Posts from Divine Journey
We'll smoke some peace pipe with Koshey, just like real Indians.

May A'aren Kard
Selenite Empire, General, Air
Characteristics:
Strength - 14
Agility - 9
Constitution - 14
Intelligence - 14
Wisdom - 7
Parameters:
Melee Damage: +42%
Critical Hit: 9%
Dodge: 9
Accuracy: 45
Action Points: 9 (11)
Health Points: 165
Damage Absorption: 14 + 15% and 6 units of physical damage.
Mana: 165
Spell Effectiveness: 140%
Spirit: 14
Other: Group members receive +10% to health and +10% to mana, as well as +10% to damage dealt.
+10% to any damage dealt.
Revan, you also didn't take everything into account when calculating my parameters. Specifically, you didn't include wisdom and the air sign; I've fixed it:
Parameters:
Melee Damage: +42%
Critical Hit: 8%
Dodge: 12 (15) - as I understand, the value in parentheses is with the elemental bonus
Accuracy: 59
Action Points: 9 (11)
Health Points: 165
Damage Absorption: 14 + 15% and 6 units of physical damage.
Mana: 165
Spell Effectiveness: 175%
Spirit: 14
Other: Group members receive +10% to health and +10% to mana, as well as +10% to damage dealt.
+10% to any damage dealt.
Also, could you add "General's Imperial Shield" and a pouch with n coins to my inventory? He is a general, after all. I don't think it would be too much, especially since you didn't account for the boots and bracers.
I've added Quent, if that matters.
- Lightning Strike. Deals electrical damage (1-200). 25

За всем следят машины благодати и любви.

За всем следят машины благодати и любви.

I protected myself from the fire mage.

Damage absorption: 17%
Enhanced sword +1. Damage: 30-40 (40-50) (physical): Attack Damage - 6.
Armor:
Full plate armor +1. Absorbs 12 (15) units +20% (+25%) physical damage. -80% to dodge, Attack Damage -3.
Inventory:
Named bone dagger +1. Damage 8-11 (11-14), Attack Damage -3.
I don't see a bonus to damage absorption from my element - earth.
Kerlian
Lunarian, mage hunter, Lightning
Characteristics:
Strength - 12
Agility - 14
Constitution - 12
Intelligence - 14
Wisdom - 9
Parameters:
Melee damage: +46%
Critical hit: 18%
Dodge: 18
Accuracy: 88
Action points: 17 (-1)
Health points: 120
Damage absorption: 12%
Magic energy: 140 (185)
Spell effectiveness: 140% (185%)
Chance to block: 5%
Spirit: 18
Other:
10% chance to learn an additional point of a random characteristic after making a kill.
Each hit drains 10% of the target's magic energy.
+10% to any damage dealt.
+25% to action points
Recalculated, taking into account the element (+added bonuses to the sheet) and wisdom. Dodge and AP were rounded down. Mana and spell effectiveness are written in parentheses, as they don't play a particularly important role for me.
Are the numbers in parentheses +1?

There is no such thing as 100% protection.
Added 55 seconds later
I have 25, Stasis, and Discharge. It works very well against a fire mage.
