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Posts from Divine Journey

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#485
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It’s better to use a throwing dart. Aim and fire.

Be strong. Believe
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#486
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With a projectile laser.
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#487
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Hostor and Lizadr, let's just play our roles as characters, instead of striving for personal victory.
That's exactly what I was talking about.
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#489
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Our guild possesses even more advanced technologies.

Be strong. Believe
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#490
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Our guild possesses even more advanced technologies.
Do the Golems you create demand gay parades yet?
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#492
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Oh, there's no Luzhkova among these guild members!
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#494
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Does anyone still find this difficult? lol.

Be strong. Believe
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#495
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Why are you so mean to the roosters?
Is there any other way to treat them? O_o
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#496
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So, here's the strategy: against a strong enemy that passes the stat check, first use stasis on it, then lightning. If it's weak or doesn't pass the check, use lightning immediately.
The saber-toothed tiger dug its claws into the ground, growled, and was ready to pounce. Nokou's mind raced with calculations: "Saber-toothed tiger from the middle zone, weight from one to two hundredweight, one meter at the withers, plug into the Ayrenicus formula, solve for the absolute value... The physique of an ordinary saber-toothed tiger is greater than or equal to ten, difficulty level fifteen, stasis will work." Performing an incomprehensible gesture with his staff, Nokou released a stream of energy at the jumping tiger, immobilizing it in mid-air.
My sword, my trusted ally, unphased by my aspect.
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#497
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Yes, regarding spells in battle. Reynold almost always uses "maximum" Stone Skin. If the opponent is alone and doesn't seem to have "a lot" of health, he might overcharge and use Earth Power. If there are "many" mages among the enemies, especially "strong" ones, he prefers Earth Power, unless he's engaged in a fight with an "enemy" warrior. Doesn't Stone Skin protect against magic?
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#498
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Revan, you forgot to add the Wisdom bonuses to my stats.

Characteristics:
Strength - (14+11)/2 = 12.5 = 12.
Agility - (9+14)/2 = 11.5 = 11.
Constitution - (14+11)/2 = 12.5 = 12.
Intelligence - (14+14)/2 = 14.
Wisdom - (5+8)/2 = 6.5 = 6.
Everything is correct.

Features: (+25 hp)/2 = +12 hp, (+25 mana)/2 = +12 mana.
(10%)/2 = 5% chance to learn an additional point of a random characteristic after making a kill.

Element: Water - +10% to mana, 10% to hp.
Healer. +2 to intelligence, +1 to wisdom.

Parameters:
Melee damage: 3%*12 = +36%
Critical hit: (0.5%*11 agility) + (0.5%*6 wisdom) = 5.5%+3% = (8%) or (8.5%) (or is it 1%*11+0.5%*6 = 11%+3% = 14%?)
Evasion: (1*11 agility) + (0.5*6 wisdom) = 11+3 = 14
Accuracy: (5*11 agility) + (2*6 wisdom) = 55+12 = 67
Action points: 1*11 = 11
Health points: (10 constitution * 12) + (12 hp Selenite) = 120+12 = 132 (+10% Healer = 145)
Damage absorption: 1%*12 + (10% leather armor) = 12%+10% = 22%
Magical energy: (10*14 intelligence) + (5*6 wisdom) + (12 Selenite) = 140+30+12 = 182 (+10% Healer = 200)
Spell effectiveness: (10%*14 intelligence) + (5%*6 wisdom) = 140%+30% = 170%
Spirit: 2*6 = 12

Other:
5% chance to learn an additional point of a random characteristic after making a kill.

In total:

Faelvir
Half-blood (Selenite/Lunarian Empire), priest, Water
Characteristics:
Strength - 12
Agility - 11
Constitution - 12
Intelligence - 14
Wisdom - 6

Parameters:
Melee damage: +36%
Critical hit: 8% or 8.5% or 14%?
Evasion: 14
Accuracy: 67
Action points: 11
Health points: 132 (145)
Damage absorption: 12% + 10%
Magical energy: 182 (200)
Spell effectiveness: 170%
Spirit: 12
Other:
5% chance to learn an additional point of a random characteristic after making a kill.
+10% to hp
+10% to mana
Resistances: --
Spells:
Healing, Resurrection, Pure Water.
Main weapon:
Battle Staff +1. Damage: 15-25 (25-35) (physical), OD - 6.
Additional weapon:
Battle Knife. Damage - 4 - 7 (physical), OD - 3.
Armor:
Light leather armor. Absorbs 10% physical damage.
Jewelry:
Condition:
Health: 145
Magical energy: 200