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Posts from Heroes Ascension

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Guys, you're doing a great job! :):):) Let's not get complacent, it's turning out great!
Regarding: the number of factions is good, it's about time. It's definitely necessary to create something in the style of Arabs (a desert race)! Finally, there will be an opportunity to get rid of the genies and all the Arabic elements from the mages (finally separate the races). And it's not just that a desert race is needed, but simply that all the mishmash needs to be distributed among separate races...
by the way, Goths are not quite Necropolis, they need to be separated!
and read about it in the "Fallen" topic.
and in general, there are many races invented on the forum, you need to draw inspiration from them.
And we need a couple of new resources.
I've got a hole in my pocket!
© Ринго Старр




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By the way, the desert faction definitely deserves to exist. Desert, evil djinns, nomads, nagas, and so on. However, this needs to be carefully considered to avoid creating all sorts of nonsense. As for the Fallen, they are more suitable for Heroes of Might and Magic V, but they could also work for Heroes of Might and Magic III. They could be made into a neutral balancing force, necromancers who have embraced the light again, and so on. Regarding new resources... This and other technical innovations need to be discussed in a separate thread. I will take care of it within the next week.
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We need to start assembling a team. I suggest creating something like a Wargame, but for "Heroes of Might and Magic V". Although, as I understand it, that's exactly what we're talking about. We need to find programmers.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
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Gamehuntera, if you want to talk not about races, but about the game mechanics, please express your ideas. Regarding Ves, I thought they were developing the Kremlin, and Ves would have to be finished. Regarding the Harbor, yes, maybe we should wait for the Harbor to be released and tailor it for Ascension (if STORM doesn't mind). Regarding the Chinese, I'm not advertising that it's Chinese culture; it's just obvious to everyone (just like with Rampart and Academy). Besides, the Ziggurat is a pseudo-culture of the Aztecs, and Ves is for the Slavs, and you are for them. Read at the beginning of the page about the Pagoda and tell me what is not fantasy-like there (by the way, I haven't received a single comment about the Pagoda from anyone. Is everything so good?). Andrey, I'm actually going to create a mod for the 3rd game. Justification: 1. It's technically easier. 2. The heroes are more diverse. 3. The heroes are more popular (debatable). Machete, thank you very much! Maybe you can help us with something? As you can see, we are currently gathering ideas and criticizing what I have created. ;)

Here is the dialogue that took place between me and Nowizard in the philosophy section (regarding good and evil races): Wiz: Everything in this world has both a good and an evil side. There is no absolute evil or absolute good. Everything has flaws; there is something good in everything. That's what I wanted to do: to have evil elves and good elves, evil orcs and good orcs. At first glance, it sounds silly, but if you imagine it in perspective... Remember the orcs from "The Lord of the Rings" and compare them to the orcs from "Warcraft III." Isn't there a difference? And I'm not going to divide the elves into light and dark, like in Lineage II; there will be fun and good-natured elves, and there will be arrogant and vain elves. The same goes for dark elves: there will be those who simply like to isolate themselves from the rest of the world, who enjoy darkness or at least twilight... And there will be other dark elves who value power above all else, who are willing to do anything to achieve their goal, no matter what it is and no matter what means they use... Me: Great idea, but imagine how many races, units, heroes, etc., you would have to create, and you still need to introduce new races (like the Chinese). Oh well... Although, you could introduce a third type of elf, like there are forest elves (Rampart), Dark Elves, and then there would be High Elves (like the Altmer from TES or the Rivendell elves from The Lord of the Rings). I'll think about it; maybe we can already divide some of them, like humans (Castle) - good, humans (Pagoda) - evil, elves are already divided, and we'll come up with something else. Again, I have to repeat myself – maybe it's time to organize the Ascension team, as they did in Harbor and DTT on DF2?
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Sorry, but I don't know how to program. However, if I come up with anything, I'll let you know.
I've got a hole in my pocket!
© Ринго Старр




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I've made some changes to the Human faction. Peasants now become neutral units and serve as "standard units," as they did before. However, they now have a 4th upgrade. In a Human city with a Recruitment Center or in a fort on a hill, a Peasant can be upgraded to a Recruit, Recruits to Militia, and Militia to Guards.
I've also created a preliminary description of the Gothic City. I think it turned out well!:D
Don't pay attention to the unfamiliar names; the history of the world of Ascension is being written in pieces, as new factions emerge.
The General plot is as follows: after the clash of the Blade of Armageddon and the Ice Blade (Day of Ashes), some of the inhabitants of Enroth flee to Axeoth, while others flee to the world of Ascension. Elgariol = former Erathia. Brakadia = former Brakada.
Preliminary description of the Gothic City:
Some scholars and monks in Elgariol disagreed with the dogmas of the Church of Light. Secretly conspiring with some mages from Brakadia, they launched a rebellion and liberated the province of Velanor from the rule of the Elgariol nobility. To win the war and gain recognition for their independence, the best mages and inventors of Velanor created ratling spies, grotesque creatures, and phantasms – twisted offspring of necromancy and magic. They also provided refuge for incubi and succubi, recently exiled by the Prince of Inferno. Living by the principle of "everything for victory," they transformed their state, once a haven for free thinkers and intellectuals, into a refuge for dark necromancers and selfish witches. They named their land the Order of the Black Hand. Five years of fighting later, for the first time in history, the Elgariol King Manfred III Ironfist formed an alliance with the Prince of Inferno, Tinorius Krigan. The combined forces of humans and demons pushed back the adepts of the Black Hand. Even fallen angels could not turn the tide. On the outskirts of the capital, Dark Claw, in the camp of the Purifying Union, the body of an inquisitor was found at night. In a fit of rage, a squad of monks attacked a group of demons. Seeing this, a regiment of imps joined the battle, followed by a company of crossbowmen. Soon, the entire camp was engaged in combat. The rulers tried to calm their troops, but it was too late. In the midst of the battle, a fog gathered around the camp, and dark figures emerged. A pack of stray dogs that had attached themselves to the camp tore at the throats of pikemen and ogres. Vampires! Those who had been forgotten since the Day of Ashes, as they were not seen among the troops of Necros, and werewolves, about whom only vague rumors had circulated even before the Day of Ashes. In a matter of hours, the victorious army of the Purifying Union was defeated. The vampire lord Tant, who had successfully escaped from Jadama and had been hiding for many years, personally tore the throat of King Manfred, and his lover, Tamika, killed Prince Tinorius. The entire plan of the rebellion had been carefully planned by them, who did not want to be pawns in the games of necromancers and longed to establish their own homeland. After this, no one dared to challenge the independence of the lands of the Order. Currently, the country is experiencing a certain decline due to disagreements among the ruling circles, but it remains a significant force on the political map of the world.
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Vrakadia – associated with “lies.” Not good.

The attached files cannot be opened (please upload them in a different way or post them directly here on the forum).
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Everything is for you, and for your money! What should be changed?
Look, is there the same problem with the Pagoda and the Castle on the first page?
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Hmm... So, what have you come up with for the Gothic Castle? :smile24: If needed, I can design it too :cool:
Подмосковный рейнджер, не ведающий стаха
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2Saruman - with everyone.

The Fallen and the Vampire Castle. Shall we cross them? :)

I see it like this: a castle of energy and ordinary vampires. They steal energy, weaken in every way. But they are not Evil. And not Good. Something in between.

Saruman;54704

7 levels with triple upgrade +3 levels selectively, which can replace some of those seven, +1 level after building the Grail.

+1 level after building the Grail is redundant, otherwise everything is fine. By the way, neutrals and actually everyone will have to be completely rebalanced. In my opinion, it's better to abandon the 3-level system. Or do it this way: level 1 - ordinary, level 2 - halfway between ordinary and 3, level 3 - the same strength as a simply upgraded unit should have.

That is, like this: old system:

ordinary - 1 unit of "strength".
upgrade - 2 units.

New:

ordinary - 1 unit.
improved - 1.5 units.
fully improved - 2 units.
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I can offer assistance with the "ideological" aspect of "Sultan's Castle" (Arabica).
Since I am interested in the mythology of that region.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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Gamehuntera:
The Fallen and the Vampire Castle. Shall we cross them? - good
regular - 1 unit.
upgraded - 1.5 units.
fully upgraded - 2 units.
- good
+1 level after building the Grail - unnecessary, otherwise everything is fine. - no, it's a pity to part with the already conceived cherub and Emperor's Spirit. Besides, why unnecessary? It's clear they will appear in the game rarely, but that's no reason to cross them out.
So what should replace Vrakadia?
Mugais:
M-m-m... So what have you come up with for the Gothic Castle? If needed, I can design it too - I had some ideas of my own; we'll design it together in a separate thread and move the final version here;)
Tengro:
I can provide assistance on the "ideological" side of the "Sultan's Castle" (Arabica). - good, go ahead with it.
So what about the links to the Castle and the Pagoda? Are they working?
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Saruman, could you please provide feedback – should the race's history be tied to something specific? For example, to the world of Heroes 3 or 5 (be specific), or can it be written in a more general way?




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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In my opinion, you don't need to be too attached to the plot when rating it a 3.
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Gentlemen, you are once again reading my posts carelessly.
General plot – after the collision of Armageddon's Blade and the Ice Blade (Ash Day), some residents of Enroth flee to Axeot, and others to the world of Ascension.
In the world of Ascension, there are 9 cities inheriting the races of Heroes3, and there are several completely new cities whose appearance must be logically justified. For example: the Pagoda is a city from a province that split off from Erathia and accepted the rule of a half-blood dragon; this is how the justification for the Chinese race is developed.
New names for already used races: Erathia=Elgariol, Bracada=Bracadia, Shin-Yi=Chinese, Order of the Black Hand=vampires, AvLee=Aquilon. In principle, you don't have to worry too much about the plot; if anything, I can correct it. I would like the nagas and djinn to be preserved for the mages.

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Mozes, you promised many ideas, but yourself…

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