The "Quick operations with creature stacks" feature in HD style doesn't work :(
Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
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Unfortunately, this option won't work. Baratorch says that for some reason, he can't implement it. Apparently, the VT scripts are interfering. It's a pity, of course :(
And what else is new besides splitting the stack in half? It wouldn't be difficult to do in VT, but there, Shift+click has its own functionality: combining with a similar stack instead of swapping slots in the hero's status window. And the standard functionality in other windows is also useful.
What else is new besides splitting the stack in half?
Windows 7 Starter
Heroes of Might and Magic III Complete
HDmod 2.98f
Russian mega pack 0.6
The laptop's native resolution is 1024x600. When this resolution is set, as well as 960x600, the game constantly crashes every few minutes of gameplay. Changing the color mode doesn't affect this – it still crashes (I've tried all 4 modes). NOCD is disabled because the disc is emulated through Daemontools. Setting compatibility for the HEROES3HD.EXE executable to Windows XP SP3 doesn't help.
Interestingly, at a resolution of 800x600, the game doesn't crash at all, but the screen is shifted to the left, and there's a black bar on the right. But I want 1024x600.
I only tested the first mission of the "The Restoration of Erathia" campaign.
Can anyone suggest what the problem might be?
And another question: is it possible to use the Russian mega pack without using HDmod? I just really dislike the pre-installed fonts, and I can't find a complete version with normal fonts (from the Russian mod) anywhere.
Update: I set compatibility to Win98. The situation has improved; it crashes much less often now. Before, it crashed every 5 minutes.
Hmm, but how do you attach it to the GR now? Previously, the installer automatically created an HD executable for each version of Heroes3.exe, and you could simply rename the desired one and use it in GR. But now there's only one launcher, and you have to launch it with parameters... goodbye GR :)
Isn't GR and password-protected saves a compatible concept?))
And respect to Baratorch!!!
Зима 2011-12.
How do you play through GameRanger? It's possible in 2.98f. Version 3.0 seems to be some kind of useless version.
Isn't GameRanger and password-protected saves a compatible concept?
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
P.S.
Why "goodbye GameRanger"? Do you think creating and launching an executable file without parameters in version 3.0 is something unrealistic? Why not just suggest this, clearly explaining why it's needed?
What is the Tournament Module?
= 1 - enabled.
= 0 - disabled.
If = 1, then:
1. The game automatically fixes map bugs (duplication of heroes, graying out of cities, etc.),
2. In single-player mode, there is an 'invite hero' option in the tavern,
3. Movement points are displayed,
4. The following options are available in the game:
a). 'Fix game bugs' (selling artifacts, peeking at the opponent, leaving a hero without an army, pikemen in the mercenary camp - this bug is only fixed in multiplayer),
b) 'Start the timer after pressing 'OK''
c) 'Protected saves'
In addition:
5. Continuous display of the remaining time for the turn, regardless of which window is active.
6. Chat in the city window,
7. Template selection directly in the game,
8. Ability to configure alliances.
I don't think I forgot anything...
If = 0, then none of this is in the game.
By default, Tournament Module = 1
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Is it possible to add an option that allows saving games without archiving them?
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I will add the ability to launch the game with the .exe file without options in the next beta.
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Rendering in the city is a known bug for stretched 32-bit MMX
- it will not occur if you do not move the mouse after entering the city until it appears on the screen (on slow machines, the bug manifests not only in the city). I don't know how to fix it yet.
Crash in the city... I'll take a look... thank you for the report
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Why is it necessary to have a choice of road types in multiplayer? Is it even needed? How often do you choose slow/medium roads?
Maybe all that's needed is an option for 'paved (fast) roads'?
Creating a beautiful and stylish interface for choosing any type of road is much more complex (takes longer) than creating an interface for such an option.
The answers to this question will determine the functionality of the next HD version and the time until release.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Все в ней нулево и кукольно.
Why is there a choice of road type in Multiplayer? Is it necessary? How often do you select slow/medium roads?
Maybe just an option 'paved (fast) roads' is needed?
It's also very strange that no one plays on slow roads, even though slow roads are my favorite. :)