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#58
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LaMrak;149777

We are also preparing the first mini offline Tournament with the following system: download a save, complete a task, and send the result. If you have any suggestions, experience in participating or organizing, or useful advice, we will gladly take it into account. The main thing is to share your ideas!

That's the right approach:smile20:, I will definitely participate. I don't have extensive Tournament experience, but I do have some, in HoMM2, HoMM4EQI, and HoMM5. I'm currently finishing the official campaign in HoMM5, which is being played here.
I like the following task: within a certain time, develop a Hero as much as possible (gain the maximum amount of experience). In Heroes, there is a special skill that affects the amount of experience gained and logistics, which shapes a certain strategy for developing the Hero. I'm not sure how to apply this to Might and Magic yet. However, if you take Intelligence and Patronage, you can defeat monsters with fewer losses, thereby gaining more experience. Therefore, a map is needed where it will not be possible to simply defeat all the monsters standing at the start for free, but this can only be done with skillful development and combat. Again, you can build cities and collect scrolls of knowledge, or you can train recruits with a Hero - these are three possible strategies. And it is possible that the one who does not neglect all three will win.
It is very important that the editor allows you to ban spells that appear. For example, if you get Self-Flagellation at the start, you can wipe out everyone. That is, I want to say that if there is some kind of overpowered strategy, and it is obvious, then it will not be interesting to play in the Tournament, and the results will most likely be approximately the same for everyone.
Task #2: Defeat everyone. The one who manages it in the fewest days wins; this is straightforward.
#3: Collect the most gold (resources, artifacts, etc.).
There is also a separate Tournament - the Arena. Within a certain number of days, you develop, level up your Hero, and gather an army. Then the saves are sent to the organizer, and Arenas are created for the participants, and then there is a fair battle over the network, or a detailed analysis of the battle in Hotseat, with the verdict being sent to the judge, who makes the final decision.

In principle, you can come up with different tasks for the Tournament, as long as it is challenging and interesting to play.

I advise you to visit heroesleague.ru; Tournaments are constantly held there for almost all versions of HoMM; you might find some inspiration there.

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