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#16
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Until a new generation grows up and the old one dies out, they won't surpass us :) So, we should have enough time to finish the mod before the end of our lives ;)
In reply to Tengro
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#17
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Tengro;53213
"Heroes 5 didn't surpass Heroes 3" – NOT YET!
But in my opinion, they already have, IMHO.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
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#18
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First, I'm not going to make a mod for one person, and I'm not going to make it in the near future. First, you need to think through the game mechanics, and that will take a lot of time. Second, I have a negative attitude towards Russia, but without hatred. The two races are due to the fact that it was supposed to introduce some human units and "good" undead into the Kremlin. This explains the movement in space (otherwise, the appearance of Cossacks or druzhinniks cannot be explained). What about just a Kremlin made of Slavic good undead without humans and without transitions? Our mythology is the most familiar to us, so we can make 2 races. Gothic city - I'll try to explain it again. This is a city of the religion of Darkness, vampires, and werewolves. A similar city is being made in DF2 in the new cities section. Pagoda, Scandinavians, Palace, Bastion, even Ziggurat! - if you take pseudo-Egyptian or any other mythology, you need to preserve the spirit not only in the units but also in everything else, of course, without blindly copying the original. I am for the fact that pure fantasy, like Rampart and Fortress, should be diluted with pseudo-cultures. The same Castle is a pseudo-culture of the Middle Ages. Vory - I thought about combining northern myths (turses, valkyries, skalds) + Vory + 1 human unit - a Viking. You can remove the Viking, but a race consisting only of Vory is a bit boring. Revival - regarding what is on your forum, I have already written in that section, regarding what is on DF2, it is being created strictly according to D&D. 10-11 levels - I think it should be like this - 7 levels + 3 upgrades + 1 after the Grail, and three more selectively or "programmed to the maximum". Regarding the design - it turns out something like this, I myself am annoyed by it, I will come up with something. Too many races - there are never too many! Some people have dreamed of more than a hundred. For now, I don't have any problems with systematization, so I can bring the basic races to completion without interrupting the creation of new ones, and regarding discussing something else (not races), please express your opinions.

Added 19 minutes ago
I have some kind of mess with my computer, so sorry if the last messages are duplicated. Regarding the Powder Brotherhood - I can't imagine a gnome with a sword, although this is not critical, a race consisting only of gnomes is a bit boring, even the Castle has griffins and angels. Personally to Mugaisu: Okay, thank you, just tailor it to Ascension. Personally to Moses: Join in, I'll be glad! Only the mod is being made for HoMM3, not for HoMM5. Elven question: Gentlemen Gamehuntera and Silvanis, I seem to be having some kind of broken communication with you. I say that there will be no elves in the Pagoda and in Egypt, you say that they are not needed there. I officially declare that there will be NO ELVES in the Pagoda or in Egypt! Personally to Nowizard: I don't quite understand, write a more detailed concept. The elves are already divided, and there will not be enough units for 2 Chinese and 2 Powder Brotherhood units in this system. Or should they be thrown out of this system? Regarding the defenders: They will not be stronger than level 5, they will be in a single number and you will not need to buy them (only the building). They are made so that the hero does not capture the castle for free, without a battle, this is somehow implausible. Sorry for possible typos, I was in a hurry
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#19
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The idea is certainly great. But: 1 - Heroes is still a single universe, a single concept. You can only add races that have no connection to the original game in one case: During the cataclysm on Enroth, many portals to different worlds opened, and some of the inhabitants of these worlds accidentally ended up on Enroth. This would be more plausible and fit the concept. 2 - For which version will all this be made? And in general, is it realistic to do such a large amount of work? I personally don't understand programming at all, so I can only offer ideas for help.
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#20
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That's a fair question. As I understand it, this applies to the 5th installment (although it's truly relevant only for 3.5, that is, for In the Wake of Gods). Regarding a unified concept, it's not actually that strict... I also generally support a unified concept and a single world for the heroes (which is why I'm against such an influx of races), but Nival deviated quite significantly from this unified world with the 5th installment, limiting the connection to it to a few references throughout the campaign (Isabelle telling the troops to flee as if Crag Hack is chasing them, Sandro Markel's apprentice, and Zephyr talking about the "legendary genie" Solmyr) and the description of the heroine Lucretia. In general, there are very few connections.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
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#21
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Gothic city - I'll try to explain it again. It's a city of the Dark faction, vampires, and werewolves. A similar city can be made in DF2 in the new cities section.

I'm against it. It's not needed; we already have the Necropolis. Besides, creating a city solely based on the idea of "gothic"...

Vori - I was thinking of combining northern myths (trolls, valkyries, skalds) + Vori + 1 human unit - a Viking. We can remove the Viking, but a race consisting only of Vori is a bit boring.

It's not essential. Vikings can be mercenaries, but... they are not mythical creatures; they are ordinary historical figures. In Heroes, it's desirable to have something extraordinary, something unbelievable.

Levels 10-11 - I think it should be like this: 7 levels + 3 upgrades + 1 after the Grail, and then three more selectively or "maximum program."

The 3rd upgrade has some merit. However, introducing it is a very time-consuming process. And having upgrades only when the Grail is present is discriminatory and makes no sense.

Regarding the Powder Brotherhood - I can't imagine a dwarf with a rapier, although that's not essential. A race consisting only of dwarves is a bit boring; even the castle has griffins and angels.

Yes, but griffins and angels are not in other castles. And dwarves will have humans, which already exist in the castle, hmm, humans.

Gamehuntera and Silvanis, I think there's some misunderstanding between us. I'm saying there won't be elves in the Pagoda or Egypt, and you're saying they shouldn't be there. I officially declare that there will be NO ELVES in the Pagoda or Egypt!

We're saying that Egyptians and Chinese don't belong alongside elves. The world of Heroes is not our world. And it would be bad if some Chinese were constantly reminding us of our historical world...

1 - After all, Heroes is a single universe, a single concept. We can only introduce races that have no connection to the original game in one case: during a cataclysm on Enroth, many portals opened to different worlds, and some of the inhabitants of these worlds accidentally ended up on Enroth. This would be more plausible and fit the concept.

Yeah, we think alike :)

2 - For which version will all this be made? And in general, is it realistic to do such a large amount of work?

There are already 4 of us, and none of us know how to do anything :) But we can develop the theory, at least for moral satisfaction :rolleyes:
In reply to gamehuntera
#22
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An idea for balancing the turn order of enemy units when their movement ranges are equal. (It is designed to account for the possibility that enemy armies will have the same unit with the same number of soldiers, or two identical units in one army.) 1. The unit with the naturally longer movement range goes first (i.e., as if without a hero). The influence of the terrain on which the battle is taking place is taken into account (i.e., nomads do not lose the bonus for fighting in the desert). If, after point 1, the movement range of the units is still the same, then: 2. Units move in descending order: a) teleporting -> b) flying -> c) walking. If, after point 2, the units have the same movement type, then: 3. Units of higher rank move. If, after point 3, the units have the same rank, then: 4. The unit with the fewest soldiers moves (there are fewer of them, which means less time is needed to change formation). If, after point 4, the number of units is the same, then: 5. The unit of the most experienced hero moves. If, after point 5, the heroes have the same experience, then: 6. The unit of the attacking hero moves. And in one army, the unit that is closer to its hero goes first (it will hear the hero's command first). There are two ways to calculate the turn order for the entire army: A. For all units, as described above. B. For the first unit, as described above, and then alternate for different sides (the fastest unit moves -> the fastest enemy unit moves -> the less fast unit moves -> the less fast enemy unit moves). For this method, hypnosis and similar spells (including blindness) do not change the turn order.
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#23
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I'm continuing the answers to yesterday's posts – yesterday it was kind of chaotic; I was on my feet all day, in a rush, and my computer was lagging.
I get the impression that you see me as some super-modmaker capable of creating a mega-plugin for Heroes single-handedly. Alas, that's not the case; my capabilities are more than modest. I am a good systematizer, creator, folklorist, and a decent designer. As for the final implementation of the project, I have a few tech-savvy acquaintances, and it's not that hard to gather enthusiasts via the Net. But the most important part is creating the foundation, the model upon which the game will rest; that's what we are working on for now.
Tengro:
What does Gothic Castle — TO THE NORTH!!!Check the thread with suggestions for new ideas... There's a lot of "raw material" there. mean – I've seen it, there are many interesting ideas; I just haven't developed them yet.
What about an amphibious race? I mean, are you already technically making it? By the way, how about a merger?
GM RPG – guildmaster RPG as far as I understand? Which one?
Probably none of my business, but IMHO, your avatar with the minotaur was better and the poems about captains in the signature were more beautiful.
Gamehuntera:
Before creating the project, I had a choice – put it on our forum or on DF2. In my opinion, there are more creators on ours, so that's why I chose it. Since I have time issues and cannot write on DF2 for now (besides, there should be only one foundation), let the creators of new cities know about my project. Let them drop by and scribble something themselves.
You've come up with a dozen units for humans. But can you come up with them for a more complex race with poorer mythology? – Yes, especially if I'm not alone. There are no "poor mythologies" – only a lack of imagination.
Mugaisu:
I would like to see not only ants in the Hive, but also beetles, wasps, and praying mantises.
Silvanis:
By the way, ninja throwing weapons are not "shuriken", but syuriken. - these are different translations, just like dwarves and dwarves.
Let's set these races aside for now - you can't exactly stamp them out at jet speed. Let's focus on something else for now. – you don't know me well! :)
Though it really is time to set Africa and Mongols aside; only the Hive has already started being developed by Mugais. Let's summarize.
Gulay city – scrap it
Palace - ???
Olympus – scrap it
Dark elves - ???
Gothic city - NO! NOT TO THE SCRAP HEAP! I'll suggest the main concept soon, then we'll decide for sure.
Kremlin – roughly the same, but the desire to keep it is much lower.
Pagoda – seems we're including it
Bastion - ???
Vey – including it.
Ziggurat – including it.
Powder Brotherhood – including it
Port – seems we're including it
Scandinavians and Voris - ???
Eternal Forest – the foundation of this castle was suggested by Zavulon in the new ideas thread. For now - ???
Africa – not developed
Mongolia – not developed
Hive - ???
Mushroom race – only narcotic ones :D

Dwarves - if we remove humans from there, we need to fit someone else in. Simply put, IMHO, humans harmonize best with both dwarves and gunpowder.
Pagoda, Bastion, etc. - Heroes in any case bears the imprint of the real world. Castle - Medieval Europe. Rampart - Celts. Efreet Turban - Arabs. All units, heroes, castles - have prototypes either in history, mythology, or at least in fantasy books. And that's normal! If Heroes were populated by random creatures like langriers and aliens, it wouldn't be interesting to play. From that point of view, Dark Elves in 5 and Tatalia in 3 also contradict the world of heroes. Even the beloved Ziggurat is based on Aztec cities. Sorry Gamehuntera, but you're being a bit dense on this issue.
And buildings in the presence of the Grail - discrimination and nonsense. - Why?
After all, Heroes is a single universe, a single concept. Diluting this universe with races that have no relation to the original game can only happen in one case: during the cataclysm, many portals to different worlds opened on Enroth, and some residents of these worlds accidentally ended up on Enroth. That would be more plausible and fit the concept. - Regarding the "harm" of new cities, see above. Regarding their appearance, a few off-the-cuff suggestions - the action takes place several hundred years after the cataclysm, so people and whoever else was there could have developed differently in different parts of the new continents. Residents of other continents who didn't appear in Heroes 1-3; nowhere does it say there can't be a fourth continent whose residents didn't participate in other events?;) After the cataclysm, various animals could have mutated, leading to the appearance of new monsters (the worst option). Experiments by mages. Races living underground or deep in the forest. The same portals (but it seems nobody likes them, while meanwhile they are "legalized" by NWC (transfers to Axolotl and the travels of the Ancients).
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#24
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Shuriken is simply a very distorted pronunciation. Just like saying shogun instead of shōgun. Nothing serious, it just sounds a bit off. It's roughly the same as saying "duarves" instead of "dwarves"...
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
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#26
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By the way, I've come up with a way to implement this project!!! :cool:

We should all chip in and buy Nival :D Under our strict supervision, they'll make the "right" Heroes :)
Подмосковный рейнджер, не ведающий стаха
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#27
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First, everyone who wants to participate should state what they can do. For example, I can create artifacts and creatures in a relatively short time (a couple of months). We also need to find more good programmers. I really don't want to give up on the idea of a third map level.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#28
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Regarding movement, I think it would be better to simply introduce initiative. If the initiative is equal, the one on whose territory the battle takes place goes first (example with the Nomad). If neither has a territory bonus, the attacker goes first randomly. The first turn is always made by the attacker.
Andrey, you are right, but I think we should first systematize everything we want to do. Although, perhaps, it's never too early to start a poll. The main thing is not to despair if it turns out that almost none of the forum users understand programming (and I think that will be the case, no offense).:confused: :D :cool: It's not really a problem to find technical people.;)
I cosmetically edited the first post and the post about the Chinese.
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#29
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Saruman
Point by point:
1. The Gothic castle, as you described it, is like a Necropolis, only viewed from the side (NORTH – to avoid swearing).
2. GM (Game Master) for RPG on our portal.
3. The poems in my signature were not mine – they are quotes from a song by the band "Visokosny God".
4. Regarding amphibians and the idea of a merger – contact Andrey.
5. Regarding programmers – I have an acquaintance, but the only problem is that he doesn't like forums :).
And the idea is interesting.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
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#30
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Tengro:
1 Let's hold off on the Gothic city for now; I'll release a preliminary concept and we can take a look (or check out the DF2 forums, New Cities section – New Cities in general).
2 Understood.
3 Understood.
4 Well, it seems we've come to an agreement with Andrey.
5 No, not yet. I keep repeating that we need a detailed concept first, but it's good that you have him "in mind."
Maybe we can switch to a more informal tone?

Mugais – respect! It's not necessary to buy everything outright, just a controlling stake. :cool: By the way, how are things progressing on the development front for the Hive?