Posts from Discussion of the Necropolis faction.
Very interesting! Please tell me briefly about these tactics? What is the essence of "Harass the enemy" and how is it used?
And another question. Where can I read about these unique abilities of ghosts that you mentioned above? Is it not described in the fan guide? Or do I have to gather all this information from battle logs?
Thank you. I meant that when ghosts don't move at all, the damage is reduced by 50%. I was browsing a fan-made guide, but I couldn't find it. Where exactly is it mentioned?
So, can Spiderlings also perform concerts like ghosts do (stand and do nothing without taking damage)?
Here's a SCREENSHOT:). Tomorrow I'll tell you in more detail how I played. In short, I played as Supric taught me: that is, with stationary ghosts or specters (each hero has a different one) accompanied by one skeleton. I managed to finish in 1 month, 3 weeks, and 6 days. That is, 19 or 20 days. Conclusion: playing this way is boring, but interesting;). I chose "very fast" for Hero development; I don't know if it makes the game harder or easier.:)
The most interesting thing is that in the "Favorite Target" section, related troops are indicated. It turned out that thick neutral units in the form of bone pikemen guarded all the gates everywhere.
There is another interesting point about the cheating AI: Azure was a Necropolis, all the gates around his city were tightly sealed (because he sealed them himself), all the shipyards or ports were also sealed by neutral units (he sealed them himself), and there was no ship on the southeastern island. But the city on the southeastern island was captured by the Necropolis, rebuilt, and a Necropolis hero was stationed there. I don't know if this is a joke or cheating by the AI:) Or maybe they have some secret passages?;)
I mainly played with two heroes, Luna and Zenda. I upgraded them with: recovery, endurance 1, 2, education, training, logistics, stealing, defense 1, 2, attack 1, master siege 1, 2 (approximately). I don't remember exactly.
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The first time I started, it was difficult. I found out that when you restart the computer to re-run a battle, the computer loads the situation more and more difficult (as if the computer often gets lucky, often takes several turns). I had to replay it from the beginning. I barely forced myself to find the strength and play it anyway.You can, of course, try to play a little faster. But this will only be after consulting with the respected Supric;)
He chose "very fast" for Hero development; I don't know if it makes the game harder or easier. :)
There's another interesting point about the cheating AI. Azure was Necropolis; all the gates around his city were tightly sealed (because he sealed them himself), and all the shipyards or ports were also sealed by neutrals (he sealed them himself). There were no ships on the southeastern island. But the city on the southeastern island was captured by Necropolis, rebuilt, and a Necropolis hero was stationed there. I don't know if this is a joke or cheating by the AI. :) Or maybe they have some secret passages?
You can try to play a little faster, of course. But only after consulting with the respected Supric. ;)
I developed my heroes like this: Regeneration, Education, Stone Skin, Retaliation 1, 2, Logistics, Guardian of the Secret 1, 2, Champion 1. I'm not sure about Retaliation 1, but I didn't really understand Retaliation 2, as I only got the chance for an extra attack once or twice during the entire game. I had the Amulet of Necromancy, and that's a great item; I hadn't really noticed it before, but with it, you quickly gain Necromancy points.
I'm attaching a SCREENSHOT. Here, for some reason, the heroes are displayed at the bottom, you can see four, but there were 6, and I bought the 6th one for no reason. I bought him for 19500 from the Shrine to chase down the enemy, but I caught him with another Necromancer hero.
It also took about 13 or 14 days. I also got distracted by battles with neutrals for resources along the way, out of greed. If I hadn't, I would have played faster. In HOURS, it turned out to be about the same as in the previous battle.
SUMMARY. It's possible to play 2-3 days faster. But that's not interesting anymore. :)
I'm ending my speed runs against the AI with Necropolis! I know other Necromancer tactics, but those are for multiplayer games. I'll do that later. :
I'll write about how to develop a Necromancer mage in a special section. But briefly, it's like this, as mentioned above, only instead of Retaliation 2, you should take Stamina 1.
Necropolis is a powerful faction! But now I'll try playing with another race to gain more experience.
I wonder how the developers plan to fix this combination? Two options come to mind.
First, they could adjust "Necromancy" so that it only works if the creature's health in the stack is 100% restored. For the "Ghost + Skeleton" pair, this means that 18 points of "Necromancy" are needed to restore the skeleton, which can be accumulated if there are at least 31 ghosts in the army.
Second, they could disable all other abilities for "spirits" while the "Spirit" skill is active. That is, while the creature is not acting and is under the effect of "Spirit," its other abilities will not be activated. However, in this case, we would have to say goodbye to "Regeneration" for earth elementals, "Pain Reflection," and other useful abilities.
It would be interesting to know if other factions have similar exploits and what their fate will be.
In a tournament, with Necromancer heroes banned for the initial clearing of the map, people switched to Sanctuary mages with Kappa and Priestesses. They also clear the map quite well. :)
Added 5 minutes later
Yesterday, I tried a few starts in "Broken Alliance," and with eight Spectres, I could reach any gate and go, provoking everyone: both neutrals and heroes.
Besides, you can play with this tactic for any faction. Because already in the first week, no matter which faction you play, even on a difficult level, you can buy 2 or even 3 Necromancers, and then easily pass any battle, building and rebuilding almost nothing.
Other options were also suggested. For example, the spirit only works for the first three turns.
With mana regeneration for each killed unit, you can make the amount of regenerated mana dependent on the HP taken by the last attack.
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What are the Priests and Kappa doing? What kind of CHEAT do they have?
There are no archers, just priestesses who shoot and heal, and kappas have high initiative and often go first. These heroes are more convenient for clearing the map at the beginning.
I have some thoughts on the Inferno page.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"