Posts from Divine Journey
- Temple
- Amphitheater
- Obelisk
- Ziggurat
- The Dried Dragon Tavern
- Well
- "Witch's Fortune"
Now and in the future, you will find yourselves in various locations (traveling the world, so to speak), and each of you will be able to choose which place you want to visit. Above is an example of a list of available locations. Their contents will be revealed as soon as someone visits them. Don't be surprised by the limited choice – this is just a village. The players' current goal: to get to know each other (you are all here), to form a group, and to find out where and why they have come. Initially, I wanted to make the empire's currency based on the principle of a gold coin – 10 silver coins, a silver coin – 10 bronze coins, and so on, but in the end, I came to the conclusion that this was also an unnecessary complication. There will simply be "coins," and each of you will start with one hundred.
too lazy to elaborate
Added after 47 seconds
Krabby, you can't pick the Dark Elf anymore. Right, Revant?
Небо – угроз не слышит
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GUYS, LET'S GO TO THE TAVERN, WE'LL FORM A PARTY THERE!
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Race: Wild Elf
Class: Warrior
Element: Earth
Appearance:

Background: Daar was born in the small town of Riften. His mother was a wild elf, and his father was a dark elf. Therefore, although Daar's appearance is not typical for a wild elf, he actually belongs to this race. In a city known for its Thieves' Guild, you don't have a choice about who you want to be. From a young age, Daar performed minor tasks – either quickly delivering important news or stealing something. But the time came, and the Thieves' Guild began to openly assert itself not only in Riften but also in its surroundings. This is where the now-grown-up Daar was needed. Brynolf, who held one of the most important positions in the Guild, noticed the young man, and subsequently, the elf played the role of a kind of diplomat. But, unfortunately, many tried to resist the Guild, so Daar often had to carry out operations to eliminate the enemy.
But then Daar got an arrow in the knee and decided to leave the Guild. According to the rules, this is impossible, but considering all the wild elf's merits, the leader still decided to let him go. Then Daar began to wander the world, performing minor tasks or robbing bandit camps, which is how he earned a living.
Equipment: At first glance, Daar differs from most of the thieves in Riften. As a rule, they all wear black cloaks and leather armor, but those who managed to distinguish themselves were given special equipment. And so, for one of the special operations, Daar received steel armor from Mercer Frey himself – the head of the Thieves' Guild. Also, Daar always carries a huge two-handed sword, and a small dagger is hidden at his belt. Previously, during his time in the Thieves' Guild, he carried a bow and was an excellent archer. Unfortunately, it broke in a battle with bandits.
Character: At first glance, Daar makes the impression of a recluse. But if someone manages to truly interest Daar, he can be a very interesting conversationalist.
Daar likes to be a leader sometimes and is capable of making quick and rational decisions.
Daar has also always had a strained relationship with the Lizardfolk.
- A bottle of deadly poison (x2). 40 coins.
-Good evening/night/day/morning, miss. May I purchase some poison from you? And what is this intriguing "special offer"?
Is that okay?
Небо – угроз не слышит
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Faëlvir, tired from the journey, decided to rest for a while in the "Dried Dragon" tavern and have something to eat. Afterwards, he plans to explore the village and head towards the ruins.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Klov is right
The sky, but you can only visit one location at a time %). Well, that is, you need to explore them first.