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Posts from - Баги в Heroes 3

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19 years ago
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It is common knowledge that the Game, which we all love and respect, is not without flaws, commonly referred to as game "bugs." There are not very many of them, nor are they all well-known or critical to gameplay. Furthermore, their number decreases in different versions of HMM III—developers gradually removed them from the game, though some still delight the user's eye to this day. :)

Nevertheless, I believe it makes sense to generalize the information known to the hero community on this topic. Therefore, I ask everyone familiar with HMM III (and all its modifications) to share their observations and comments on the matter. If we manage to collect a sufficiently complete set of "bugs," we plan to add it as a separate article to the "Physics of the Heroes' World" reference guide.

Thanks in advance to everyone who wishes to participate.
I hope the moderators won't forbid us from discussing this "questionable" topic :)

Respectfully,
AmberSoler
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19 years ago
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I think I know one bug (probably everyone knows it) – double magic. It’s fixed with patch 3.2. I also heard about a bug in Nagabank; it seems that instead of sulfur, there should be gemstones. It’s fixed with a special text file using Resedit2; correct me if I’m wrong. I understand that this topic is needed for the guide on Heroes of Might and Magic III, which was written by the respected AmberSoler.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Sage
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19 years ago
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Sage;51594
As I understand it, this thread is needed for the guide on Heroes of Might and Magic III, which was written by the respected AmberSoler.
Yes, that's right. That's why I started this thread – maybe we can add something to the guide. But I don't want to add just anything. If we're going to create a thread, it should be comprehensive. Or we shouldn't do it at all... :)
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19 years ago
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I assume no one plays version 1.0 anymore, so I think it still makes sense to limit it to versions 3.0, 3.2, and 4.0 of The Shadow of Death...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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19 years ago
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Alan;51603
I assume no one plays version 1.0, so I think it still makes sense to limit it to versions 3.0, 3.2, and 4.0 of The Shadow of Death...
The reference guide is based on SoD, so I agree that we can limit it to the versions you mentioned. That will be quite enough. But for the sake of completeness, we can add bugs that were in RoE and AB, but which were fixed in SoD. If any such exist... We will not consider WoG.
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19 years ago
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In version 1.0, the sacrifice spell could be used to kill enemy units while restoring your own, including those immune to magic (e.g., Death Knights). Also, when playing a hotseat game, the game would freeze on day 7 of week 4; this was fixed by loading an autosave for a single player, taking a turn, saving, and then launching the game with the original number of players. There were also numerous typos in the English text, and in the book for The Restoration of Erathia, about 40% of the translated text was difficult to read. There were also occasional crashes and some non-functional scripts. This is just what I remember off the top of my head; I might be able to find more information somewhere. Of course, all of this was fixed later.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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19 years ago
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Alan;51609
That's what came to mind right away, but I can look for more information, I have it somewhere.
Yes, that would be great...
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19 years ago
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Sage;55314
I'm playing in the B of the B tournament and I've discovered a bug: a hero can run through a map event that was planned for that player by the map creator. To do this, you need to specify a non-empty cell on the map as the movement target, such as collecting a chest or resource, opening a watchtower, etc.
This is not a bug. It's either an incorrectly placed event by the map creator, or their deliberate design for players who know the basics of logistics.
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19 years ago
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Hey, where can I find the game version information? I have "The Shadow of Death," but I don't know which version it is. There was a bug where a super hero (hidden, for example, the Dragon from the Tower or Gelo from the Fortress) who also had the Fire Magic Expert skill from the Fortress, gained the Necromancy skill on the Apocalypse map (I added extra players using the map editor). And everything worked fine.
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
In reply to Малыч
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19 years ago
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Malysh;55503
Hey everyone, where can I find the game version? I have The Shadow of Death, but I don't know what version it is.
There was a bug where a super hero (hidden, for example, the Dragon from the Tower or Gelo from the Fortress) who also had the Fire Magic Expert skill from the Fortress, gained the Necromancy skill on the Apocalypse map (I added extra players using the map editor). And everything worked fine.
1. My game is always in windowed mode (F4), and there's a Help/About menu there. The version is listed there.

2. What exactly is the bug with Necromancy?
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19 years ago
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A living player cannot acquire the Necromancy skill; only Necromancers and Death Knights can.
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
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19 years ago
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Try to get it... In my opinion, Necromancy isn't present in the dwellings because this skill is available to all Necromancers, so there's no point in giving it to them. And it's not given in the Academy either (highlighted in red). In short, it's a bug, even from a logical and contextual point of view.
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
In reply to Малыч
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19 years ago
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Malych;55836
Try to get... In my opinion, there is no Necromancy in huts at all, since all necros have this skill and there's no point in giving it. And they don't give it in the magic school. (highlighted in red). In short, even by logic and meaning, it's a bug.
In terms of meaning - it is a bug. And on random maps, this moment will not appear, because by default the Wizardry (Necromancy) skill is blocked in huts. In the magic school, this skill appears, but it is available only for Necromancers, which as you correctly pointed out - is absurd, because they already have this skill.

However, when creating a map, the author can independently configure the Scholar or Hut in such a way that Necromancy will be given there, and any hero will be able to obtain it...
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In reply to AmberSoler
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19 years ago
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I have the platinum edition of Book of Heroes (I bought it as soon as it was released; maybe there are later editions:o), but you can still sell artifacts for an inflated price there. I think it was mentioned in other threads (WoW tournament) that this bug should have been fixed for this version? Or do I really have one of the earliest versions, and they haven't had time to fix it yet?
"Мы принимаем бой!!!!!!!" - кричали они:D :D :D

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