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Posts from Questions about the gameplay of Heroes 6.

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#305
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1. I don't remember the exact numbers, but "Dispel" removes one random effect, "Purify" removes negative effects from your units, and "Dispel" from Dark magic removes positive effects. 2. You can choose any skill; it's all a matter of preference. However, if you use Blood skills and develop a hero specializing in Blood, your reputation (specialization?) will increase faster. Maybe I didn't quite understand the question? What does a fan-made guide have to do with this?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#308
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1. Yes, specialization is not a skill that improves with each level. It's just an additional hero attribute. You can assign a specialization to a hero when creating a Dynasty hero, but this is not possible in a pirated version. Did you actually buy a licensed copy?
2. I don't remember. It's definitely in the manual. And I can't really recommend a specialization: except perhaps to suggest that for a Haven hero, the best specialization is not to reduce the damage inflicted on your own archers. For a mage on a small map, a specialization that provides +2 to magical power is a good choice.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#311
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Yes, in this regard, I preferred the third part. You either have to say goodbye to your troops or pay the enemy. The only problem was that the payment was exorbitant.
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#313
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I tried it a couple of times. It's actually a pretty good thing. It both freezes and prevents passage. But is it just one tile? I think they also mentioned something about protecting archers, but I haven't tried it. I just know that it doesn't affect enemy units.
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#315
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Could you please tell me if, using archers, it's possible to move a few squares away from the initial position before shooting, and then shoot? Also, with a high morale stat, units can attack multiple times per turn. How can I predict this? (Is there a range of values that triggers the extra attack?)
In reply to Sawely
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#316
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Battle Centaurs have the ability "Swiftness", meaning they can attack and move in the same turn. I don't think any other units have that.
In reply to Sawely
#317
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Sawely
Could you please tell me if, using archers, it's possible to move a few squares away from the initial position before shooting, and then shoot?

With a high morale stat, units can attack multiple times per turn. How can I predict this? (Is there a range of values within which an additional attack is granted?)
This isn't King's Bounty; you won't be able to predict it, even if you replay the battle. Morale and luck will vary each time.
And even if morale triggers, a repeat attack only deals half damage.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
#323
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It seems like the "Finding the Path" skill in the game isn't working (in terms of "reducing the movement penalty for traversing difficult terrain by 50%"). Has anyone else noticed this?
There are many other things that don't work, not just this. For example, Fire Elementals don't attack anyone nearby when they die, and the quadruple strike of the Kensei often turns out to be only a double strike... In general, everyone, hang in there: an update should be released soon, which I hope will fix most of the bugs.
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#324
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1) What is the difference between the magic power from "Guardian of the Secret" and "Primal Magic"? 2) Does the magic power of "Primal Magic" contribute to the hero's overall magic power? 3) Why bother increasing magic power and spending valuable skill points on it? If magic power doesn't affect popular spells like "Stop Time," "Charm," "Dispel Magic," and many others. For example, "Charm" always lasts 1 turn, "Stop Time" lasts 2 turns, etc. 4) Perhaps it's enough to rely on the default magic power assigned by the game? Does magic power of 10 or 30 still result in "Charm" lasting only 1 turn? 5) And what does magic defense actually affect? What does it protect against?
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#325
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Skull
It seems like the "Pathfinding" skill in the game doesn't work (in terms of "reducing the movement penalty on rough terrain by 50%"). Has anyone else noticed this?
Indeed, I've noticed that it's useless... Maybe it only reduces the penalty for the AI? And "Steal" is probably even more useless?
In reply to Zena.Malina
#327
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Zena.Malina
1) What is the difference between the magic power from "Guardian of the Secret" and the "Primal Magic"?
2) Does the magic power of "Primal Magic" contribute to the hero's total magic power?
3) Why bother increasing magic power and spending precious skill points on it? If magic power doesn't affect popular spells like "Time Stop," "Charm," "Dispel Magic," and many others. For example, "Charm" always lasts 1 turn, "Time Stop" lasts 2 turns, etc.
4) Maybe it's enough to just use the default settings that the computer uses?... Will "Charm" still last 1 turn if the magic power is 10 or 30?
5) And what does magic defense even affect? What does it protect against?...

1. "Guardian of the Secret" increases the hero's magic power, while "Primal Magic" increases the magic power of "Primal Magic."
2. No, it doesn't.
3. The hero's magic power increases the damage of your creatures that have magical attacks. However, spells like "Time Stop" and "Petrify" can also last for 4 turns. Also, "Cleanse" is a great spell for humans that depends on magic power, and many other spells are improved.
4. Again, many spells are improved, and the damage of your creatures with magical attacks is increased (for example, succubi, radiance, vestals, etc.).
5. Thanks to magic defense, your troops will take less damage from creatures that attack with magical damage. Also, the more magic defense your hero has, the greater the chance of making "Time Stop" last 1 turn for your opponent.
In reply to Zena.Malina
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#328
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Thank you, Sailor! Now many things have become clear. Could you provide a complete list of creatures that attack with magic damage?
#329
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Is this just a guess, or is there some information on foreign websites?
For now, it's just my assumption. Well, in the end, they can't stay silent for so long and do nothing, right?.. I think the work is in full swing. Moreover, Irina wrote here that she will soon publish new information (posts from February 22nd).
In reply to Zena.Malina
#331
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Just right-click, and you'll see the attack and defense values, with the magical attack and defense values listed below. Everything is written in Russian there.
In reply to Zena.Malina
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#332
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Hey, can anyone tell me what the Staff of Oblivion is (it can be bought with "premium" currency)?
They also offer to buy a hero, it seems like Wayer, is there any point in making these purchases, or is it better to find everything in the game?

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