New or rediscovered old Forge map for WOG.
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So, how is the project coming along? I really want to play it.
Specifically, one screenshot and a list of creature upgrades (it's a fairly small increase, meaning they are stronger, but there are fewer of them).
Forge is the same as MIM. And the town that wasn't released is the Foundry! It's already in HotA, don't worry! :smile12:
И пусть Эльрат осветит твой путь
Show me the link.
It exists in the project, but it's not ready yet.
https://mightandmagic.fandom.com/ru/...зница_(фракция)
While we were discussing, the Poles got it done — judging by the screenshots, it looks fully finished 
The screenshots aren't mine; I took them from the town's page
But it all installs onto some kind of VCMI, some Heroes clone that requires Heroes files — I haven't figured out how to use it yet.
Here are the links to it and to the town
https://github.com/vcmi/vcmi/releases/latest/download/VCMI-Windows-x64.exe
https://github.com/vcmi-mods/forge
I'll dig into it 
Inferno consists of weakened Kreegans. I, on the other hand, am developing a Kreegan town called "Colony." Both castles will be very overpowered and are planned for the story of an alternate-history campaign that takes place in 1176 (there was no Reckoning). The plot will tell of the Kreegans' arrival and the return of the Ancients to Enroth, and of their struggle over a very strategically important object. All of this will unfold against the backdrop of Sir Christian's second adventure. The narrative will largely be told from his perspective. I hope I can gather a team and make these towns. It's good that they don't need to be balanced (only the Ancients and Kreegans against each other) with other towns:)
Did you manage to gather a team? Did anything come of this idea in the end?
