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City: Hive
Hero: (haven't come up with one yet)
Description:
The Hive resembles a giant, fortified anthill. It is home to the Formians, a race of collective insects. The younger Formians are not very intelligent and perform menial and heavy labor. However, they are the foundation of the Hive. The older Formians act as managers and elite guards.
1. Larva. These Formians are not quite young. You could say they have just hatched from an egg. However, they already have predatory mandibles and can defend themselves. Larvae are numerous but weak.
Adolescents. These Formians have grown up and developed a thin chitinous shell, and their mandibles ooze a weak poison. Their bites weaken the target for 2 turns.
2. Worker. Workers are the backbone of Formian society. They perform all the work in the Hive, from gathering food to caring for larvae and eggs. They are not very strong, but they can produce resources. Each week, the player receives 1 unit of a random resource for every 20 workers.
Builder. More specialized worker Formians have a stronger shell and the ability to repair or destroy war machines.
3. Soldier. The strongest and most resilient common inhabitants of the hive are Soldiers. They are moderately fast, covered in a thick layer of chitin, and fight with spears. Soldiers can respond to enemy attacks twice.
Bombardiers. This type of Formian soldier has a special sac of acid bubbles in its tail section. In battle, Bombardiers generously shower enemies at a distance with them. They have no penalty in melee combat.
4. Flyer. These Formians, outwardly resembling winged ants, act as scouts and skirmishers. High speed and maneuverability allow them to quickly reach enemy archer squads. Unfortunately, they are not as well protected as Soldiers, in favor of speed. Their bite causes a disease equivalent to the Weakness spell.
Winged Hunter. Winged Hunters are as fast as their brethren, but in addition, they have much more health. Their bite, in addition to weakening, removes spells cast on the enemy.
5. Thinker. The first senior Formian. They have high intelligence and maintain telepathic communication with the younger Formians, giving them orders. In battle, Thinkers use the Magic Bolt and Stone Skin spells.
Philosopher. They have greater telepathic abilities and can control several hundred Formians simultaneously. Philosophers have a larger mana pool and a slightly expanded list of available spells - the Swarm spell has been added.
6. Hive Lord. This is the true elite of the Formians. Huge, powerful, and strong creatures. They are the ones who fertilize the Queen and manage the Philosophers and Thinkers. In battle, Lords wield huge two-handed swords. They have the ability to summon an equal number of Formian Soldiers into battle once.
Formian Patriarch. Patriarchs are even more powerful than Lords and summon Bombardiers for reinforcements. Their huge swords strike several enemies standing next to each other at once.
7. Princess. This is the future Queen of the Hive. They are very few in number, slow, and poor fighters. However, the Princess compensates for all this with good protection, a large number of hit points, and the ability to summon an equal number of Thinkers once per battle.
Queen. The Queens of the Hive are the most powerful among the Formians. They carry magical staffs, symbolizing their power, from which they shoot very well. The Queen can also summon Philosophers and increases the morale of all Formians in the army by 2 points.
Here is such a draft :cool:
Hero: (haven't come up with one yet)
Description:
The Hive resembles a giant, fortified anthill. It is home to the Formians, a race of collective insects. The younger Formians are not very intelligent and perform menial and heavy labor. However, they are the foundation of the Hive. The older Formians act as managers and elite guards.
1. Larva. These Formians are not quite young. You could say they have just hatched from an egg. However, they already have predatory mandibles and can defend themselves. Larvae are numerous but weak.
Adolescents. These Formians have grown up and developed a thin chitinous shell, and their mandibles ooze a weak poison. Their bites weaken the target for 2 turns.
2. Worker. Workers are the backbone of Formian society. They perform all the work in the Hive, from gathering food to caring for larvae and eggs. They are not very strong, but they can produce resources. Each week, the player receives 1 unit of a random resource for every 20 workers.
Builder. More specialized worker Formians have a stronger shell and the ability to repair or destroy war machines.
3. Soldier. The strongest and most resilient common inhabitants of the hive are Soldiers. They are moderately fast, covered in a thick layer of chitin, and fight with spears. Soldiers can respond to enemy attacks twice.
Bombardiers. This type of Formian soldier has a special sac of acid bubbles in its tail section. In battle, Bombardiers generously shower enemies at a distance with them. They have no penalty in melee combat.
4. Flyer. These Formians, outwardly resembling winged ants, act as scouts and skirmishers. High speed and maneuverability allow them to quickly reach enemy archer squads. Unfortunately, they are not as well protected as Soldiers, in favor of speed. Their bite causes a disease equivalent to the Weakness spell.
Winged Hunter. Winged Hunters are as fast as their brethren, but in addition, they have much more health. Their bite, in addition to weakening, removes spells cast on the enemy.
5. Thinker. The first senior Formian. They have high intelligence and maintain telepathic communication with the younger Formians, giving them orders. In battle, Thinkers use the Magic Bolt and Stone Skin spells.
Philosopher. They have greater telepathic abilities and can control several hundred Formians simultaneously. Philosophers have a larger mana pool and a slightly expanded list of available spells - the Swarm spell has been added.
6. Hive Lord. This is the true elite of the Formians. Huge, powerful, and strong creatures. They are the ones who fertilize the Queen and manage the Philosophers and Thinkers. In battle, Lords wield huge two-handed swords. They have the ability to summon an equal number of Formian Soldiers into battle once.
Formian Patriarch. Patriarchs are even more powerful than Lords and summon Bombardiers for reinforcements. Their huge swords strike several enemies standing next to each other at once.
7. Princess. This is the future Queen of the Hive. They are very few in number, slow, and poor fighters. However, the Princess compensates for all this with good protection, a large number of hit points, and the ability to summon an equal number of Thinkers once per battle.
Queen. The Queens of the Hive are the most powerful among the Formians. They carry magical staffs, symbolizing their power, from which they shoot very well. The Queen can also summon Philosophers and increases the morale of all Formians in the army by 2 points.
Here is such a draft :cool:
Подмосковный рейнджер, не ведающий стаха


