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Posts from Divine Journey

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14 years ago
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to a binary system. Whether he kills or doesn't, whether he resurrects or doesn't.
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14 years ago
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The year 984 of the Imperial calendar marked a turning point for many, a time when they decided to change their lives. However, whether for the better or worse remains unknown. Rumors spread throughout the world that something incredible had been discovered in the ancient ruins within the Selentite Empire. This rumor passed from mouth to mouth, from letter to letter, and its original meaning gradually changed, taking on completely different forms in different parts of the world. Some spoke of untold treasures, others of an elixir of immortality, others of a weapon that could kill gods, and still others of a source of true power. These were all very different versions, but each one agreed on the undeniable value of what had been found there. Warriors and wizards, women and men, humans and non-humans set out to meet the unknown, following the rumor like a strengthening wind. These ruins were located not far from a small settlement – the village of Deepwell, where many travelers stopped. Recently, the number of inns in this place has noticeably increased, as has the monetary turnover. This land belongs to Duke Wilfried Reginald de Malvoisin – now the most powerful man in the empire, who gained such influence after the death of the entire imperial family and the demise of most of the Council of Ten. Rumor has it that he is very interested in this discovery. At the moment, many travelers are here, some in the ruins, others in the village of Deepwell. Among them are the player characters. But besides them, there were also a large number of armed soldiers with the Duke's emblems. Each traveler was informed that before leaving this place, they would be required to introduce themselves to General Catherine – to state their name, homeland, and purpose of being here. Anyone who ignored this order would face death.

Ruins

- Temple
- Amphitheater
- Obelisk
- Ziggurat
Deepwell

- The Dried Dragon Tavern
- Well
- "Witch's Fortune"
Now and in the future, you will find yourselves in various locations (traveling the world, so to speak), and each of you will be able to choose which place you want to visit. Above is an example of a list of available locations. Their contents will be revealed as soon as someone visits them. Don't be surprised by the limited choice – this is just a village. The players' current goal: to get to know each other (you are all here), to form a group, and to find out where and why they have come. Initially, I wanted to make the empire's currency based on the principle of a gold coin – 10 silver coins, a silver coin – 10 bronze coins, and so on, but in the end, I came to the conclusion that this was also an unnecessary complication. There will simply be "coins," and each of you will start with one hundred.
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14 years ago
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To start, Kerlian decided to take a walk around the town and then visit the ruins. The first item on the list was a visit to "Witch's Fortune."

too lazy to elaborate
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14 years ago
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Can you climb into a well?

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Krabby, you can't pick the Dark Elf anymore. Right, Revant?
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14 years ago
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GUYS, LET'S GO TO THE TAVERN, WE'LL FORM A PARTY THERE!
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14 years ago
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The interior of "Witch's Delight" turned out to be as colorful and inviting as the sign at the entrance. Various shimmering vials, a display case with a variety of potions – all of this indicated that it was a shop selling magical items. Although the selection itself was not very large: - Magic powder. 50 g. 10 coins. - Book "About Magic Powder". 15 coins. - Potion of invulnerability (x4). 30 coins. - Potion of magical power (x6). 25 coins. - Bottle of deadly poison (x2). 40 coins. Behind the counter stood a girl, wearing a hat that matched the name of the shop, with her red hair cascading in curls over her shoulders. Her appearance alone suggested that she had a special offer.
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14 years ago
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GUYS, LET'S GO TO THE TAVERN, WE'LL FORM A PARTY THERE!
WILL THERE BE GIRLS?
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14 years ago
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Can you climb into a well?
Who knows. First, you need to visit the location.
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14 years ago
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No matter how much Nokou wanted to drink green tea with mint, which was rumored to be simply excellent in the local tavern, upon arriving in the village, he first headed to inspect the ruins. Among other contents, the ziggurat stood out particularly, and that's where the lizard headed.
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14 years ago
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Name: Daar
Race: Wild Elf
Class: Warrior
Element: Earth
Appearance:

Background: Daar was born in the small town of Riften. His mother was a wild elf, and his father was a dark elf. Therefore, although Daar's appearance is not typical for a wild elf, he actually belongs to this race. In a city known for its Thieves' Guild, you don't have a choice about who you want to be. From a young age, Daar performed minor tasks – either quickly delivering important news or stealing something. But the time came, and the Thieves' Guild began to openly assert itself not only in Riften but also in its surroundings. This is where the now-grown-up Daar was needed. Brynolf, who held one of the most important positions in the Guild, noticed the young man, and subsequently, the elf played the role of a kind of diplomat. But, unfortunately, many tried to resist the Guild, so Daar often had to carry out operations to eliminate the enemy.
But then Daar got an arrow in the knee and decided to leave the Guild. According to the rules, this is impossible, but considering all the wild elf's merits, the leader still decided to let him go. Then Daar began to wander the world, performing minor tasks or robbing bandit camps, which is how he earned a living.
Equipment: At first glance, Daar differs from most of the thieves in Riften. As a rule, they all wear black cloaks and leather armor, but those who managed to distinguish themselves were given special equipment. And so, for one of the special operations, Daar received steel armor from Mercer Frey himself – the head of the Thieves' Guild. Also, Daar always carries a huge two-handed sword, and a small dagger is hidden at his belt. Previously, during his time in the Thieves' Guild, he carried a bow and was an excellent archer. Unfortunately, it broke in a battle with bandits.
Character: At first glance, Daar makes the impression of a recluse. But if someone manages to truly interest Daar, he can be a very interesting conversationalist.
Daar likes to be a leader sometimes and is capable of making quick and rational decisions.
Daar has also always had a strained relationship with the Lizardfolk.
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14 years ago
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Helkehon decided to head to "Witch's Fortune." Seeing an item that interested him
- A bottle of deadly poison (x2). 40 coins.
, he decided to buy it and also inquire about the "special offer."


-Good evening/night/day/morning, miss. May I purchase some poison from you? And what is this intriguing "special offer"?

Is that okay?
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14 years ago
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I was thinking, maybe we should create a separate thread? We can just write and discuss anything there, while the main thread will be dedicated solely to the game, without any off-topic discussions or irrelevant comments.

Faëlvir, tired from the journey, decided to rest for a while in the "Dried Dragon" tavern and have something to eat. Afterwards, he plans to explore the village and head towards the ruins.
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14 years ago
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Crabby, but the picture shows a dark elf!
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14 years ago
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- Good day, - Kerlian greeted the girl. - I'm new in town and would like to visit an armory, but I don't see one in your village. So I decided to stop by your place, hoping you might have some weapons or other interesting items.

Klov is right
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14 years ago
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Besides the interesting architecture, Nokou didn't find anything unusual in the Ziggurat, other than the fact that this now somewhat dilapidated structure served as a camp for the soldiers who had surrounded the area, led by General Kethryn.

The sky, but you can only visit one location at a time %). Well, that is, you need to explore them first.

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