Posts from Divine Journey
Hostor and Lizadr, let's just play our roles as characters, instead of striving for personal victory.

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Our guild possesses even more advanced technologies.

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Why are you so mean to the roosters?

So, here's the strategy: against a strong enemy that passes the stat check, first use stasis on it, then lightning. If it's weak or doesn't pass the check, use lightning immediately.
Characteristics:
Strength - (14+11)/2 = 12.5 = 12.
Agility - (9+14)/2 = 11.5 = 11.
Constitution - (14+11)/2 = 12.5 = 12.
Intelligence - (14+14)/2 = 14.
Wisdom - (5+8)/2 = 6.5 = 6.
Everything is correct.
Features: (+25 hp)/2 = +12 hp, (+25 mana)/2 = +12 mana.
(10%)/2 = 5% chance to learn an additional point of a random characteristic after making a kill.
Element: Water - +10% to mana, 10% to hp.
Healer. +2 to intelligence, +1 to wisdom.
Parameters:
Melee damage: 3%*12 = +36%
Critical hit: (0.5%*11 agility) + (0.5%*6 wisdom) = 5.5%+3% = (8%) or (8.5%) (or is it 1%*11+0.5%*6 = 11%+3% = 14%?)
Evasion: (1*11 agility) + (0.5*6 wisdom) = 11+3 = 14
Accuracy: (5*11 agility) + (2*6 wisdom) = 55+12 = 67
Action points: 1*11 = 11
Health points: (10 constitution * 12) + (12 hp Selenite) = 120+12 = 132 (+10% Healer = 145)
Damage absorption: 1%*12 + (10% leather armor) = 12%+10% = 22%
Magical energy: (10*14 intelligence) + (5*6 wisdom) + (12 Selenite) = 140+30+12 = 182 (+10% Healer = 200)
Spell effectiveness: (10%*14 intelligence) + (5%*6 wisdom) = 140%+30% = 170%
Spirit: 2*6 = 12
Other:
5% chance to learn an additional point of a random characteristic after making a kill.
In total:
Faelvir
Half-blood (Selenite/Lunarian Empire), priest, Water
Characteristics:
Strength - 12
Agility - 11
Constitution - 12
Intelligence - 14
Wisdom - 6
Parameters:
Melee damage: +36%
Critical hit: 8% or 8.5% or 14%?
Evasion: 14
Accuracy: 67
Action points: 11
Health points: 132 (145)
Damage absorption: 12% + 10%
Magical energy: 182 (200)
Spell effectiveness: 170%
Spirit: 12
Other:
5% chance to learn an additional point of a random characteristic after making a kill.
+10% to hp
+10% to mana
Resistances: --
Spells:
Healing, Resurrection, Pure Water.
Main weapon:
Battle Staff +1. Damage: 15-25 (25-35) (physical), OD - 6.
Additional weapon:
Battle Knife. Damage - 4 - 7 (physical), OD - 3.
Armor:
Light leather armor. Absorbs 10% physical damage.
Jewelry:
Condition:
Health: 145
Magical energy: 200