P.S. - and a dragon cannot be stronger than an archangel:mad: IMO
Added after 34 seconds
The post is a bit late:D
- Чжуан-цзы
Сильванис
New here? I'm Roha — want a quick tour?
Coward/Scaredy-cat:
Attack - 17-23/20-27.
Defense - 10/15.
Initiative - 15/20.
Special: Marksman. Chance to flee the battlefield - 15%. After upgrade, the chance increases to 20%.
I wonder what the developers' reaction would be! :D
+1!:D If they don't react, it just means they're scared!:D
Ghost, calling someone a "scaredy-cat" is just a joke. :)
UNDERGROUND SERPENT -> EARTH KING
underground serpent - 130hp, attacks from underground, the enemy cannot retaliate.
earth king - 150hp, attacks from underground, the enemy cannot retaliate,
an obstacle appears at the location where the attack was made (a PIT, the unit will not be able to cross it, unless it has the ability to fly).
5% chance to eat the opponent (number of opponents = 1/2 the number of earth kings).
vulnerable to air magic, but immune to earth magic.
Silvanis, you don't like any of that.
The Terminator or Langar would introduce unnecessary absurdity.
It's correct that equal and ordinary monsters can bring much more variety, but we shouldn't forget about the powerful ones either.
Actually, we're arguing as if we're deciding something at Nival.;)
His purpose isn't that; he should isolate units from the battle. For example, if you have 3 units against 1, you can leave 10, 30, or even more champions, zombies, unicorns, etc., out of the fight from the very beginning until the end. Of course, this only works if the opponent doesn't have magic like "Remove Obstacles" or "Teleport." :) :)