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Posts from Inferno faction discussion.

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14 years ago
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Moderated: OFF-TOPIC in the message

Sailor
No, in Heroes 5, the strongest are demons, dwarves, mages, and dark elves. Humans can be strong if they have a lot of gold, but necromancers are definitely not among the strongest.

In the fifth part, dwarves are definitely not leaders. I don't see any particular strength in them. The most appealing faction to me there were demons. Before succubi/demonesses, they were still an outsider, and after that, they became leaders due to the power of their 4-7 level creatures.
In the sixth part, Inferno is one of the strongest factions. The only downside is the stupid and weak dogs, but otherwise, all units are incredibly strong and well-balanced for team battles.
In reply to CityLove
14 years ago
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CityLove
In the fifth installment, Dwarves are clearly not the strongest. I don't see much power in them. Demons were the most appealing to me. Before Succubi/Demonesses, they were still in last place, but after, they became leaders due to the power of their 4-7 level creatures.

In the sixth installment, Inferno is one of the strongest factions. The only downside is the stupid and weak dogs, but otherwise, all the units are incredibly strong and well-balanced for team battles.

Personally, I really liked the Dwarves for their strength due to their rune magic, and the Demons are great because of their initiative and the quick summoning of Urgash through the gate.

But I can't even imagine how you're going to win with Demons, Necropolis, and Haven in the sixth game.
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14 years ago
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To defeat Necropolis or Haven with the Inferno faction in the sixth installment, I think you need to know the tactics and strategy, as well as the hero's progression path.
In reply to Liiion
14 years ago
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Liiion
To defeat Necropolis or Haven with the Inferno faction in the sixth installment, I think you need to know the tactics and strategy, as well as the hero's progression path...
You think so, but in reality, it's impossible, unless the battle takes place on Legions, and even then, it's unlikely.
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14 years ago
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Liiion
To defeat Necropolis or Haven with the Inferno faction in the sixth installment, I think you need to know the tactics and strategy, as well as the hero's progression path...

There's probably a chance, but only if the game lasts more than two weeks, on a large map. Otherwise, on a medium-hard difficulty level, Haven (mage + priestesses + archers + spearmen) or Necromancer (mage + ghosts + skeletons) will easily defeat Inferno.
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14 years ago
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Supric, since you say that Inferno is your favorite faction, I want to share some thoughts. Perhaps you've already considered them... A/ The Necromancer upgrade shouldn't be removed. On the contrary, it's a good opportunity for Inferno to have a strong start. We need to fight the opponent using their own tactics against them. B/ What can be used to counter the "immobile ghosts + 1 skeleton" battle tactic? Are you not building broodmothers? Maybe you should. They drain mana from the enemy and give it to you, then they become ranged attackers, and maybe they also deal magic damage? (I'm not sure). And the ghosts won't be able to retaliate against ranged attacks. C/ Regeneration can be removed with dispel magic (which is available from level 1, right?). And even better, apply Regeneration to your broodmothers at the same time. D/ You can leave the skeleton alone; let it live. If you use C and D, the enemy might have some serious mana problems. E/ Apply Blizzard to the ghosts (it's available at level 5). F/ And there are many other things you can come up with. Or was the final battle more complex than the "ghosts + 1 skeleton" scheme? Please describe the final battle in more detail. I'm very interested...
14 years ago
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This tactic won't work against a human player; no one will just mindlessly attack a squad of ghosts with physical damage. Eight ghosts will die from a single lightning bolt. Although, I remember just overwhelming them with dogs when he came at me with them the first time, plus a direct hit from the hero...
14 years ago
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Chingis
So, how did he beat you? If you easily defeated him the first time. Tell me briefly?
I was talking about that game that I won.
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14 years ago
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I was thinking about how to balance the Inferno faction and make it more competitive with other factions. The developers just need to do one simple thing: change the racial mechanic of "Reinforcements" for Inferno. They need to make it work like the "Reinforcements" skill from the "Tactics" skill tree. That is, reinforcements should be summoned not as a separate stack, but as part of the main stack; this will be a kind of pre-healing. This will immediately solve all the difficulties of the faction. But the developers won't do anything on their own. We need to write them emails, and not just one, but better yet, collective ones...
14 years ago
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No, a pre-hill is not needed. There are enough reinforcements.

The problem with the Inferno faction's special ability is that it's needed at the beginning of the battle, but in reality, you can only use it well towards the end of the first turn....
14 years ago
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Chingis
Question:)
I looked at fire magic. I noticed the spell "Flaming Resolve," the name might not be exact. It seems to increase morale by 20 or more units. Isn't that a lot? As a result, the probability of a repeat turn should be high? Or am I interpreting something wrong? If so, then "Flaming Resolve" should be generally good. :)
I haven't tested it. This is a fire spell of tears, and there's also a fire spell of blood; I don't remember the name, it increases initiative and damage.

And on a repeat turn, only half the damage is dealt due to the morale effect. However, "harass the enemy" works the same way on both the main turn and the repeat turn.

There are also mass variants available to warriors. I think that in a long game with large groups of units, this could be interesting, but in a real game, I don't see many opportunities for its application yet.
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14 years ago
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Yes, every other turn provides a double bonus. It works well with the Haven faction ability. For example, "Inner Flame" for Inferno works exceptionally well.
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14 years ago
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Chingis
I played Inferno in the "Broken Alliance" battle on the maximum difficulty level. The main tactic was using dog units. But it was really difficult. And I didn't have enough time to finish it. I'll keep playing until it becomes easy:)
I couldn't win the difficult battle for Inferno using dog units... Can you teach me some more tricks? I found out that Malik from Inferno is bugged! He's not a skilled treasurer at all. I specifically checked, and there's no +250 gold increase when he participates.
11 years ago
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Are you referring to Dota when you say "Juggernaut"?
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11 years ago
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Djinn are destroyers.

Added 11 minutes later
And demons in the 6th game... they're just cute. The balance, beautiful textures, and animations (as with everything in the 6th game), succubi became normal (and attractive), Lords were improved in the 7th game, and the new Inferno somehow reminded me of "Wrath of the Titans"...
The only downside is the boring town... and also the 2D graphics... :smile39:
But the worm is impressive.
So, I'm glad... but I also play Sanctuary often (because I like the Yuki and the Japanese structure).

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