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Posts from Турниры HeroesWorld Cup & World Cup - 2012

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In reply to Pit for LM
#271
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Pit for LM
Pit for LM (red, Fortress, Vistan, Vistan) def Magl (blue, Castle, Valeska, Gurnisson), 2sm4d(3).
I took one restart on the first day, got a small central respawn, and we started. It went pretty well overall, but it was a bit strange.
111 – there are 20 lizards in total, they are built, Bron brought 4 flies, so I immediately upgraded the archers. There are no basilisks, though. I see quite a lot of gold, which is great.
112 – it spawned 3 secondary resources on the roads. But they are average and unrealistically long… I see a shield +4, a hive behind the mummies.
113 – I broke through to the Dungeon to the Inferno city.
114 – the city was taken, 8 heroes. I scouted another hive and a spirit of despair.
115 – Vistan visited 2 arenas, and the first stash was found – gnolls.
116 – I see the edge of the conflux, a lizard stash. It seems like everything is pretty good.
117 – I took the stash, and next to it is a second conservatory. The upgrade is 1-6 in the castle, there isn't much money for buying, but there are a lot of jellyfish in the swamp.
121 – a gnome warehouse for 15, a jellyfish warehouse for 6.
122 – another couple of jellyfish, a hive +8.
123 – I broke through to the grass, and found more gold there. I didn't quite reach the city by a couple of squares.
124 – I take the Conflux, buy a book, and find a hive nearby, I take it, +8 wyverns. I also took a helmet +2. We stopped there. I'm not feeling very optimistic – on the one hand, everything seems pretty good, I have a large army, and there is gold, but the distances are very long, and there are no convenient exits to the treasure. In addition, Vistan doesn't have logistics, a stable, or speed artifacts. I was very unlucky with the hero – magical elementals. Any decent one would have fallen at the end of the second week and taken the opponent's capital before 131. But now, it's not very clear what to do. But, to be fair, there is expert earth and earth sight, which was built this turn. So let's see, maybe it will still be okay.
125 – I think I saw a pretty promising place in the underground treasure through earth sight, where I could find Utopia. From the watchtower on the territory of the Conflux, I noticed 2 hives, a blue hero, and an exit to the treasure on the stones, but there doesn't seem to be anything useful there. Bron took the minimum conservatory, and learned Geon's slow spell through a knowledgeable hero.
126 – an angel breaks through together with Septienna to a rocky secondary resource, and Vistan runs to the hive for bone dragons. A funny moment was discovered in the rules – my hero cannot go to the opponent's respawn, because there is a guard left on the passage, and I didn't see how he broke through there.
127 – I took the hive with 8 wyverns, almost reached the barbarian town, and found another hive next to it.
131 – we take the barbarian town, send out scouts. I see an exit to the treasure, so I send Vistan there, and he gets +2 attack in the arena. Meanwhile, Fiur takes three angels.
132 – I take a shield +4, Vistan runs to the treasure, on the way he takes a hive with 4 wyverns with an angel and trash. They give attack, which is not bad.
133 – I bring the troops, go into the dungeon – there is immediately a hive with 8 wyverns, and behind it – Utopia (not where I could conclude from the sight, which is even more pleasant).
134 – in Utopia, they give a good reward – a sword +5 and a book of earth with a thunder helmet. In the market nearby, I buy armor +3 for magic power. Well, with such artifacts, I can definitely attack, especially if I upgrade fifty wyverns.
135 – I break back home to replenish mana and go on the attack, I took another hive with 6 wyverns. Something, all my mages get logistics, but Vistan doesn't... By the way, Utopia was not found where I expected, instead, there was an artifact and a prison.
136 – well, I complained about the lack of speed, and Septienna immediately finds boots in a skeleton, breaks through, and gives them to Vistan, who approaches the hero. It's interesting that on the opponent's turn, Gurnisson with an angel appears there too. I was just in time...
137 – I beat the hero, without any difficulties, and pass most of the way to the capital. It's a pity that I didn't make it, otherwise I would have put a lot of troops there, which I was just buying now.
141 – the opponent breaks back home with Gurnisson and accepts the battle. Well, he had a decent number of troops, but not very good parameters and magic:
Gurnisson (14, 6, 3, 4(80)), expert attack, artillery, earth, basic shooting, logistics, defense, and wisdom, 7 angels, 7 champions, 55 royal griffins, 20 wyverns, 18 swordsmen, 86 halberdiers, 95 archers, war shackles, cloak of resistance (didn't work, fortunately) vs Vistan (19, 15, 7, 3(130)), expert defense, shooting, earth, water, attack, basic air, 1+1 flies, 51 upgraded wyverns, 4 angels, 14 basilisks, 14 gorgons, 74 lizards, book of earth, and spirit of despair.
The explosion destroys the archers, and the opponent surrenders. Well, even without the explosion, the wyverns with acceleration would have eaten any stack at a time, so it's not very clear what the calculation was.
Thank you for the game, 1-0.

Hi. Can you share the saves?
Thank you in advance
In reply to RA_Ge
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#272
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RA_Ge
Hi. Can you share your save files?
Thanks in advance.
Here you go.
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In reply to Pit for LM
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#273
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Pit for LM (blue, Fortress, Tazar, Tazar) lose Magl (red, Rampart, Ivor, Ivor), Jebus Cross, 131.
We picked all restarts in turn. Starting in the swamp is still not very pleasant, but in the end the army turned out okay.
111 – there are 12 basilisks (not built), 40 gnolls, a ballista, and with Edric came 3 griffins and about a dozen pikemen. In front of the castle lies the Thunder Helmet behind fanatics. Tazar is currently running along the stat boosts. Above the castle is a hive and the Armor of Wonder.
112 – I open the lookout tower. There is a very convenient secondary hero near the GO, next to it is a Conservatory and a Pandora's Box, a hive, and an external dwelling of gorgons. On the respawn there are many minor stat artifacts (three swords alone), but no minor external dwellings. Also found a Utopia.
113 – I take the swamp secondary hero in the corner of the map, next to which is a hive and the Cloak of the Unjust, excellent. Tazar ate several chests, got some Earth Magic. In the crypt I got a +2 helmet.
114 – Tazar approaches the first hive.
115 – I build hydras and the hive guard (Silver Pegasi) dies without losses, the hive itself is also fine, I sacrificed pikemen and a couple of basilisks, the gnolls are almost all intact (+8 wyverns). But then I attack the Cerberi for the gorgon external dwelling, and there are 48 of them. In the end I had to sacrifice twenty gnolls, a shame. In the external dwelling itself I almost lose a wyvern due to stupidity, but morale activated just in time, dodged a bullet. Meanwhile, Coronius finds another wyvern external dwelling and two gorgon ones, though one is behind fanatics, not for the first week.
116 – Tazar breaks back home, takes the Armor of Wonder, captures a hive with 6 wyverns. I set up a chain for capturing external dwellings. We pause here, everything is basically fine, Mass Slow is almost ready, the army is sufficient, but the GO is not visible yet, and there isn't too much gold.
117 – Manticore lair with 6, wyvern and bull external dwellings are cleared. Build order – 1-7 in the citadel. It's already clear that gold will become a problem.
121 – I buy the spell book, take a hive with 8 wyverns, unexpectedly find a hydra external dwelling right next to my secondary hero.
122 – I learn Mass Slow, take the hydra external dwelling, capture a Rampart secondary town, split my forces there, grab the Conservatory with 3 Angels. Tazar got Artillery, bad.
123 – I fight GO made of bears, on the way – Sultans, I have to run through the desert. Lucky I got Pathfinding. +6 wyverns in the center.
124 – Pandora's Box with the entire level 4, Earth Spell Book, I boost my army in the hive.
125 - +4 wyverns, a prison with a fairly useless Charna, I'm almost out on the road.
126 – I sit down in the town, Dungeon.
127 – I double my mana, fight Rust Dragons, get 20000 experience from the Pandora's Box, finally get something for speed – Advanced Logistics. Picked up 4 more wyverns. Then I scouted the land, thought the opponent was far and unlikely to reach me, decided to power up.
131 – and that's when I got caught. A shame, it could have been an easy win. Ivor, seeing my stats, would have attacked anyway, and Tazar would have cast Anti-Magic on the wyverns, then spammed Armageddons, the path was only 240, but that would have been enough.
A noobish throw like that.
Thank you for the game.
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In reply to Pit for LM
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#274
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124 – Pandora for the entire 4th level, Earth book, speeding up in the Hive.
Against Magla??? Speeding up in the center on 124... well, on 131, it's practically a must...)
In reply to Pit for LM
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#275
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I watched the save files of the game on Jebus Cross. I suspect the opponent was cheating... he didn't take the Pandora's Box with the halberdiers, though I think that won't really hurt the tempo much... and arriving at 131 so precisely.....

Added after 4 minutes
Gomunguls (Red, Tower, Nella, Galtran) def FireToSky (Blue, Fortress, Tazar, Tazar) 2SM4d(3), 1.1.3[/B]

I have a hunch that you'll win the final like this -))
Пока!
In reply to PlayHeroes_HP
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#276
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There's a suspicion that you're an idiot. Magl participated in and organized Heroes tournaments when no one even knew about Pete in the online community.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#277
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Oelm
I suspect you're an idiot. Magl participated in and organized Heroes tournaments when no one even dreamed of Pete in the online game.
But your post doesn't justify or compromise the previous one; why did you immediately start calling the guy names? Tsk, tsk!
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#278
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Those who accuse others of maphacking without solid grounds are even more repulsive than the maphackers themselves, don't you think?
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#279
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Oelm
Those who accuse others of maphacking without solid grounds are even more repulsive than the maphackers themselves, aren't they?
I completely agree with that. As I understand it, he only made a suggestion, not a direct accusation...
But you still shouldn't insult people:p
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Oelm
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#280
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Oelm
Those who accuse others of maphacking without solid grounds are even more repulsive than the maphackers themselves, aren't they?

I was just making a suggestion and wanted to know what others think.
Пока!
In reply to PlayHeroes_HP
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#281
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This isn't an assumption, but a nasty and provocative statement. I hope you said it out of ignorance, and not because it reflects your true character. If there's a "smart aleck" like you who thinks they're smart enough, with their level of skill and experience, to objectively assess the probability of map hacks in game saves (note the word "probability"), then it should be presented as a full report with a day-by-day analysis of the saves, and preferably not just one game. Then, that "opinion" might actually be worth something. At the same time, it's worth looking into the player's "reputation," if their nickname doesn't tell you anything. After all, map hacking usually starts at the beginning of a player's Heroes journey, as I see it.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#282
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Oelm
I suspect you're an idiot. Magl participated in and organized Heroes tournaments when no one even dreamed of Pete in the online game.
Oelm is being himself :)
He rudely insults people and bluntly speaks the truth, regardless of their status or authority.

I like catching cheaters; I checked the save, and I didn't notice any tendency towards cheating in Magl: where else can he go with 131 red units?

P.S. By the way, Magl has already won against Pete twice (the first time wasn't counted because he used an external market, which is supposedly banned), and I haven't heard anything about this player – Oelm or someone else, please share what kind of guy this Magl is, and it seems he's from Ukraine – my countryman.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#283
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maybe the person just had a hunch, and it might look like a maphack or other form of cheating.

I searched and searched but couldn't find out how long the turn lasts.
In reply to Captain
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#284
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Captain
...
P.S. By the way, Magl has already won against Pete for the second time (the first one wasn't counted because he used an external market, which is supposedly banned), and I haven't heard anything about this player – Oel or someone else, please share what kind of guy this Magl is, and it seems he's from Ukraine – my countryman :)
Well, the fact that you haven't heard of him doesn't mean much. Many others have heard of him, including on the Portal, even before you appeared there.
In reply to Pit for LM
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#285
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I also looked at the saves and didn't understand what the assumptions about cheating were based on...
PlayHeroes_HP
I didn't take Pandor for the halberdiers, although I don't think it will significantly affect the pace....
And what's the point of it when it's turn 124, and Red hasn't reached the center yet...? If you consider that there are 50-99 halberdiers there, then 5k experience or 5k gold won't be better, and wasting 380 mana for this is nonsense when they can decide the outcome in the center...
PlayHeroes_HP
And it's not that clear how to get there quickly on turn 131...

It's just funny...you didn't look at the saves very well...firstly, as Captain Obvious said, there's really nowhere to run, only in a westerly direction, since the eastern direction almost certainly leads to a Guard outpost on dirt...and secondly, with DD, Ivor might end up right at the gates of the blue dungeon, which was visible back on turn 127, where on turn 131 you can take Whirlwind, then everything becomes even simpler and clearer...

I think this is enough...
"РЫЦАРЬ АПОКАЛИПСИСА"

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