Posts from Battle tactics against creatures on the map.
But I couldn't do the same with vestals and archers of the Haven faction on the 5th day, but on the difficult level. Healing, restoration, magic, and everything else didn't help.
Therefore, a counter-question: How can I progress without losses at the start with the Haven faction?
But I couldn't achieve the same result with the Vestals and archers of the Order faction on day 5, even on a normal difficulty level. Healing, restoration, magic, and other abilities didn't help.
Therefore, a counter-question: How can the Order faction advance without losses at the beginning?
Therefore, the counter-question is: How can Haven overcome the initial challenges without suffering losses?
Archers under pressure.
Thank you! I'll try the archers under pressure later.
It's good that you figured it out... I was just about to repeat and clarify my question. I wanted to ask: How can I break through on the 5th day of the 1st week of the 1st month with 16 Novices and 18 Archers through 65-70 neutrals on a difficult level? And I already know how to clear the territory of neutrals around the city in the form of resources, mines, and sawmills with 8 Novices and 9 Archers. :
Thank you! I'll try putting the Archers under pressure later.
1) Your army must definitely include Guards. They absorb some of the damage from neighboring units, reducing the damage to the main attacking stacks.
2) All empty stacks should be filled with single Guards. In battle, these single units either cover the Archers and Novices (if you're playing against melee units) or distract ranged units by moving within 1 hex of them. Or they lure melee units away. These are sacrifices, in any case. :)
3) If you're fighting against ranged units, place the stack that they're targeting under Regeneration. If against melee units, healing might be more effective. Against ranged units with physical resistance, Stone Skin will help.
4) Use your racial ability wisely.
Oh, and yes... Play as a Mage. Tactics and Aggression are essential. Healing or Regeneration depending on the situation, depending on who you're taking down. Well, and Education as your first upgrade.
It depends on which neutral creatures we're talking about. You're unlikely to defeat Coral Priests.
1) Your army must include guards. They absorb some of the damage from adjacent units, reducing the damage taken by your main attacking stacks.
2) All empty stacks should be filled with single units of guards. In battle, these single units either protect archers and novices (if you're playing against melee units) or distract ranged units by moving within one turn's range. Or they draw melee units away. These are sacrifices, in any case.
3) If you're fighting against ranged units, place the stack that they're targeting under regeneration. If you're fighting against melee units, healing might be more effective. Against ranged units with physical resistance, Stone Skin will help.
4) Use your racial ability wisely.
Oh, and yes... play as a mage. Tactics and aggression are essential. Healing or regeneration depending on the situation, depending on who you're eliminating. And, of course, prioritize learning the first spell as your first upgrade.
WOW! Now the neutral creatures are doomed... With such detailed instructions, I'll crush them. ;)
Just clarify, "Tactics and aggression are essential." "Tactics 1 and 2"? Or is "Tactics 1" enough?
There is also a tactic against slow melee units with physical damage (who won't reach our crossbowmen in 2 turns) – a stack of guards with Stone Skin and Regeneration (both effects last for 5 turns) runs forward and gathers all the enemies around them, bravely enduring all their attacks. I think with 3 heroes, we can gather a couple of extra dozen guards?
Meanwhile, the crossbowmen slowly kill the neutrals under pressure.
Tactic 1 is sufficient. Presumably, we eliminate the neutrals at level 5?
There is also a tactic against slow melee units with physical damage (who won't reach our crossbowmen in 2 turns) – a stack of guards under Stone Skin and Regeneration (both effects last for 5 turns) runs forward and gathers all enemies around them, bravely enduring all their attacks. I think with 3 heroes, you can gather a couple of extra dozen guards?
Meanwhile, the crossbowmen slowly kill the neutrals under the effect of "Onslaught."
This is closer to my understanding... :) It's somewhat familiar from the Ghosts and Destroyers. Yes, specifically at level 5 (I choose the hero development "very fast"). And I know how to buy 3 heroes at the start. :)
Just one more question. I reviewed everything, but I couldn't find "Onslaught." What is "Onslaught," what kind of skill is it, or is it some kind of technique?
Added 17 minutes later
It turns out that Guards are born with high levels of Blood and Tears ;) I'm kidding. But their "Defender" ability is almost like "Sacrifice." And what about "Vigilance," is it like a second attack under Morale? Does it really work?
Just one more question. I've reviewed everything, but I couldn't find "Натиск" (Natisk). What is "Natisk," what kind of skill is it, or is it some technique?
And what about "надзор" (nadzor)? Is it like a second attack based on morale? Does it really work?
:) And this battle cry is called "Push the enemy!". I also thought it was about "attack". But I figured it out right away :) A good spell-cry-skill, etc.;)
That's right! And my diagnosis is called "sclerosis" :) Old age, damn it :)
And your advice helped me :)
I played as the Alliance of Light, completed "Broken Alliance" on normal difficulty in 27 days, and again spent about 5 days chasing enemy heroes. But while playing, it seemed like it would take about 39 days. On the 5th day, I easily defeated 35 imps (it's strange that there were so few of them) that were blocking my path between the pillars. I didn't have to break down the guards into single units, and they didn't become victims; they all survived. On the 7th day, I took the first enemy town. And after that, everything was easy. I used "Stone Skin" only once, "Harass" often, but not always. I leveled up "Guardian of Secrets" 1 and 2, which greatly increased the hero's magic attack. I often used "Regeneration," "Cure," and "Greater Cure," and of course, the racial ability. Of course, it was easy on normal difficulty. It will be more difficult on hard difficulty; I'll have to break down the guards into single units and use "Stone Skin," and there will be more neutrals.