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#753
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Supric
Other options were also suggested. For example, the spirit only works for the first three turns.
I tested the option with eight ghosts, attacking with specters at the beginning of the fourth round. Conclusion: the Walkthrough is quite difficult, but quite possible, with a high dependence on the strength of the attacking army, high mana consumption, and requires the use of auxiliary tactics.
Supric
With mana regeneration for each killed unit, you can make the amount of regenerated mana dependent on the HP taken by the last attack.
I tested the option, manually calculating mana regeneration, assuming that the hero will not receive mana for units raised by necromancy. Conclusion: the cheat remains in full force, there are no difficulties with the Walkthrough, except for consecutive battles with a strong opponent.

Moderated: OFF-TOPIC in the message

Supric
In the tournament, with a ban on necromancer heroes for the initial clearing, people switched to Sanctuary mages with kappas and priestesses. They also clear quite well :)
I don't know if I guessed all the elements of the cheat.
I divided the priestesses into two groups to fill the racial scale in each round: one with a single unit, the other with the rest. I only used healing with the larger group on the kappas. Before using healing, I didn't attack, so that "Inner Eye" would enhance "Wave of Renewal". The kappas jumped on the enemy on the first turn, remaining in defense for the rest of the battle. I cast "No Retreat" and "Ice Armor" on them. Conclusion: the Walkthrough is very difficult. With a sufficiently high defense, the healing of the priestesses is clearly not enough, and using "Regeneration" will not give you enough mana. Maybe instead of "No Retreat," it's better to use "Protection"? Somewhere I made a mistake in my calculations.

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