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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to m007kuzya
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m007kuzya
The "Quick operations with creature stacks" feature in HD style doesn't work :(
Unfortunately, this option won't work. Baratorch says that for some reason, he can't get it to work. Apparently, the VT scripts are interfering. It's a pity, of course :(
In reply to Dirty_Player
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Dirty_Player
Unfortunately, this option won't work. Baratorch says that for some reason, he can't implement it. Apparently, the VT scripts are interfering. It's a pity, of course :(

And what else is new besides splitting the stack in half? It wouldn't be difficult to do in VT, but there, Shift+click has its own functionality: combining with a similar stack instead of swapping slots in the hero's status window. And the standard functionality in other windows is also useful.
In reply to <Ivor>
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What else is new besides splitting the stack in half?
Well, there are also some buttons and arrows. Plus, the ability to separate a single unit and transfer it to a neighboring hero. But the most important thing is consistency; I want it to be the same in both Warlords and SoD, as my hands get used to it.
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Here's the configuration:
Windows 7 Starter
Heroes of Might and Magic III Complete
HDmod 2.98f
Russian mega pack 0.6

The laptop's native resolution is 1024x600. When this resolution is set, as well as 960x600, the game constantly crashes every few minutes of gameplay. Changing the color mode doesn't affect this – it still crashes (I've tried all 4 modes). NOCD is disabled because the disc is emulated through Daemontools. Setting compatibility for the HEROES3HD.EXE executable to Windows XP SP3 doesn't help.

Interestingly, at a resolution of 800x600, the game doesn't crash at all, but the screen is shifted to the left, and there's a black bar on the right. But I want 1024x600.

I only tested the first mission of the "The Restoration of Erathia" campaign.
Can anyone suggest what the problem might be?

And another question: is it possible to use the Russian mega pack without using HDmod? I just really dislike the pre-installed fonts, and I can't find a complete version with normal fonts (from the Russian mod) anywhere.

Update: I set compatibility to Win98. The situation has improved; it crashes much less often now. Before, it crashed every 5 minutes.
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Hmm, and how do I attach it to the Game Ranger now? Previously, the installer automatically created an HD executable for each version of Heroes3.exe, and you could simply rename the correct one and use it with Game Ranger. But now there's only one launcher, and you have to launch it with parameters... goodbye, Game Ranger.
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
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Mizrael
Hmm, but how do you attach it to the GR now? Previously, the installer automatically created an HD executable for each version of Heroes3.exe, and you could simply rename the desired one and use it in GR. But now there's only one launcher, and you have to launch it with parameters... goodbye GR :)

Isn't GR and password-protected saves a compatible concept?))

And respect to Baratorch!!!
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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I have no idea what a game ranger is and why it's impossible to play version 3.0 beta through it. The first beta was released back in December 11th, and two months later, I receive very informative messages:
How do you play through GameRanger? It's possible in 2.98f. Version 3.0 seems to be some kind of useless version.
Isn't it worth explaining the problem clearly and in detail? No, of course, I could spend time searching for and downloading GameRanger and figuring out how it works with Heroes, instead of directly developing the mod's features, but if I get distracted by this, will we ever see 3.0 final? Why "goodbye GameRanger"? Do you think creating and launching an executable file without parameters in 3.0 is something unrealistic? Why not just suggest it, clearly explaining why it's needed?
Isn't GameRanger and password-protected saves a compatible concept?
I may not know something, but why not?
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to baratorch
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I personally only use the mod for fun, but since I started this topic, I'll explain what's what. GameRanger is a client that connects players in a LAN, and it supports a huge number of games. When the host creates a game, GameRanger launches the executable file of the selected game on the players' computers; of course, it only works with the original files (or rather, it thinks it does :D) – based on the file name. When the mod was created, a copy of each executable file was made, and everything was simple – rename the necessary file to Heroes3.exe and enjoy life, because there are no version conflicts with the clean game. Now, the mod can only be launched under GameRanger if you create your own .exe file, which will launch the HD version with a train of parameters. GameRanger doesn't accept any .bat or .cmd files; it needs an executable file, and a simple text editor is not enough to create one. As a result, the mod has become unusable under GameRanger (I don't know exactly which version it started with, but that's not the point).
P.S.
Why "goodbye GameRanger"? Do you think creating and launching an executable file without parameters in version 3.0 is something unrealistic? Why not just suggest this, clearly explaining why it's needed?
If desired, anyone can create the file by reading a few manuals and spending some time. I've provided the information; it's up to the author to decide whether or not to do something. Judging by the zero reaction from other players, this fact doesn't bother anyone, and the mod is not needed in GameRanger :).
http://www.twitch.tv/mikevalentine/
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А что такое Tournament Module?
Пока!
In reply to PlayHeroes_HP
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PlayHeroes_HP
What is the Tournament Module?
The last option in the text file: HD3Launch.exe -> More options (ini file)... -> Tournament Module
= 1 - enabled.
= 0 - disabled.

If = 1, then:
1. The game automatically fixes map bugs (duplication of heroes, graying out of cities, etc.),
2. In single-player mode, there is an 'invite hero' option in the tavern,
3. Movement points are displayed,
4. The following options are available in the game:
a). 'Fix game bugs' (selling artifacts, peeking at the opponent, leaving a hero without an army, pikemen in the mercenary camp - this bug is only fixed in multiplayer),
b) 'Start the timer after pressing 'OK''
c) 'Protected saves'
In addition:
5. Continuous display of the remaining time for the turn, regardless of which window is active.
6. Chat in the city window,
7. Template selection directly in the game,
8. Ability to configure alliances.
I don't think I forgot anything...

If = 0, then none of this is in the game.
By default, Tournament Module = 1

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Is it possible to add an option that allows saving games without archiving them?

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I will add the ability to launch the game with the .exe file without options in the next beta.

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Rendering in the city is a known bug for stretched 32-bit MMX
- it will not occur if you do not move the mouse after entering the city until it appears on the screen (on slow machines, the bug manifests not only in the city). I don't know how to fix it yet.

Crash in the city... I'll take a look... thank you for the report
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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The game crashes on WT when right-clicking on anything. It's strange that everything works fine in single-player mode.
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Here's a question for the players:

Why is it necessary to have a choice of road types in multiplayer? Is it even needed? How often do you choose slow/medium roads?
Maybe all that's needed is an option for 'paved (fast) roads'?
Creating a beautiful and stylish interface for choosing any type of road is much more complex (takes longer) than creating an interface for such an option.
The answers to this question will determine the functionality of the next HD version and the time until release.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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In my opinion, players with very slow speeds don't play seriously. It could be made so that they are automatically set to medium speed by default, and with a checkbox, they can be set to fast speed.
In reply to RiMpel2
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You can play on any road type. Fast ones, in my opinion, are not very good.
Земля нуля.
Все в ней нулево и кукольно.
In reply to baratorch
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baratorch
Why is there a choice of road type in Multiplayer? Is it necessary? How often do you select slow/medium roads?
Maybe just an option 'paved (fast) roads' is needed?
Well, usually all templates are played on medium roads. Jebus Cross on fast roads.
It's also very strange that no one plays on slow roads, even though slow roads are my favorite. :)

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