Skip to content

Posts from Project: Revival

4.0 (1 rating)
User Avatar
19 years ago
Auto-translated
Hey everyone, I've decided to try something like reviving Heroes II. Something like "In the Wake of Gods," but for the second installment. I think we could create a really great game with new units and towns. Who's with me????????
User Avatar
19 years ago
Auto-translated
I saw a remix of Settlers 2 the other day... I liked it.
I suggest we go further!
First of all, change the music in Settlers 2... keep the gameplay unchanged, and use the graphics from Settlers 5...
The era of gameremixes is coming;)
In reply to REgulus
User Avatar
19 years ago
Auto-translated
Good idea! But what music should we use? Modern music? Or should we create a parody of Heroes (3, 4, 5)? I'm thinking about somehow cracking Heroes 2 and changing the graphics there!
User Avatar
19 years ago
Auto-translated
Guys, if you're serious, let's talk about it. I think there was one person who started working on this, and if needed, I'll try to find him and talk to him. I can share my personal opinion: first of all, the second game needs a HIGH-QUALITY random map generator. If it were at least as good as the third game, it would be great!
User Avatar
19 years ago
Auto-translated
[Butting into someone else's conversation] Hmm, gentlemen, perhaps you might be interested in Ascension? (Is it okay that I'm being so forward?)
In reply to SlimShady
User Avatar
19 years ago
Auto-translated
SlimShady;55189
Good idea! But what music should we put in??? modern.
Or create a parody of Heroes (3, 4, 5)???
I'm thinking of somehow cracking Heroes 2 and changing the graphics there!!

In principle, some of the old music from 2 could be re-recorded as an instrumental version... we take the map generator from the third one (I prefer the Platinum version), the graphics can be changed only in battle...
by the way, make the effects more realistic too!
and voila! here is your Heroes 6 :D (that was a joke, but the rest is serious)

Added after 1 minute
Saruman;55921
[Bluntly interrupting someone else's conversation] Hm, gentlemen, perhaps you would also be interested in Ascension? (Hope you don't mind me being so uncouth?)

what ascension are we talking about??
User Avatar
19 years ago
Auto-translated
The Ascension project, which you can see in my signature. The discussion is taking place in the New Ideas section.
In reply to Saruman
User Avatar
19 years ago
Auto-translated
amazing people...

They're planning to hack and improve the game, and the first thing they talk about is the "muzon." Any idiot can replace it!
In reply to Inquisitor
User Avatar
19 years ago
Auto-translated
I became interested in the topic. I generally like the second Heroes game the most. I would come up with something original. And is it possible to change everything in the second Heroes game? I would create a faction of alchemists, and they would have many different types of golems. Then I would like to make it so that there are different options for upgrading troops. Basically, you need to take them, break them down, and write a whole new game, ah...
User Avatar
19 years ago
Auto-translated
Mr. Sensei. As far as I understand, this project has been put on hold, and it would be better to post all ideas in the New Ideas section.
User Avatar
19 years ago
Auto-translated
I wouldn't mind seeing a revival of the second Heroes game. The challenge lies in creating "new" units, towns, artifacts, and so on, using the engine from the third part. And new campaign maps that correspond to the map of Enroth (although this isn't a major problem for a skilled Photoshop user). Then, in addition to the two campaigns from the second Heroes game, we could create four campaigns from The Price of Loyalty.
User Avatar
19 years ago
Auto-translated
This topic is dedicated to projects focused on reviving the second generation of heroes, meaning specific "upgrades" to the existing version. All messages that are off-topic will be deleted and will continue to be deleted in the future. Those who wish can use private messages, the "Chatter" section, etc. Moderator.
User Avatar
19 years ago
Auto-translated
Of course, it's a good idea. Extract the game archive, insert pictures of new castles, redraw the units, come up with a few interesting campaigns, rewrite the music. Will you have enough patience? The plans are certainly good, there's nothing to say about that, but to implement all this, you need a lot of like-minded people and a lot of free time. If you decide to do it, I wish you good luck.
User Avatar
19 years ago
Auto-translated
After all, WoG was developed in 2002 by an international group of fans, led by Vyacheslav Salnikov, aka ZVS (he is not the only one from our country in the WoG-Team). They created the Heroes 3.5 mod: In the Wake of Gods, which had the following distinctive features:
1. Several new units.
2. Several new artifacts.
3. Several new objects on the map.
4. The ability to destroy castles.
5. Sphinxes with riddles.
6. A mini-scripting language called Event Related Model (ERM).
The latter consisted of scripts that could be applied to temporary events (preferably on the "latest" days so that their text would not interfere with the game). These scripts allowed changing almost any aspect of the game on a specific map. Over two years (2002-2004), the WoG-Team released a series of patches (from version 3.52 (or 3.5, I don't remember)) to 3.58f). With each new patch, each of the six points listed above was improved and expanded. Additional units, objects on the map, artifacts, a new type of creature - commanders (similar to heroes on the battlefield from HoMM4), and a new resource - mythril - appeared. Most importantly, the ERM was improved. If it had already largely matched the scripting engine of the fourth "Heroes" (taking into account, of course, that this is the engine of the third part), now it even surpassed it in some aspects. The standard script pack, released with the latest patch, allowed improving and diversifying the gameplay of any WoG map, where you can change the options that make up these scripts, up to prohibiting cheat codes on the map. More opportunities appeared for writing scripts, and in combination with the improvements in the other five points, the ERM really made WoG not just a mod for the third Heroes, but a real transitional (albeit unofficial and non-commercial) link between the third and fifth Heroes. Ubisoft even wanted to share the rights to the Might and Magic brand with the WoG-Team.
What am I getting at? The fact that if there is a real desire, you can do almost anything with the Heroes (especially the third one). The WoG experience proved it.
User Avatar
19 years ago
Auto-translated
Yes, all of that is true, but we're talking about the second Heroes game. Of course, it's all possible, but those ERM scripts ruined the game. I'll never forget when a hero attacked me with a peasant who had 10,000 HP! Sometimes, the efforts of some modders go too far. Of course, advanced events are great, but the scripts gave the player too many possibilities, such as changing creature stats and replacing creatures available for recruitment in cities (i.e., for example, in a castle, you could recruit mages, orcs, elves, and other undead), which contradicts the entire world of Might and Magic. It would have been necessary to restrain particularly zealous experimenters from such perversions. The main thing is not to fundamentally change the entire concept of the game; cosmetic changes and a few new features that don't change the gameplay are enough. By the way, in the neighboring Heroes3 thread (if anyone doesn't know), there's a resource editor for all the Heroes games. I tested it on the third game – everything works perfectly, but I can't save the changes to the archive. Maybe the author will improve his creation, or I'm doing something wrong.

Statistics

Welcome our newest member: recijeb