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Posts from Favorites in battle! - 4
The Battle of Favorites! - 4
maybe someone wouldn't mind making a report on the tournament, how many and what types of castles participated in the tournament, how many battles were between the castles, and who won against whom; it would be interesting to see the statistics...
I will make a report on the tournament.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
JavdetStatistics
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After lengthy negotiations with Maretti, we agreed on Monday – 21:30 Kyiv time (Moscow is +2 hours).
We really need an assistant who knows English and can imitate a Danish accent.
Because when asked about a two-way broadcast, he talked a lot, and most likely it wasn't relevant. But I didn't understand anything, even with Google Translate.
Right now, I'm watching, and one moment really made me laugh – at the 3-hour mark of the stream, Stiky says, "I don't think they'll be playing for much longer" – and the stream lasts for over 7 hours:D Stiky is clearly not Nostradamus:smile52:
I'd like to note that Maretti chose the template very wisely. It's clear I wouldn't play Jebus Cross — that's suicide against Castle, Balancik is also not the best option considering the sizable growth of archers. 8mm was ruled out, leaving Mini and SMKA. And by the way, on Mininost, Kirryusha's speed doesn't have such a decisive impact, but the probability of Archangels is very high. Especially since he caught Tazik on the first try.
111 - started with a fail, miscalculated moves, fought poorly, got a double for the spread. But the scout hero reaches the lookout spots — besides the stashes of Centaurs and Elves under the town at the neighboring respawn, there's a cloak of speed behind the golems. There's also a Dragon Fly Hive behind the gremlins and efreet, but the Hive didn't affect the outcome in this case. We're definitely playing.
Near the Dungeon computer, a Griffin Conservatory is discovered, and this is likely the decisive moment of the game (though I'm not sure it could have saved it). Two computers are killed, and Kirryusha still hopes to get to the last bot. The chest needs to be cleared, but he doesn't want to waste valuable moves, and the scout hero kills those troglodytes, leaving the conservatory guard for later. The conservatory turned out to be a minimum one, and I was already starting to plan the second week through it, after first visiting the vortex in the dungeon. I don't know if I would have chosen a different direction knowing it was minimum, but it was the only chance to turn the game around.
On 117 I managed to run to the last bot's quarry. If there's no block — a high probability of being in his town by 121. And here I make a very big mistake: on level-up, I'm offered to upgrade Earth Magic or basic Offense. At that point the plan was clear — break into the dungeon and through the conservatory into the treasure zone. And even if that conservatory turns out to be maximum — it can be taken in the underground. And since the template implies a slugfest — the Offense skill is necessary against Taz. I wouldn't be leveling Earth again anytime soon.
The computer's castle is taken on 121, which with medium roads might not have worked out; the maximum territory expansion plan is complete. A scout runs out for reconnaissance and sees another conservatory — checked, it's 3-4. It becomes clear I messed up — even with Mass Slow, the current army would have problems, and without it there's nothing to catch there. I rearrange the chains and go execute the previously planned strategy.
I entered the treasure zone on 125 (could have been a day earlier, but I wanted to be there with full mana and had to build a Mage Guild in the dungeon on 122), even though it turned out to be native — it wasn't particularly pleasing. From the lookout, it's visible that the central treasure zone is also native. I had the thought of gobbling it up ahead of Tazar, and on the fly the opponent repeatedly crossed my mind to assess the land by viewing it, but due to it being rather early than late, I kept forgetting :) When I got there — I realized I had basically already scouted most of it from the lookout earlier, and the previous zone turned out to be a Klondike compared to this one)))
While I was messing around there, Tazik showed up with 11 Archangels, 38 Grandmaster Unicorns, and Dimension Door, and it got sad, even though he didn't reach a couple of cells.
I run to the 3rd treasure zone, meanwhile the scout hero reconnoiters another direction, doesn't reach a cell to the village, and nearby there's a shield guard for everything. If I could have reached it, I could have bought out Kirrya and tried to take it with a garbage army from Inferno.
I run to the last treasure zone, I don't feel like playing anymore, and the quality of play is correspondingly poor. I ran for a long time as expected, but right along the path I find the Tome of Air, and the treasure zone is native too!!!!!! In short, if I had started the 2nd week in this direction — maybe chances would have existed (like Dimension Dooring in and catching him on the acceleration :))).
But the old lady didn't suffer long — after a couple of turns, Taz surrendered.
It turns out Maretti had full control since 133, and the fast logistics and speed artifacts with home stables neutralized Kirryusha's bonus. And everything was more compact for him, especially regarding Dragon Utopias and Griffin Conservatories. For me, 2 out of 3 treasure zones were almost nothing. The central one, I have no idea how it generated so small and poor. The Dragon Utopias were there, it turns out, but strictly on the outskirts.
I watched a few clips of Stickee's stream — I'd like to thank him for such hard work)) Maretti played the first two weeks in his usual style, but starting from the third week I really liked it. Just the move with the medusa before the first Dragon Utopia is something I wouldn't have thought of.
And since Stickee had a few questions, I can answer. (Next time don't be shy to ask in ICQ))))
1 yes, I'm Russian))
2 that was my channel)))), or do you think I had the smarts to connect to Maretti's stream while broadcasting everything happening in Mikoge, then blame it on Cobra saying he turned it on while I was in the bathroom?))))) And didn't Maretti also have a broadcast in Mikoge, or not?
3 why on 114 I didn't attack the gnomes but went to kill the gogs: well, this isn't War Torn and even a hundred gnomes is a risky move, max with the current army — that's a loss. Then it probably became clear why the gogs were taken, but not completely. In the swamps there were 2 sabers. I wanted to kill two birds with one stone — defend the town with minimal losses, then buy more gogs and dogs and go to those same swamps. And by the way, I also thought about Demonology.
4 why the hell did Edric go attack the computer in the field? In the dungeon, the computer set up a Citadel before dying — the prospect of planting Minotaurs loomed. I just had enough for them and the Citadel at home. The Inferno computer brought a completely unimpressive army to its final stand, and considering I built the Mage Guild there myself — Andra or whoever, I don't remember anymore — after nicking some gogs she went to the afterlife. In short, building Demons or a Citadel there wasn't in the plans. But something unexpected happened, or rather expected with very low probability — she had a scroll with Arrow Tower (that's exactly why I attacked myself, to avoid that very minimal risk of losing the castle). I don't think it was a minus move, just bad luck.
I remembered the market all game, it's just that there weren't enough heroes to put there))
PS. I'm very glad the game interested Indra, many thanks for the valuable comments, and I'm 100% sure (truly sincerely sure, without the slightest irony) that he would have played better and more tempo-wise.
Jebus Cross, it's clear I won't play — it's suicide against Castle, Balance is also not the best option given the decent growth of archers.
Interesting... On Balance with a Castle-Rampart pairing, I'd give Castle no more than 30% given equal player skill. The next most attractive templates are 8mm6 and 2sm, then Mininosta, then Jebus Cross.
Of course, IMHO, I just don't want a loss in HeroesWorld.
There’s also information that the Western players are heavily focused on balancing – while this isn’t a very popular approach among our players. It’s quite possible that Yavdet took this into account when choosing the template for the game.
R55MaxStatistics
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Just a reminder, the score in the Maretti - Javdet match is 2:0. For Джа to win the tournament, he needs to win 3 games in a row.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
I would also go for balance. Although 8mm6 is preferable, they won't give it. As a last resort, SM. But I wouldn't even consider mini-Nosta and Jebus Cross.
JavdetStatistics
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Probably it's just a matter of taste. And the balance and mini-games are purely random options.
Added 3 minutes later
Yes, Kostya, a controversial question arose during the game (well, for me, it's not really controversial, the answer is obvious). I took the opponent's castle with a flight attack. Moretti disagrees with this, saying that you need to break through the guards.
But in the rules, as I understand it, even from the English text, this applies only to a moved Garrison.