Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
New here? I'm Roha — want a quick tour?
Could you please tell me if, using archers, it's possible to move a few squares away from the initial position before shooting, and then shoot?
With a high morale stat, units can attack multiple times per turn. How can I predict this? (Is there a range of values within which an additional attack is granted?)
It seems like the "Finding the Path" skill in the game isn't working (in terms of "reducing the movement penalty for traversing difficult terrain by 50%"). Has anyone else noticed this?
It seems like the "Pathfinding" skill in the game doesn't work (in terms of "reducing the movement penalty on rough terrain by 50%"). Has anyone else noticed this?
1) What is the difference between the magic power from "Guardian of the Secret" and the "Primal Magic"?
2) Does the magic power of "Primal Magic" contribute to the hero's total magic power?
3) Why bother increasing magic power and spending precious skill points on it? If magic power doesn't affect popular spells like "Time Stop," "Charm," "Dispel Magic," and many others. For example, "Charm" always lasts 1 turn, "Time Stop" lasts 2 turns, etc.
4) Maybe it's enough to just use the default settings that the computer uses?... Will "Charm" still last 1 turn if the magic power is 10 or 30?
5) And what does magic defense even affect? What does it protect against?...
Is this just a guess, or is there some information on foreign websites?