I didn't take Pandor for the halberdiers, although I don't think it will significantly affect the pace....
And it's not that clear how to get there quickly on turn 131...
It's just funny...you didn't look at the saves very well...firstly, as Captain Obvious said, there's really nowhere to run, only in a westerly direction, since the eastern direction almost certainly leads to a Guard outpost on dirt...and secondly, with DD, Ivor might end up right at the gates of the blue dungeon, which was visible back on turn 127, where on turn 131 you can take Whirlwind, then everything becomes even simpler and clearer...
I think this is enough...