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In the sixth part, Inferno is one of the strongest factions. The only downside is the stupid and weak dogs, but otherwise, all units are incredibly strong and well-balanced for team battles.New here? I'm Roha — want a quick tour?
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In the sixth part, Inferno is one of the strongest factions. The only downside is the stupid and weak dogs, but otherwise, all units are incredibly strong and well-balanced for team battles.In the fifth installment, Dwarves are clearly not the strongest. I don't see much power in them. Demons were the most appealing to me. Before Succubi/Demonesses, they were still in last place, but after, they became leaders due to the power of their 4-7 level creatures.
In the sixth installment, Inferno is one of the strongest factions. The only downside is the stupid and weak dogs, but otherwise, all the units are incredibly strong and well-balanced for team battles.
To defeat Necropolis or Haven with the Inferno faction in the sixth installment, I think you need to know the tactics and strategy, as well as the hero's progression path...
To defeat Necropolis or Haven with the Inferno faction in the sixth installment, I think you need to know the tactics and strategy, as well as the hero's progression path...
So, how did he beat you? If you easily defeated him the first time. Tell me briefly?
Question:)
I looked at fire magic. I noticed the spell "Flaming Resolve," the name might not be exact. It seems to increase morale by 20 or more units. Isn't that a lot? As a result, the probability of a repeat turn should be high? Or am I interpreting something wrong? If so, then "Flaming Resolve" should be generally good. :)
I played Inferno in the "Broken Alliance" battle on the maximum difficulty level. The main tactic was using dog units. But it was really difficult. And I didn't have enough time to finish it. I'll keep playing until it becomes easy:)