Posts from Divine Journey
Hostor and Lizadr, let's just play our roles as characters, instead of striving for personal victory.

Our guild possesses even more advanced technologies.


Why are you so mean to the roosters?

So, here's the strategy: against a strong enemy that passes the stat check, first use stasis on it, then lightning. If it's weak or doesn't pass the check, use lightning immediately.
Characteristics:
Strength - (14+11)/2 = 12.5 = 12.
Agility - (9+14)/2 = 11.5 = 11.
Constitution - (14+11)/2 = 12.5 = 12.
Intelligence - (14+14)/2 = 14.
Wisdom - (5+8)/2 = 6.5 = 6.
Everything is correct.
Features: (+25 hp)/2 = +12 hp, (+25 mana)/2 = +12 mana.
(10%)/2 = 5% chance to learn an additional point of a random characteristic after making a kill.
Element: Water - +10% to mana, 10% to hp.
Healer. +2 to intelligence, +1 to wisdom.
Parameters:
Melee damage: 3%*12 = +36%
Critical hit: (0.5%*11 agility) + (0.5%*6 wisdom) = 5.5%+3% = (8%) or (8.5%) (or is it 1%*11+0.5%*6 = 11%+3% = 14%?)
Evasion: (1*11 agility) + (0.5*6 wisdom) = 11+3 = 14
Accuracy: (5*11 agility) + (2*6 wisdom) = 55+12 = 67
Action points: 1*11 = 11
Health points: (10 constitution * 12) + (12 hp Selenite) = 120+12 = 132 (+10% Healer = 145)
Damage absorption: 1%*12 + (10% leather armor) = 12%+10% = 22%
Magical energy: (10*14 intelligence) + (5*6 wisdom) + (12 Selenite) = 140+30+12 = 182 (+10% Healer = 200)
Spell effectiveness: (10%*14 intelligence) + (5%*6 wisdom) = 140%+30% = 170%
Spirit: 2*6 = 12
Other:
5% chance to learn an additional point of a random characteristic after making a kill.
In total:
Faelvir
Half-blood (Selenite/Lunarian Empire), priest, Water
Characteristics:
Strength - 12
Agility - 11
Constitution - 12
Intelligence - 14
Wisdom - 6
Parameters:
Melee damage: +36%
Critical hit: 8% or 8.5% or 14%?
Evasion: 14
Accuracy: 67
Action points: 11
Health points: 132 (145)
Damage absorption: 12% + 10%
Magical energy: 182 (200)
Spell effectiveness: 170%
Spirit: 12
Other:
5% chance to learn an additional point of a random characteristic after making a kill.
+10% to hp
+10% to mana
Resistances: --
Spells:
Healing, Resurrection, Pure Water.
Main weapon:
Battle Staff +1. Damage: 15-25 (25-35) (physical), OD - 6.
Additional weapon:
Battle Knife. Damage - 4 - 7 (physical), OD - 3.
Armor:
Light leather armor. Absorbs 10% physical damage.
Jewelry:
Condition:
Health: 145
Magical energy: 200

