Skip to content

Posts from Absolute skills

4.0 (1 rating)
Open
Which absolute skill do you prefer?
183 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
14 years ago
Auto-translated
There is a program called "Skill Wheel" that describes all the skills and how to level them up.
In reply to Рексарыч
User Avatar
14 years ago
Auto-translated
Rexarich

8) Mage. Why does a mage need so many spells? I don't see the point, as you won't be able to use that many in a single battle anyway. You can, of course, diversify each battle with different spells, but how much benefit does that really bring?
Let's say the game takes place on a huge map. There are different races, and each race needs its own approach and different magic. So, I think it won't hurt to have more spells.
14 years ago
Auto-translated
Could you please provide a website where I can find an illustrated skill tree for all 8 factions? I really want to study them in detail. Thank you in advance.
User Avatar
14 years ago
Auto-translated
It seems that there was an online skill wheel at this link. I can't check it because Flash isn't working.
In reply to Don Vito
User Avatar
14 years ago
Auto-translated
Don Vito
No way, are you kidding me? I always get it anyway, and this is just an extra bonus. That's how I see it.
You can't get it that way. It's a racial special ability, and you can only upgrade it to the third level. The fourth level is obtained with the Artifact, Amulet of Mastery.
In reply to Дронов Илья
User Avatar
14 years ago
Auto-translated
Today, I played as a Knight (Miv) on a map (random size XL). I didn't actually find the Amulet of Mastery, but I did get the Absolute skill, which gives triple damage from Guard (I got it at level 40!).
P.S.: I voted for the Demons; Gating is awesome. :smile02: :smile20:
User Avatar
13 years ago
Auto-translated
Muslimanen
Super abilities give a very big advantage!!!
What is SA вообще? Nonsense that you get at incredibly high levels, like 23-25, provided you heavily focus on a strictly defined build (what if they throw in some random perk, and everything is ruined)?

Most Multiplayer games end around level 20; SA is a rare and exotic thing. Since you often need to take unnecessary (random) perks + hope for luck. And spend the whole game struggling with random perks just to get SA right at the very end (if you even manage to get it)?

And in single-player, you can play however you want – if a hero doesn't suit you for the monotonous 100-500 level grind, just take another one; what's the problem? The progression is still the same, all heroes are the same (the special ability is a very small part compared to the total of 25+ identical perks).

Added 10 minutes later
Muslimanen
Super abilities give more opportunities; for example, mages can learn another attack and defense spell, otherwise, they have to learn all 4 schools of magic.
A mage will never level up 4 schools; instead, they will normally level up 1-2 (with accompanying perks/artifacts) and will definitely have no fewer chances.
In reply to Nargott
13 years ago
Auto-translated
SA is a targeted skill build that, according to the developers, is the most optimal. Of course, there are specific cases where other skills are needed at low levels, for example, if you have few troops, the enemy is strong, and having a tent is very useful, or, for example, chaos magic is very useful when you need to kill about 5-10 level 7 creatures, and you only have 2 gremlins in your army. But chaos magic is not very useful if you are fighting an army of about 1,000, in which case you need other abilities, such as defense and attack, or dark magic. Each case is different, and you shouldn't focus on a specific case; instead, you should consider the average value. And the developers definitely know what is best and have created SA.
In reply to Мусульманен
User Avatar
13 years ago
Auto-translated
Muslimanen
SA is a targeted build that, according to the developers, is the most optimal.
:smile07:
Muslimanen

Of course, there are individual cases when...
An individual case is precisely the SA build.
Muslimanen

And the developers definitely know what's best.
After them, many bugs and imbalances remained, which were somewhat corrected with patches, but it still has a long way to go before being ideal. Write here and then you will receive very many "flattering" reviews.
Here you can test your strength against such a "worldview"...
Regarding SA and builds, there are more suitable topics on the forum ;)
For now, gain experience...
In reply to Nargott
User Avatar
13 years ago
Auto-translated
SA is a targeted build that, according to the developers, is the most optimal.
Unrelenting Force is a mega-optimal ability. And all Barbarians should definitely upgrade Devil's Strike instead of Retribution, of course, when focusing on attack. And a Necromancer without Banish is practically useless, especially when fighting against a Knight or an Orc.
In reply to Мусульманен
User Avatar
13 years ago
Auto-translated
Muslim
SA is a targeted leveling strategy that, according to the developers, is the most optimal.
This statement is a fabrication. The developers have never stated that SA is the optimal path for development. The presence of a desirable perk does not mean that it must be obtained at all costs. Often, the price turns out to be too high. And this is especially true for SA (rigid, monotonous leveling, irrelevant perks, lagging behind in development, high level, the risk of a major setback if you are unlucky with the perks or the enemy attacks before reaching SA).
In reply to Nargott
13 years ago
Auto-translated
Dyrman, is that what you consider the worldview of Heroes of Might and Magic?))) I think you should step outside the game and look at the real world. The developers created this game, and your words are like saying that nothing was left after them... Are you a programmer yourself?))) Or have you written any games? There is no limit to perfection anywhere; we should use what we have. Perhaps these bugs are perfection itself. I won't claim to be a good player; quite the opposite, I might be at the bottom of the list in multiplayer. However, the vast majority are single-player gamers. I've only played multiplayer once, and there were three of us, but we didn't finish the game because we had to wait a long time for the other player to complete their turn.
Ment, but in return, what do they get? Even if banishment isn't a necessary thing, a scream of terror that lowers morale by -5 and luck by -10 seems pretty good to me!!!
In reply to Nargott
User Avatar
13 years ago
Auto-translated
These are just some of the most striking and versatile examples. In real-life situations, things are even more complicated. Let's take Kaspar, for example. He's an excellent starting hero for Necropolis. We managed to get Logistics (a truly remarkable skill, and his abilities in it are excellent). And what's next? Necromantic spells can probably be skipped, but defense is a very useful thing. And... that's it! There's no room left to invest in Spell Power. Only one type of magic (two is rarely useful anyway; the losses are small, especially compared to the majesty of Logistics) and Education. What would you prefer? Logistics with Pathfinding and the potential for Warrior skills, more useful abilities in Darkness/Summoning and Education compared to those needed for Spell Power, defense, which, unlike Spell Power, will provide a STABLE reduction in damage, not to mention Resistance and Hit Points, or Spell Power itself?
For specific heroes like Naadira, who already has two magic skills at the start, Spell Power can be tried, but this is more of an exception than a rule.
In reply to Мусульманен
User Avatar
13 years ago
Auto-translated
Muslim
Ment, but what do they get in return? Exile might not be desirable, but Terror Shout reduces morale by -5 and luck by -10, which I think is pretty good!!!
You don't play Multiplayer, so you don't understand what we're talking about. Terror Shout is a useful ability, but what will you do when an opponent comes to you in weeks 3-4 to kill your underdeveloped hero who hasn't reached Champion level, isn't prepared for this battle, and is behind in development due to taking irrelevant perks for the sake of reaching Champion level?

And you can play Singleplayer however you want. For example, I never level up to Champion level because I play for speed and efficiency, in the same style as in Multiplayer mode. The game simply doesn't reach the Champion level stage.

As I wrote above, what's the point of having a variety of heroes and a skill tree if everything is always leveled up to Champion level, following the same scenario? There's no point. The efficiency of this approach is also low. It's just a fun option for those who like super-perks. It's like a luxury; it's useless, unprofitable, and aimed at a narrow circle of people who appreciate it and are willing to pay for it. In some cases, as Ment noted, there is an opportunity to level up profitably for Champion level (if all the relevant perks are useful in this game and with this setup). But this is скорее an exception than the rule. Going for Champion level is just a development path for some builds similar to Champion level, in case the game drags on.
User Avatar
13 years ago
Auto-translated
Muslimanen
Dyrman, is that what you consider the worldview of Heroes of Might and Magic??)))
By the way, in school, they teach that words in quotes have a figurative meaning. ;)
Muslimanen
Are you a programmer yourself???)))
And imagine, I am, at least partially.
Muslimanen
I won't claim that I'm a good player, quite the opposite, I might be at the bottom of the list in multiplayer.
If you admit that you are not a good player, then all your words above are meaningless. Everyone is telling him that he is wrong, but he still believes in the infallibility of the game, as if it were something more. Are the developers gods? And how do you know how they think? Never speak for everyone, only for yourself.
There is no point in arguing. It's like trying to convince a believer that there is no God.

Statistics

Welcome our newest member: recijeb