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#271
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Pit for LM
Pit for LM (red, Fortress, Vistan, Vistan) def Magl (blue, Castle, Valeska, Gurnisson), 2sm4d(3).
I took one restart on the first day, got a small central respawn, and we started. It went pretty well overall, but it was a bit strange.
111 – there are 20 lizards in total, they are built, Bron brought 4 flies, so I immediately upgraded the archers. There are no basilisks, though. I see quite a lot of gold, which is great.
112 – it spawned 3 secondary resources on the roads. But they are average and unrealistically long… I see a shield +4, a hive behind the mummies.
113 – I broke through to the Dungeon to the Inferno city.
114 – the city was taken, 8 heroes. I scouted another hive and a spirit of despair.
115 – Vistan visited 2 arenas, and the first stash was found – gnolls.
116 – I see the edge of the conflux, a lizard stash. It seems like everything is pretty good.
117 – I took the stash, and next to it is a second conservatory. The upgrade is 1-6 in the castle, there isn't much money for buying, but there are a lot of jellyfish in the swamp.
121 – a gnome warehouse for 15, a jellyfish warehouse for 6.
122 – another couple of jellyfish, a hive +8.
123 – I broke through to the grass, and found more gold there. I didn't quite reach the city by a couple of squares.
124 – I take the Conflux, buy a book, and find a hive nearby, I take it, +8 wyverns. I also took a helmet +2. We stopped there. I'm not feeling very optimistic – on the one hand, everything seems pretty good, I have a large army, and there is gold, but the distances are very long, and there are no convenient exits to the treasure. In addition, Vistan doesn't have logistics, a stable, or speed artifacts. I was very unlucky with the hero – magical elementals. Any decent one would have fallen at the end of the second week and taken the opponent's capital before 131. But now, it's not very clear what to do. But, to be fair, there is expert earth and earth sight, which was built this turn. So let's see, maybe it will still be okay.
125 – I think I saw a pretty promising place in the underground treasure through earth sight, where I could find Utopia. From the watchtower on the territory of the Conflux, I noticed 2 hives, a blue hero, and an exit to the treasure on the stones, but there doesn't seem to be anything useful there. Bron took the minimum conservatory, and learned Geon's slow spell through a knowledgeable hero.
126 – an angel breaks through together with Septienna to a rocky secondary resource, and Vistan runs to the hive for bone dragons. A funny moment was discovered in the rules – my hero cannot go to the opponent's respawn, because there is a guard left on the passage, and I didn't see how he broke through there.
127 – I took the hive with 8 wyverns, almost reached the barbarian town, and found another hive next to it.
131 – we take the barbarian town, send out scouts. I see an exit to the treasure, so I send Vistan there, and he gets +2 attack in the arena. Meanwhile, Fiur takes three angels.
132 – I take a shield +4, Vistan runs to the treasure, on the way he takes a hive with 4 wyverns with an angel and trash. They give attack, which is not bad.
133 – I bring the troops, go into the dungeon – there is immediately a hive with 8 wyverns, and behind it – Utopia (not where I could conclude from the sight, which is even more pleasant).
134 – in Utopia, they give a good reward – a sword +5 and a book of earth with a thunder helmet. In the market nearby, I buy armor +3 for magic power. Well, with such artifacts, I can definitely attack, especially if I upgrade fifty wyverns.
135 – I break back home to replenish mana and go on the attack, I took another hive with 6 wyverns. Something, all my mages get logistics, but Vistan doesn't... By the way, Utopia was not found where I expected, instead, there was an artifact and a prison.
136 – well, I complained about the lack of speed, and Septienna immediately finds boots in a skeleton, breaks through, and gives them to Vistan, who approaches the hero. It's interesting that on the opponent's turn, Gurnisson with an angel appears there too. I was just in time...
137 – I beat the hero, without any difficulties, and pass most of the way to the capital. It's a pity that I didn't make it, otherwise I would have put a lot of troops there, which I was just buying now.
141 – the opponent breaks back home with Gurnisson and accepts the battle. Well, he had a decent number of troops, but not very good parameters and magic:
Gurnisson (14, 6, 3, 4(80)), expert attack, artillery, earth, basic shooting, logistics, defense, and wisdom, 7 angels, 7 champions, 55 royal griffins, 20 wyverns, 18 swordsmen, 86 halberdiers, 95 archers, war shackles, cloak of resistance (didn't work, fortunately) vs Vistan (19, 15, 7, 3(130)), expert defense, shooting, earth, water, attack, basic air, 1+1 flies, 51 upgraded wyverns, 4 angels, 14 basilisks, 14 gorgons, 74 lizards, book of earth, and spirit of despair.
The explosion destroys the archers, and the opponent surrenders. Well, even without the explosion, the wyverns with acceleration would have eaten any stack at a time, so it's not very clear what the calculation was.
Thank you for the game, 1-0.

Hi. Can you share the saves?
Thank you in advance

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