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Rating systems. Closed Topic
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19 years ago
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Come on, what grudges? :) You are absolutely right – I’m overcomplicating things…

A trial tournament is a trial tournament… There don’t seem to be any major disagreements, everything is going smoothly… :)
Yes, there are inconsistencies, and we’ve already talked about them. Yes, we probably shouldn’t have returned to them and delved into these details… Time will tell.
In reply to AmberSoler
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19 years ago
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AmberSoler;55647
Come on, what grudges? :) You are absolutely right - I'm overcomplicating things...
Yes, there are inconsistencies, yes, we've already talked about them, yes, it probably wasn't worth returning to them and delving into these details... Time will tell.
The main thing is that we discussed it so that we don't forget later. Perhaps we will return to the issue of adjusting the formula for calculating ratings for the better. But for this, we need to start calculating the rating somehow and calculate at least a few tournaments, about 3-4, in order to gather some material for discussion.
AmberSoler;55647

A trial tournament is a trial tournament... There don't seem to be any fundamental disagreements, everything is going smoothly... :)
No, no :) The tournament is not a trial - it's a real tournament. The awarding of grails is also real. But the calculation of the rating is experimental :) In principle, this is my initiative, I could even do it without consulting the organizers and, after each tournament, post an unofficial rating table in the tournament thread - this is not prohibited. The only thing is that if the tournament organizer also approves this, then the status of this rating calculation is slightly higher, even though it is experimental.
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19 years ago
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By the way, if we consider the Grail maps, there's no need for a coefficient here. As I understand it, there will be an order of magnitude more players on Impossible difficulty. Consequently, there will be more Grails. Unless, perhaps, on the last map, there will be a more or less equal distribution.
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19 years ago
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and by the way, regarding the fact that the doll is given after 50 posts on the forum, I don't write that much here, and I'm curious, if I don't reach 50 posts by the new year and don't get the doll, what will happen to my grails? or should I just write 50 posts in a row?
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19 years ago
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It's not about the number of posts, but about the usefulness of contributions to the forum. You can become famous and be helpful with just one post. So, my advice is to write thoughtfully and stick to the topic.
By the way, both the player rating calculation and the Grail count are still experimental. They will be implemented in the next year, after a balanced system is developed.
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19 years ago
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and, that is, you need to outline your own strategy.
In reply to IronAxe
19 years ago
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Friends, please explain what "grails" are, how they are calculated, what they are for, etc. I've been playing Heroes for a long time, but I've only participated in championships held online in clubs with a completely random setup. Recently, I came across this website and decided to join the ranks of its regulars... So, please help a newbie out.
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19 years ago
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Grails are… well, points awarded for placing in a Tournament. They can be spent on: /topic/1368/, /topic/1393/, /topic/1392/ – read about them if you have time. There will probably also be a rating – an assessment of a player's skill level. It is described in the first post in this thread.
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19 years ago
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Greetings to all forum members!
I finally found the time to read the discussion on this topic and decided to express my opinion on the matter.
I don't really understand why there are two difficulty levels; I think those who completed this map on Normal could have also completed it on Impossible, especially since everyone says as one that Normal was harder. I don't know, I haven't played it, but it doesn't seem that way to me. Normal is normal, and why should a high rating be awarded there? If a player goes to play on Normal, it means they have knowingly agreed to fight for positions in the lower part of the table.
Regardless, despite all the arguments, no one has been able to propose a better counting system than IronAxe, so let's just leave it as is, especially since there aren't many opponents either.
Regarding grails, I think that calculating based on the number of tournament participants is also objective: fewer participants means a smaller prize pool.
In general, I support this counting system.
In reply to fanat
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19 years ago
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fanat;61764
In general, I support this scoring system.
Did you REALLY read the entire discussion thread about the rating calculation method, or did you only get a general idea of it?
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19 years ago
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Indeed. This thread contained completely opposing suggestions, especially regarding the grail.

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