I get the impression that you see me as some super-modmaker capable of creating a mega-plugin for Heroes single-handedly. Alas, that's not the case; my capabilities are more than modest. I am a good systematizer, creator, folklorist, and a decent designer. As for the final implementation of the project, I have a few tech-savvy acquaintances, and it's not that hard to gather enthusiasts via the Net. But the most important part is creating the foundation, the model upon which the game will rest; that's what we are working on for now.
Tengro:
What does Gothic Castle — TO THE NORTH!!!Check the thread with suggestions for new ideas... There's a lot of "raw material" there. mean – I've seen it, there are many interesting ideas; I just haven't developed them yet.
What about an amphibious race? I mean, are you already technically making it? By the way, how about a merger?
GM RPG – guildmaster RPG as far as I understand? Which one?
Probably none of my business, but IMHO, your avatar with the minotaur was better and the poems about captains in the signature were more beautiful.
Gamehuntera:
Before creating the project, I had a choice – put it on our forum or on DF2. In my opinion, there are more creators on ours, so that's why I chose it. Since I have time issues and cannot write on DF2 for now (besides, there should be only one foundation), let the creators of new cities know about my project. Let them drop by and scribble something themselves.
You've come up with a dozen units for humans. But can you come up with them for a more complex race with poorer mythology? – Yes, especially if I'm not alone. There are no "poor mythologies" – only a lack of imagination.
Mugaisu:
I would like to see not only ants in the Hive, but also beetles, wasps, and praying mantises.
Silvanis:
By the way, ninja throwing weapons are not "shuriken", but syuriken. - these are different translations, just like dwarves and dwarves.
Let's set these races aside for now - you can't exactly stamp them out at jet speed. Let's focus on something else for now. – you don't know me well! :)
Though it really is time to set Africa and Mongols aside; only the Hive has already started being developed by Mugais. Let's summarize.
Gulay city – scrap it
Palace - ???
Olympus – scrap it
Dark elves - ???
Gothic city - NO! NOT TO THE SCRAP HEAP! I'll suggest the main concept soon, then we'll decide for sure.
Kremlin – roughly the same, but the desire to keep it is much lower.
Pagoda – seems we're including it
Bastion - ???
Vey – including it.
Ziggurat – including it.
Powder Brotherhood – including it
Port – seems we're including it
Scandinavians and Voris - ???
Eternal Forest – the foundation of this castle was suggested by Zavulon in the new ideas thread. For now - ???
Africa – not developed
Mongolia – not developed
Hive - ???
Mushroom race – only narcotic ones :D
Dwarves - if we remove humans from there, we need to fit someone else in. Simply put, IMHO, humans harmonize best with both dwarves and gunpowder.
Pagoda, Bastion, etc. - Heroes in any case bears the imprint of the real world. Castle - Medieval Europe. Rampart - Celts. Efreet Turban - Arabs. All units, heroes, castles - have prototypes either in history, mythology, or at least in fantasy books. And that's normal! If Heroes were populated by random creatures like langriers and aliens, it wouldn't be interesting to play. From that point of view, Dark Elves in 5 and Tatalia in 3 also contradict the world of heroes. Even the beloved Ziggurat is based on Aztec cities. Sorry Gamehuntera, but you're being a bit dense on this issue.
And buildings in the presence of the Grail - discrimination and nonsense. - Why?
After all, Heroes is a single universe, a single concept. Diluting this universe with races that have no relation to the original game can only happen in one case: during the cataclysm, many portals to different worlds opened on Enroth, and some residents of these worlds accidentally ended up on Enroth. That would be more plausible and fit the concept. - Regarding the "harm" of new cities, see above. Regarding their appearance, a few off-the-cuff suggestions - the action takes place several hundred years after the cataclysm, so people and whoever else was there could have developed differently in different parts of the new continents. Residents of other continents who didn't appear in Heroes 1-3; nowhere does it say there can't be a fourth continent whose residents didn't participate in other events?;) After the cataclysm, various animals could have mutated, leading to the appearance of new monsters (the worst option). Experiments by mages. Races living underground or deep in the forest. The same portals (but it seems nobody likes them, while meanwhile they are "legalized" by NWC (transfers to Axolotl and the travels of the Ancients).