Skip to content

Posts from Heroes 6 - Discussion

4.3 (15 ratings)
In reply to Adagio
User Avatar
Auto-translated
Adagio
Well, here are the rumors about the upcoming bankruptcy of "Black Hole Entertainment"... I hope they don't come true.
As they say, rumors are rife. The add-on will definitely be released; no one will abandon the ready-made engine. The project is not that unsuccessful.
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет...
Асха все обращает на пользу... :smile16:
User Avatar
Auto-translated
I've read a lot that there are many people who didn't like the game, but I personally enjoyed it, even very much, and I don't understand why some are so upset (but, as they say, taste is subjective... so I'm not arguing with anyone) :D It's a shame, of course, that they removed some factions, and the Nagas didn't really appeal to me, but that's a separate story with its own characters and plot, so it's good that they didn't cram everything together. I'll be waiting for the expansions (even if I can't imagine how long that will take), and I don't believe the bankruptcy rumors; I agree with Adagio and think it's just gossip.
And I have a question (I don't know if I should ask it here or not) - how old are Slava's children? It's not written in the manual, and there's no information online, but I recently had a suspicion that they are a little younger than I thought. I want to read your opinion on this matter :D
Auto-translated
Chingis
I actually like Heroes 6.
Yesterday, I played the "Broken Alliance" scenario on "hard" difficulty against 5 "strong" AIs. I tried playing as Jaywood, a Warrior hero from Necropolis. The conclusion is that playing as a Warrior is boring and unpromising. IMHO
Let me explain. 1) The Warrior doesn't have ghosts at the start, so you have to take the Hall of Heroes and 2 heroes, which wastes a lot of time and creates a development lag. 2) The Warrior's abilities at level 15 and above are insignificant compared to the Mage's abilities at the same levels. 3) I played for 5-6 hours and could only hold 3 cities, and I rarely managed to keep the 3rd city. 4) The opponents were higher level and stronger. 5) This is despite the fact that the Warrior was very strong as a warrior and had a LOT of powerful artifacts (for example, an artifact that makes the first three attacks of the enemy deal zero damage, i.e., are unsuccessful). 6) I couldn't finish the game because I didn't have time for replays. Although, perhaps, it should be interesting because it's difficult. ;)
I got angry and loaded the same scenario, but with Zendai, a Mage from Necropolis, and, lo and behold:) After only 1 hour, Zendai controlled 4 cities, and the opponent was hiding somewhere in fear. I didn't have time to finish the game. Maybe I'll finish it tomorrow.
Conclusions: 1. I came to the conclusion again that the "Reinforcements" skill is not effective (at the beginning, and it's not needed at the end either). 2. The best spells are "Agony (area)" and "Drain Life (area)" because of their mass effect, simplicity, and high efficiency. And the very best SPELL of ALL SPELLS is "Agony (area)", yes, despite its seemingly insignificant nature. The cool spells are, of course, "Time Stop" and "Summon Earth Elementals", as well as "Explosion", "Lightning", and "Ice Block". IMHO
As part of considering participating in a tournament ;) I played this "Broken Alliance" scenario against 5 hard AIs on maximum difficulty and with normal hero development speed. In general, I made it as difficult as possible. I played as an Inferno Warrior. It's difficult for the first three weeks. By the end of the second week, Lords are being built, and by the beginning of the 4th week, we already have 8-9 upgraded Lords, and after that, the entire map is easily conquered. I only built Cerberi, Frenzied and Lords. Cerberi, protected by a few Frenzied, are used for the first 3 weeks, then only Lords. At the same time, if you cast "Intimidation", you can beat any army without consequences for the first 2-3 turns.

But this strategy certainly won't work against a human player. And it's only possible to build Champions by the 2nd week on hard difficulty on resource-rich maps.
Auto-translated
I didn't like the game at first, but then I got into it and started enjoying it. Although, for example, my friend didn't like it, and many of my acquaintances didn't either. The only downside for me is the small number of factions; it could be bigger. Also, there's a lack of balance, and the fact that no one can stand up to the Necropolis faction except for Haven. Although, in all games, there are leading factions, so it's all normal.
Auto-translated
Chingis
Supric, what can I say? Well done! I don't have time for games :) How many months and weeks did it take you to complete this battle?
I don't have time either, work, two kids :) Yesterday I managed to find about four hours. When I defeated the last enemy, it was 3 months and 2 weeks. You need to take into account that I was playing the map for the first time and didn't know it at all. I replayed the start about 5 times (for the first 5-7 days). A lot depends on the first few days (eliminating the necessary neutrals, finding the necessary resources), and then it just becomes a mindless grind.

Added 2 minutes later
Chingis
Why can't I do it faster? Because, scared by the first DIFFICULT attempt, I don't attack the "deadly" opponent until I reach level 15. This is a mistake; you need to attack much earlier.
Set an aggressive AI - it will attack on its own :)
Auto-translated
Chingis
What does "aggressive AI" mean? There's easy, medium, and strong AI. By the way, in your first message, you mentioned "against 5 complex AIs," but there aren't any; you must have confused it with "5 strong AIs"?
Yes, I meant "strong" AI. And aggressive AI is a setting in the difficulty level.
I see several advantageous points for the Sanctuary:
1. For all factions, the weekly growth of skilled creatures in unupgraded buildings is 1, but for Kirins, it's 2 (this is a significant advantage). In upgraded buildings, Kirins grow by as many as 3.
You're mistaken. It's the same for all factions. Perhaps you didn't consider forts and hero bonuses?

Basic building - 1 unit. Upgrade +1 unit. Fort +1 unit. Citadel +1 unit. Castle +1 unit. In total, in 1 standard city, there are 5 skilled (champion) creatures.

So, we're back to Heroes 2 and 3, where various high-level monsters – dragons, titans, and angels – unequivocally ruled.
User Avatar
Auto-translated
Chingis
After analyzing your gameplay, I was once again convinced that it's better to upgrade Spinners into Weavers in one city than to build additional Spinners in another city. Upgrading costs 10 crystals and 5000 gold less than building new ones, and the result is the same; the increase is +2, but the upgraded units are stronger.
However, in the second city, you can build another set of fortifications, which don't cost crystals, resulting in a +4 increase to creature growth :).

By the way, a question for discussion: is it worth upgrading recruitment buildings in all cities? If you only upgrade in one, it will save significant resources, and you can recruit all troops as upgraded units if you recruit them in the city with the upgrade. On the other hand, there will be less growth, especially for core units.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Auto-translated
Chingis
No, that's not right. In the fan-made guide, in the "Creature Summary Tables" section, everyone has a +1 bonus, while Sanctuary has a +2 bonus. Maybe they're confusing things? I'll be playing soon and check it myself.
And I didn't even know that forts, castles, and strongholds give a bonus to skilled creatures. Doesn't the fort give a bonus? Only a special fort, and it's not always nearby; constantly running to it is a pain.
Uh... a fort, I mean the building in the city, not the fort itself. The one that's at the very top left in the building menu. Each new building in this column gives a +1 bonus to creature growth, any creature, whether it's a succubus or a master.
Thanks to analyzing your game, I was once again convinced that it's better to upgrade Weavers into Spinners in one city than to build new Weavers in another city. You spend 10 crystals and 5000 gold less on the upgrade than building new ones, and the result is the same, a +2 bonus, only the upgraded ones are stronger.
That's incorrect. If there's no building with a monster in the city, then the fort, stronghold, or castle doesn't give a bonus.
I have some questions about your walkthrough of the "Broken Alliance" battle.
1. You write that at the end of the 2nd week, you build masters. This requires 20 crystals. Upgrading to Cerberuses costs another 2 crystals. The mine will give 12 crystals (if you capture it immediately), and there are about 4-5 crystals near the city, which you also have to fight for. Where did you get the missing crystals?
At the market, where else? :)
2. From the 1st question, the second question arises: to get the missing crystals, you have to break through the gates with the pillars, and they are guarded by serious neutrals, usually either archers or some harpies in large numbers (I usually break through them in the early 3rd week with ghosts, spearmen, and vampires or liches). How did you break through such forces in the early 2nd week with a few Cerberuses and a few single, frenzied units? Especially without losses, and you didn't have any healing units? If you start with the mines, and there are losses, there will be no one left to attack the gates. Moreover, the crystals behind the gates are not unguarded.
Cerberuses with the "Drain Life" spell. They can withstand each unit and regenerate. This was already easy, after I broke through 14 Destroyers and Devastators on the level 1 monster building on the 7th day of the 1st week. I had about 15 dogs (not Cerberuses) and 8 frenzied units. I have my own tactics for dealing with Destroyers, covering them with single units. I managed to defeat them on the third try. I got an additional +3 bonus to dogs. In the 1st week, I bought a hero who gives +3 dogs per week. I was also thinking about this tactic: give the main hero the +3 dogs special ability, and buy a second hero with this special ability. This will give a +6 dog bonus in the 2nd week. It might work on a small map.
3. Then what's the point of protecting Cerberuses? They don't shoot; they still have to engage in melee combat? Or were you removing retaliation? Interesting. I don't play much and don't know everything. Maybe there are some techniques?
Of course. The tactic with 5 heroes is known to all experienced players. If the enemy stack can't reach the dogs but can reach the unit of 1 frenzied unit, it attacks and kills the frenzied unit. Any other frenzied unit removes the retaliation, and then the dogs deal the main damage without retaliation. And on the next turn, if the enemy's initiative is lower than the dogs' (and that's the case for most neutrals), the dogs attack again. And if they don't kill the enemy, the retaliation will not be as severe.
4. From the 3rd question, the 4th question arises: did you take "Tactics," what skills did you take on the 1st and 2nd turns, what were the first 10 skills you took?
Drain Life doesn't work well until the main attacking unit is small (low damage - less regeneration from Drain Life). And there's not much to arrange at the beginning. So, education-logistics-drain life-tactics1-tactics2 (this is already for the Cerberuses). Approximately like that. Then I took training for the 2nd hero (the 2nd hero, upgraded to level 5, can work as a cheaper building builder in the city and as an additional market). Then scout. Counterattack 1-2. Since I planned to play with masters, I didn't take reinforcements. Then I didn't take anything until level 15. At level 15, I grabbed all the spells and combat skills of level 3 at once.
To what level did you upgrade the hero by the end of the game?
I don't remember, probably around 20.
Did you attack the enemy with a "deadly" threat, and were they higher or lower in development level?
I attacked. I already had masters, so it was very easy.
5. I read the guide, and how long does it take to study this 6th skill?:) Basic, Improved, and Best Fortifications increase creature growth by 1. Which creatures? ALL? Then only +5 skilled creatures in the city and +1 in the special fort. How many are there in reality?:) That's why they are always born in a drunken state, sometimes 10, sometimes 20, depending on the mood of ALL 5 AIs.
All creatures whose buildings have been built in that city.

Added 7 minutes ago
Winner
By the way, a question for discussion: is it worth upgrading buildings for hiring in all cities? If you only upgrade in one, there will be significant savings in resources, and you can hire all troops with the upgraded bonuses if you hire them in the city with the upgrade. On the other hand, there will be less growth, especially of the main creatures.
I upgrade. If you say "all cities," that means there are already several, so the income is good, and there are plenty of markets... well, do you understand? What kind of "significant" savings in resources are we talking about? :D :D :D On the other hand, even on the resource-rich "Broken Alliance" map on a difficult level, I couldn't afford to buy and carry around the entire hellish horde, so I had to limit myself to a breakthrough in the form of Cerberuses and a decision-maker in the form of masters. I didn't even build the breakthrough support - frenzied units - until the 3rd week because I captured a dwelling in the first week where they are given for free. Now I'm wondering how effective this tactic will be against a human player who builds and uses all the basic creatures and some of the elite units?
In reply to Победитель
User Avatar
Auto-translated
Winner
But in the second city, you can build another set of fortifications, which don't cost crystals, and that will give you +4 to creature growth :).

By the way, a question for discussion: is it worth upgrading the recruitment buildings in all cities? If you only upgrade in one, it will save significant resources, and you can recruit all troops as upgraded units if you recruit them in the city with the upgrade. On the other hand, there will be less growth, especially of the main creatures.


In the third game, you could only build one upgrade building in one castle. In the sixth game, it gives a bonus to combat units. And a very significant one! No, you can't save on them in any way. But it's a different matter to set your own priorities and think about the order in which to make upgrades - that's possible.

Some creature generators can be completely skipped. Or at least not upgraded at all, but instead develop others earlier.
Auto-translated
Chingis
I thought that "Intimidation" is a really smart move against the AI when your army consists only of elite creatures. That is, for 4 turns, you beat them, and they just stand there and can't do anything, not even retaliate. But a human player will cast "Dispel Magic" and will still attack with their elite creatures.
Not quite. They do retaliate. But they can't overwhelm you with a large group; they just run around the battlefield. And 4 turns is only when you've lost 2 levels of reputation.

If a human player casts "Dispel Magic," that's also not bad; they'll spend a turn and mana on it.

The nuance here is that you need to decide at the beginning of the battle when to use "Intimidation." Because in large-scale battles against AI players, it makes sense to take advantage of the elite counter-attack on the first turn, so the first move could be a war cry for defense and an additional counter-attack (lords will have 3 counter-attacks, and even before the enemy attacks). Or immediately cast "Drain Life."

In the case of taking out tough neutral creatures with a single strike force without support, "Mockery" also works well.

And also, "Intimidation" and "Mockery" don't seem to work on undead. And playing against a human in a single stack is suicide: "Time Stop" and then "Al-Ula"...
Auto-translated
I can't start the final level. When I click the plus sign (to add a hero), nothing happens, and then the game crashes to Windows. I have a licensed copy.
Auto-translated
Chingis
So, it took less than 2 months?
Yes, exactly.
User Avatar
Auto-translated
I think you’re overestimating the advantages of water magic. As an offensive magic, it’s just as weak as all other offensive magic in Heroes VI. By the time it gains strength along with the hero, the scale of the battles becomes so large that any offensive magic will seem like a mosquito bite. How can it compete with mind magic and healing spells! Perhaps it’s only useful in blitzkriegs. But that’s not my type of game. The ice wall is the only thing that makes sense, and even then, there’s an equivalent in earth magic, which I almost always level up.
User Avatar
Auto-translated
Garnet, what about "Slippery Ground"? It's a magnificent tactical spell.

Chingis, there's a separate topic for comparing spells.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
User Avatar
Auto-translated
Winner
Garnet, what about "Slippery Ground"? It's a magnificent tactical spell.
To be honest, I don't even remember what it does :rolleyes:

Statistics

Welcome our newest member: Emil