55761
What does "cheaper" have to do with it... that's hardly a consolation. But the fact that on Expert difficulty, a blinded unit in Magic of Fire doesn't retaliate against an attack – that's significant. Especially if you've blinded 40 Demons or 60 Serpent Riders.:smile10:
Sorry, I forgot a very important detail. :) :) :)
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In reply to Слоныш
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Slohnish;55761
What does "cheaper" have to do with it... that's just a small consolation. But the fact that on Expert difficulty, a blinded unit in Magic of Fire doesn't retaliate against an attack – that's significant. Especially if you blind 40 Imps or 60 Queen of the Naga.:smile10:

Yeah, and if you cast Berserk on 40 Imps or 60 Queen of the Naga :smile08:, it's even better, especially when you see them attacking their own allies, and those allies are even retaliating...:smile19: In those moments, I even get teary-eyed thinking about how CUNNING I am!:smile17:
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
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It’s certainly good that a unit doesn’t retaliate (e.g., 40 creatures), but during a battle, this isn’t the most significant advantage either. At least, I’ve never needed it. This “expert blindness” is just a drop in the ocean. Everyone has their own tactics, and maybe someone will find it important...
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Alicia;55808
It's certainly good that a unit doesn't retaliate (e.g., 40 creatures), but during a battle, this isn't the most significant advantage either. At least, I've never needed it. This "expert blindness" is just a drop in the ocean. Everyone has their own tactics, and maybe someone will find it important...

for example, blinding 150 High Elves...:smile30:
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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Mass curse, berserk, etc. – evil magic in Inferno... it's just that on maps with fewer average terrains and without earth, it's a death sentence 8((... but usually, I only play Fortress with water... and if I play a mage hero, I take all four elements.

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Darth Saruman;55815
for example, blinding 150 high elves...:smile30:

You can do this even without the skill, with a regular blinding spell...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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The question isn't how to blind them... The question is how to finish off the blinded unit afterward. :smile10: Blinding 40 Demons, or Archangels, or Archdevils isn't enough – you still need to attack them and survive. :smile30:
In reply to Слоныш
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Slohnish;55833
The question isn't how to blind them... The question is how to then finish off the blinded unit.:smile10: Blinding 40 Monsters, or Archangels, or Archdevils isn't enough – you still have to attack them and stay alive...:smile30:

Yes, but if you don't blind them, other units will come and interfere with killing the 40:smile04: and they won't just stand there and watch:smile04:...:rolleyes:
aka Sir Holmes aka David Jones.
In reply to HoM[M]ie
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HoM[M]ie;55841
Yes, but if you don't blind them, other guys will come and get in the way of killing 40 :smile04:щ, and they won't just stand there and watch :smile04:a...:rolleyes:
So, what was I talking about? :smile07: I'm saying, you need to create them, and not just create them, but with expert Fire Magic, so they stand there and don't grimace when their whiskers are pulled out. :smile30:
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In my opinion, the need for magic depends on the Hero's class. If it's a warrior, then they only need earth magic (general slowdown, general shield, etc.) and water magic (healing). If it's a mage or a battle mage, then they need all the elements. And people underestimate fire for no reason... You can achieve a lot, for example, with a stack of psychic elementals and an expert Armageddon ;) It's just that fire is useful in rare cases, that's a fact. As for my favorite spells: Explosion, Restoration, Clone, Dimension Door, and Town Portal.

Added after 4 hours and 2 minutes
I was just playing SoD as Dungeon. I chose fire and didn't regret it. With 25 Black Dragons, I defeated all the AI opponents. Here's proof of what I said about Armageddon.
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I like Earth and Air magic.
1. Earth is powerful (mass slow -> a couple of explosions and half the army is gone).
2. Air... I just really like Lightning Bolt and flight.
P.S. Water and Fire are cool, but waiting for Armageddon or Prayer to become available... it takes a while.
давно не появлялсо на это форуме..и не появлюсь Х_Х

In the grim darkness of the far future, there is only war...
In reply to R.3.M.
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R.3.M.;56704
I personally like Earth and Air magic.
1.Earth is powerful (mass slow -> a couple of explosions and half the army is gone)
2.Air.... I just really like Chain Lightning and Fly...
P.S. Water and Fire are cool, of course, but waiting until you get Armageddon or Prayer... takes at least a long time...
Yeah, I like Earth and Air too, but I'm doing fine without them as well.
P.S. As for Explosion, I think it's unlikely you'll get it faster than Armageddon, but Armageddon is unlikely to be useful in battle either; now Prayer is magic worth having!! AND a teleportation door will be more useful than Fly (with it, around the world in 2 days!)!!!
And what do you think of Restore??? Or Remove Spell??? Slow and explosions are only good against neutrals; when fighting a human, everything is much more complicated!!!! :)

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