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15.03.2012 HellLighT (Red, Castle, Valeska, Gunnar) def Gomunguls (Blue, Dungeon, Shakti, Shakti) 2sm4d(3) 131
We played with a break of a couple of days, started a couple of unsuccessful games, where one of us had problems, then the other... we decided to scrap the Castle-Swamp matchup, but when rerolling the situation arises that either we play the same pair, or I give up Dungeon... I chose the second option (though I really dislike doing that). The draft was decent, the respawn is of course a corridor and the secondaries have pretty strong guards, but thanks to a good spread I quickly took both archer external dwellings, Gunnar arrived and was immediately sent to the folders, there was a +2 speed cloak on the respawn, but on the first turn I was afraid to attack the guard of 20-49 fire elementals, a double Griffin Conservatory, on 116 I broke the guard of lizards on the Rampart secondary, there were a lot of attack and defense stat boosts. By 117 I wanted to build Angels, with market exchanges... I was short 750 gold... failure, because I built an unnecessary Citadel on 116, resulting in 1, 2, 4, 5 in the Castle. On 121 I buy, build Cavalry, since I no longer have enough for Angels, I pass them to Gunnar and he kills the Death Knights near the Rampart for a Pandora's Box with 10k experience, experts Offense, advances Earth magic — not bad, the Observatory spots the Conservatory and the entrance to the Dungeon, which by my calculations should have been the treasure zone (and indeed it was), two turns from the Rampart. Gunnar experts Earth, but doesn't have enough mana, as a result I have to wait an extra turn to have enough for Slow, with a chain of Cavaliers I take a Pandora's Box with 10k gold in another corner and set up Angels — one summoned Angel immediately flies to the folder, I take the Conservatory, it turned out to be a double. And then from the other underground passage (exactly between the Rampart and the main) the opponent comes out, it only dawned on me then — the Rampart was connected. Realizing that Gunnar without mana is not combat-ready, and the chain won't bring troops to the Castle immediately — I see no point in splitting up, I fly into the treasure zone, take a 15k Pandora's Box — expert Air, a +1 speed ring, and stop near the Dragon Fly Hive, set up a chain to the Rampart. The opponent takes the main — as expected, judging by his turn count — there is no Logistics and he shouldn't be able to run from the main to the Ramport in one go, and even without mana I think he would have had a hard time — the troops revealed during the attack on the main, besides 5 Angels, are almost nothing. I take the Dragon Fly Hive — maximum size, I took 2 Cavaliers, Angels and split 8 Pikemen into 5 slots, result — they ate one Cavalier without even finishing the Pikemen. I split up, bring the army, position myself for Angel acceleration. Turn 131 arrives, can't delay and I attack Shakti in my main, who on his turn was making some rather strange maneuvers with splitting. FB: Gunnar — 14 7 6 5 (but had the starting +3 rounds cloak) Logistics, Tactics, Offense, Earth, Air, Leadership. 3 Angels, 1 Cavalier, 88 archers, 10 Swordsmen, 28 Centaur Captains, 12 Wyverns and 5 Monks vs Shakti — 10 5 5 4 but 61 mana, Offense, Tactics, Fire, Wisdom; 5 Angels, two single Harpies, 10 Wraiths, 6 Evil Eyes, 5 Wyverns. Before the attack I specifically checked where the Angels were and placed the archers the other way, but miscalculated because the Angels were in the hero's second slot, and the garrison shifted them another 3 positions... thanks to +1 speed my Angel moves first in any case, I cast Slow immediately — not the wisest move, but I highly doubted the opponent would have Mass Haste, and I wanted to cover the archers just in case, the opponent casts Blindness on the Angels, and I properly box in the archers and then... a surprise! On 6 stacks of my army, except the Angel, Berserker is cast (which the opponent had been splitting for) OMFG!!!, luckily no stack hit the archers, and they themselves shot before the cast in the second round, but luck was on my side and the strongest Wyvern unit gets a morale proc and immediately uses Mass Haste to crash into the opponent's Angels, 3 remain (after 2 volleys from archers), on round 3 I remove Blindness from the Angels and also send them into attack, the opponent again keeps 5 units under Berserker, but the morale-proccing Angels again bring chaos and destruction to the enemy ranks! I finish off an Angel with Lightning and end the battle. Thanks for the game.