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Posts from Battle tactics against creatures on the map.

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14 years ago
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What methods do you use to fight neutral creatures without losing troops gradually? For the Knight, you can suggest replenishment or restoration. For the Sorceress, replenishment and vampirism are options, although they are essentially the same for everyone. The Stronghold is tricky because it lacks healing units that other factions have, especially in the early game. I'm interested in hearing your solutions to this problem.
14 years ago
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Exactly. If the goal is to fight without losses, then only magic and reinforcements will help. And for any faction, for that matter. What's the problem? Inferno doesn't have healers either.
14 years ago
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The problem is that mana is constantly an issue =\, there’s never enough to constantly support my units and for battles. And unfortunately, Orcs don’t have any initial magic. I don’t know why, but I’ve encountered this problem, and I often lose because I either run out of a couple of Ogres or have to deal with a Harpy, and I’m tired of the constant mana shortage. Maybe I just lack experience, so I’m looking for advice. I’m interested in learning about early hero builds and what castle development and unit focus would be best, especially at the beginning of the game.
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14 years ago
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I was leveling up Mokko (Hero (Strength) of the Stronghold faction) like this: education, reinforcement 1, restoration, healing, harass, logistics, steal, training, aggressor 1, 2, endurance 1, 2. In total, on the 5th day, at the normal difficulty level in the Broken Alliance, she could defeat around 50-65 neutral creatures without any losses (I don't remember the exact numbers). Tactics: Mokko, hall of heroes, 2nd hero, army doubling, stone of enlightenment, traps, reinforcements, harass, restoration. I haven't tried this on the difficult level yet.

But I couldn't do the same with vestals and archers of the Haven faction on the 5th day, but on the difficult level. Healing, restoration, magic, and everything else didn't help.
Therefore, a counter-question: How can I progress without losses at the start with the Haven faction?
In reply to Zena.Malina
14 years ago
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Zena.Malina

But I couldn't achieve the same result with the Vestals and archers of the Order faction on day 5, even on a normal difficulty level. Healing, restoration, magic, and other abilities didn't help.
Therefore, a counter-question: How can the Order faction advance without losses at the beginning?
Surprisingly, I only managed to win all battles with the Order faction without losses at the very beginning, practically against all neutral creatures. The main problems were with ranged neutral creatures. I don't focus too much on hero development; I try to stick to the main directions: mage - magical skills, warrior - strength, and accordingly, skills of the Path of Blood and Tears. And the order of battles is approximately as follows: I wait for the enemy on my territory, attacking with crossbowmen, Vestals, or healing if the corresponding neutral creatures are present; I attack from a distance with the same ability if there are griffons, then I always attack from the sky on the first turn; if the griffons are advanced, then I can hit several units at once. And the guards finish them off.
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14 years ago
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There are no problems with the weapons of the Dynasty faction at the beginning of the game!
In reply to Zena.Malina
14 years ago
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Zena.Malina
Therefore, the counter-question is: How can Haven overcome the initial challenges without suffering losses?
Archers are under pressure.
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14 years ago
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Supric
Archers under pressure.
Good thing you figured it out... I was just about to repeat and clarify my question. I wanted to ask: How do you break through on the 5th day of the 1st week of the 1st month with 16 Novices and 18 Archers through 65-70 neutrals on a difficult level? And I already know how to clear the territory of neutrals around the city in the form of resources, mines, and sawmills with 8 Novices and 9 Archers:)
Thank you! I'll try the archers under pressure later.
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14 years ago
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Zena.Malina
It's good that you figured it out... I was just about to repeat and clarify my question. I wanted to ask: How can I break through on the 5th day of the 1st week of the 1st month with 16 Novices and 18 Archers through 65-70 neutrals on a difficult level? And I already know how to clear the territory of neutrals around the city in the form of resources, mines, and sawmills with 8 Novices and 9 Archers. :
Thank you! I'll try putting the Archers under pressure later.
Well, it depends on what kind of neutrals. You're unlikely to break through Coral Priests.

1) Your army must definitely include Guards. They absorb some of the damage from neighboring units, reducing the damage to the main attacking stacks.
2) All empty stacks should be filled with single Guards. In battle, these single units either cover the Archers and Novices (if you're playing against melee units) or distract ranged units by moving within 1 hex of them. Or they lure melee units away. These are sacrifices, in any case. :)
3) If you're fighting against ranged units, place the stack that they're targeting under Regeneration. If against melee units, healing might be more effective. Against ranged units with physical resistance, Stone Skin will help.
4) Use your racial ability wisely.

Oh, and yes... Play as a Mage. Tactics and Aggression are essential. Healing or Regeneration depending on the situation, depending on who you're taking down. Well, and Education as your first upgrade.
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14 years ago
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Supric
It depends on which neutral creatures we're talking about. You're unlikely to defeat Coral Priests.

1) Your army must include guards. They absorb some of the damage from adjacent units, reducing the damage taken by your main attacking stacks.
2) All empty stacks should be filled with single units of guards. In battle, these single units either protect archers and novices (if you're playing against melee units) or distract ranged units by moving within one turn's range. Or they draw melee units away. These are sacrifices, in any case.
3) If you're fighting against ranged units, place the stack that they're targeting under regeneration. If you're fighting against melee units, healing might be more effective. Against ranged units with physical resistance, Stone Skin will help.
4) Use your racial ability wisely.

Oh, and yes... play as a mage. Tactics and aggression are essential. Healing or regeneration depending on the situation, depending on who you're eliminating. And, of course, prioritize learning the first spell as your first upgrade.

WOW! Now the neutral creatures are doomed... With such detailed instructions, I'll crush them. ;)
Just clarify, "Tactics and aggression are essential." "Tactics 1 and 2"? Or is "Tactics 1" enough?
14 years ago
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Tactic 1 is sufficient. Presumably, we eliminate the neutrals on level 5?

There is also a tactic against slow melee units with physical damage (who won't reach our crossbowmen in 2 turns) – a stack of guards with Stone Skin and Regeneration (both effects last for 5 turns) runs forward and gathers all the enemies around them, bravely enduring all their attacks. I think with 3 heroes, we can gather a couple of extra dozen guards?

Meanwhile, the crossbowmen slowly kill the neutrals under pressure.
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14 years ago
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Supric
Tactic 1 is sufficient. Presumably, we eliminate the neutrals at level 5?

There is also a tactic against slow melee units with physical damage (who won't reach our crossbowmen in 2 turns) – a stack of guards under Stone Skin and Regeneration (both effects last for 5 turns) runs forward and gathers all enemies around them, bravely enduring all their attacks. I think with 3 heroes, you can gather a couple of extra dozen guards?

Meanwhile, the crossbowmen slowly kill the neutrals under the effect of "Onslaught."

This is closer to my understanding... :) It's somewhat familiar from the Ghosts and Destroyers. Yes, specifically at level 5 (I choose the hero development "very fast"). And I know how to buy 3 heroes at the start. :)
Just one more question. I reviewed everything, but I couldn't find "Onslaught." What is "Onslaught," what kind of skill is it, or is it some kind of technique?

Added 17 minutes later
It turns out that Guards are born with high levels of Blood and Tears ;) I'm kidding. But their "Defender" ability is almost like "Sacrifice." And what about "Vigilance," is it like a second attack under Morale? Does it really work?
In reply to Zena.Malina
14 years ago
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Zena.Malina
Just one more question. I've reviewed everything, but I couldn't find "Натиск" (Natisk). What is "Natisk," what kind of skill is it, or is it some technique?
Battle cries. The rightmost icon, available at level 5. When, along with the unit's attack, the hero attacks directly for 2 turns.
And what about "надзор" (nadzor)? Is it like a second attack based on morale? Does it really work?
If those... what are they called... Praetorians, or rather, the upgraded guards, are standing next to a friendly unit, and this friendly unit attacks an enemy melee unit, and if the guards and the enemy unit are on adjacent cells, the enemy unit also takes additional damage from the upgraded guards.
14 years ago
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Chingis
:) And this battle cry is called "Push the enemy!". I also thought it was about "attack". But I figured it out right away :) A good spell-cry-skill, etc.;)
That's right! And my diagnosis is called "sclerosis" :) Old age, damn it :)
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14 years ago
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Supric
That's right! And my diagnosis is called "sclerosis" :) Old age, damn it :)
Don't be so hard on yourself :) The main thing is not the form, but the content. You're just preparing for the tournament...
And your advice helped me :)
I played as the Alliance of Light, completed "Broken Alliance" on normal difficulty in 27 days, and again spent about 5 days chasing enemy heroes. But while playing, it seemed like it would take about 39 days. On the 5th day, I easily defeated 35 imps (it's strange that there were so few of them) that were blocking my path between the pillars. I didn't have to break down the guards into single units, and they didn't become victims; they all survived. On the 7th day, I took the first enemy town. And after that, everything was easy. I used "Stone Skin" only once, "Harass" often, but not always. I leveled up "Guardian of Secrets" 1 and 2, which greatly increased the hero's magic attack. I often used "Regeneration," "Cure," and "Greater Cure," and of course, the racial ability. Of course, it was easy on normal difficulty. It will be more difficult on hard difficulty; I'll have to break down the guards into single units and use "Stone Skin," and there will be more neutrals.

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