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Posts from Heroes of Might and Magic II: "The Necromancer's Invasion"

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In reply to LaMrak
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What I mean is...
For example, there's a building like the ranger's hut, and all the artists create artwork on the theme of "how I envision the ranger's hut."
As a result, you get several pieces of artwork on the same theme.

They are put up for a vote.
In addition, a version is chosen that the editorial team will use in the game.
Through voting, the artwork that appeals to all the fans is selected.
As a result, there are 2 pieces of artwork; sometimes they may be identical if the opinion of the editorial team and the fans coincide.

And in the case of a fan edition, I meant that after such a vote, there would be artwork and similar content approved by the fans, as well as some ideas that were suggested but were not included in the original.
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Yeah, I get it. It's a good idea, but the artists are mostly busy with the game development, and they create art in the background, based on what they're currently working on. Maybe after the game is released, we can hold such a contest.
In reply to LaMrak
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When can we expect the demo version, considering the developers said there are about 2 months left until the release?
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All questions regarding the demo version will remain unanswered for now. Please follow the official news in January. That's all I can tell you.
In reply to LaMrak
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Kyle;36768
When is it scheduled for release?
LaMrak;36770
It is planned for the first quarter of 2007.

So?
What are your final release dates?
We are looking forward to your game...

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to Kyle
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Kyle;84155
So what?
What are your final release dates?
We are looking forward to your game...
Finally, I can answer your question; we have received an official statement from the publisher. The game's release has been postponed to autumn. Message text. We are very grateful for your patience.
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LaMrak;85136
Finally, I can answer your question; we received an official statement from the publisher. The game's release has been postponed to autumn. Text of the message. We are very grateful for your patience.
autumn... :rolleyes:
well, let's see... but make sure there are no bugs...:smile42:

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to Kyle
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Kyle;85140
autumn... :rolleyes:
well, let's hope there aren't any bugs... :smile42:
We need to make sure there are no bugs! : )))
In reply to LaMrak
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Does anyone still play Heroes of Might and Magic II, or am I the only one?
Делай качественно, делай быстро, делай дешево. Выбирай любые два.
In reply to Freza
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Freza;146915
Is anyone playing Heroes of Might and Magic II, or am I the only one here?
Yes, we are here! Do you need help or advice?
In reply to LaMrak
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Yes, we are here! Do you need help or advice?

Thank you, I have asked all my questions on your official forum (my nickname is TBS).
I was curious to know who plays HeroesWORLD. And Lis was persistently asking in the neighboring thread who has the game.
Currently, I am considering the tournament possibilities of HoMM2. The table of records on your website is not entirely adequate. Or rather, different maps and scenarios are evaluated differently. In tournaments, however, everyone is placed in the same conditions. As a rule, the game is played with a time limit (number of turns), during which you need to complete a certain task. This scheme is feasible in all versions of HoMM, and the competition becomes quite intense.
Делай качественно, делай быстро, делай дешево. Выбирай любые два.
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Yeah, I get it now.
We've just introduced the table and will be working on its accuracy. Even in the first few days of its operation, we've reworked the concept of filling out the table and will try to implement it. Then it will be possible to analyze your game based on the data obtained and view comparative graphs. In general, we've made progress in this area.

We are also preparing the first mini offline tournament based on the following system: upload a save file, complete a task, and submit the result. If you have any ideas, experience in participating in or organizing such tournaments, or any useful advice, we would be happy to consider it. The main thing is to let us know!
In reply to LaMrak
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LaMrak;149777

We are also preparing the first mini offline Tournament with the following system: download a save, complete a task, and send the result. If you have any suggestions, experience in participating or organizing, or useful advice, we will gladly take it into account. The main thing is to share your ideas!

That's the right approach:smile20:, I will definitely participate. I don't have extensive Tournament experience, but I do have some, in HoMM2, HoMM4EQI, and HoMM5. I'm currently finishing the official campaign in HoMM5, which is being played here.
I like the following task: within a certain time, develop a Hero as much as possible (gain the maximum amount of experience). In Heroes, there is a special skill that affects the amount of experience gained and logistics, which shapes a certain strategy for developing the Hero. I'm not sure how to apply this to Might and Magic yet. However, if you take Intelligence and Patronage, you can defeat monsters with fewer losses, thereby gaining more experience. Therefore, a map is needed where it will not be possible to simply defeat all the monsters standing at the start for free, but this can only be done with skillful development and combat. Again, you can build cities and collect scrolls of knowledge, or you can train recruits with a Hero - these are three possible strategies. And it is possible that the one who does not neglect all three will win.
It is very important that the editor allows you to ban spells that appear. For example, if you get Self-Flagellation at the start, you can wipe out everyone. That is, I want to say that if there is some kind of overpowered strategy, and it is obvious, then it will not be interesting to play in the Tournament, and the results will most likely be approximately the same for everyone.
Task #2: Defeat everyone. The one who manages it in the fewest days wins; this is straightforward.
#3: Collect the most gold (resources, artifacts, etc.).
There is also a separate Tournament - the Arena. Within a certain number of days, you develop, level up your Hero, and gather an army. Then the saves are sent to the organizer, and Arenas are created for the participants, and then there is a fair battle over the network, or a detailed analysis of the battle in Hotseat, with the verdict being sent to the judge, who makes the final decision.

In principle, you can come up with different tasks for the Tournament, as long as it is challenging and interesting to play.

I advise you to visit heroesleague.ru; Tournaments are constantly held there for almost all versions of HoMM; you might find some inspiration there.
Делай качественно, делай быстро, делай дешево. Выбирай любые два.

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