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I don't aim to win the tournament. I just enjoy playing with my favorite faction, and things aren't as hopeless as they seem.
New here? I'm Roha — want a quick tour?
Very interesting! Please tell me briefly about these tactics? What is the essence of "Harass the enemy" and how is it used?
And another question. Where can I read about these unique abilities of ghosts that you mentioned above? Is it not described in the fan guide? Or do I have to gather all this information from battle logs?
Thank you. I meant that when ghosts don't move at all, the damage is reduced by 50%. I was browsing a fan-made guide, but I couldn't find it. Where exactly is it mentioned?
So, can Spiderlings also perform concerts like ghosts do (stand and do nothing without taking damage)?
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The first time I started, it was difficult. I found out that when you restart the computer to re-run a battle, the computer loads the situation more and more difficult (as if the computer often gets lucky, often takes several turns). I had to replay it from the beginning. I barely forced myself to find the strength and play it anyway.He chose "very fast" for Hero development; I don't know if it makes the game harder or easier. :)
There's another interesting point about the cheating AI. Azure was Necropolis; all the gates around his city were tightly sealed (because he sealed them himself), and all the shipyards or ports were also sealed by neutrals (he sealed them himself). There were no ships on the southeastern island. But the city on the southeastern island was captured by Necropolis, rebuilt, and a Necropolis hero was stationed there. I don't know if this is a joke or cheating by the AI. :) Or maybe they have some secret passages?
You can try to play a little faster, of course. But only after consulting with the respected Supric. ;)
In a tournament, with Necromancer heroes banned for the initial clearing of the map, people switched to Sanctuary mages with Kappa and Priestesses. They also clear the map quite well. :)
Yesterday, I tried a few starts in "Broken Alliance," and with eight Spectres, I could reach any gate and go, provoking everyone: both neutrals and heroes.
Other options were also suggested. For example, the spirit only works for the first three turns.
With mana regeneration for each killed unit, you can make the amount of regenerated mana dependent on the HP taken by the last attack.
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What are the Priests and Kappa doing? What kind of CHEAT do they have?
There are no archers, just priestesses who shoot and heal, and kappas have high initiative and often go first. These heroes are more convenient for clearing the map at the beginning.