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Posts from Heroes of Might & Magic III: Horn of the Abyss

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#963
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I installed version Black Phantom 2.0, which is specifically designed for the Complete Collection, and as I understand it, this is the Platinum Series. The gameplay is running normally, the only issue is that when entering the "Cove" Castle, the game crashes. So, you don't know what this message could mean?:( :confused: When playing the "Horn of the Abyss" campaign, a female figure is sitting on the horse of the hero Jeremy, which is undoubtedly amusing :)
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#964
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While playing the "Horn of the Abyss" campaign, I noticed a female figure riding on the back of the hero Jeremy's horse, which is undoubtedly amusing.
I noticed that too :) Or maybe Jeremy decided to troll and wore a corset under his shirt ;)
I have the "Complete Collection," and so far, everything is working perfectly, and I haven't noticed any bugs. Although, sometimes (though not often), there are errors in the text. I also think the change of the orc model to Sylvan creatures is questionable :) But the new town and campaign storyline are magnificent.
Oh yes, the firearms of the pirates are a bit confusing, while the Erathians still use their medieval crossbows. But these are minor details.
 

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#965
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Ment, the orcs in the back are Sylvan creatures. They are Sylvan even in the concept art for the third game. So, it was right to change them. I hope they also fix the ogres in the new versions, because I don't remember them being green anywhere else except in the fourth game.
In reply to Ment
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#966
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Ment
Ah yes, the firearms of the pirates are a bit confusing, especially since the Erathians still use their medieval crossbows. But it's a minor detail.
In Might & Magic, cannons were present, especially among the pirates. So, firearms are part of the setting.
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#967
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I was catching up on the campaign and then tried out the town in a game on a standard map. The developers did a great job with it; even the music turned out great. Regarding the campaign: the ending feels a bit rushed, and I think it would have been more interesting to include a garrison in the town for an epic finale. But overall, it's good; the story is very engaging, and the difficulty level is just right – not too challenging, but also not too easy.
 

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#968
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Hey everyone, how are things going with the map editor? It's still inconvenient to create maps in one place and play them in another.
 

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#969
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I installed your campaign, and everything works. I noticed one bug: when I click on the hero icon, it kicks me to the desktop.

Added 5 minutes later
I took the first chest, and it kicked me to the desktop.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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#970
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So, after playing more extensively, I'd like to share some more detailed thoughts.
Firstly, I did find a bug. The Elite Sorceresses (maybe regular ones too, but I didn't notice) cast spells completely unpredictably. They might only cast the spell on the target unit, or on all enemy units of that type, or even on all units. Is this intentional?
Also, I think the Castle needs to be strengthened; it feels quite weak compared to the standard ones. There are many requirements for building, which means that even building birds in the first week requires effort, and I won't even mention Nixies and Sorceresses. I suggest removing the requirement for a Forge for the Elite Pirates (you could keep it for the regular ones, I think), and also removing the requirement for Pirates for the Birds (keep the requirement for Sailors).
The first tier unit deserves special attention. In its current state, it's completely unviable, as it dies with a single blow. This is unacceptable for a Castle whose main strength lies in defense. The situation could be saved by granting it "Retaliation" (and even better, give it to the regular units right away, as there's really no desire to upgrade these creatures), or by giving it "Cleave." But the first option would be better. It could even be in a weakened form (like "Retaliation" only for male units), if that's possible.
The upgraded Birds deal good damage, but they also die very quickly, to my surprise, even under a hero with a special ability that buffs them. It's good if the opponent only has one unit: then you can save them for the final battle and enjoy the results. But what if there are several major battles ahead? In principle, it could be left as is, but I would still reduce their damage in favor of HP and defense.
The Sorceresses are not impressive. They don't deal much damage, and their spell has a rather insignificant effect. I suggest expanding the number of spells they can cast, so that there are truly useful ones among them (some kind of curse, forgetfulness, or slow). It would be great if they could choose the spells not randomly, but based on the situation (like the Djinns in Heroes 5). Also, something needs to be done about their upgrade: they hardly change at all when they become Elite.
The same goes for the Pirates. If the Corsairs still have some additional bonuses, then the Sea Wolves cost significantly more, but they don't offer much more in return. And in general, it should be noted that the Castle is very expensive, more than is justified by the quality of its units.
The Nixies, on the other hand, are simply excellent. They're not great at the beginning of the game, but at the end, they're amazing against high-level units. The idea is brilliant.
The Snakes are good, but they could be better. Although, I might not think so if I knew the meaning of the "Vengeance" ability. And although I didn't notice any special abilities, the battle showed that they are good tanks, probably due to their stats.
So, that's how it is. Just playing against the AI on one of the maps (with a lot of water, by the way) showed that playing as them is quite difficult. Even at the end, there are problems: when capturing cities, for example, they suffer more than anyone else, the Birds are killed with particular cruelty, and there's nothing else to storm with. Although Teleport and Phantom somewhat ease the task.
By the way, regarding spells: maybe I was just unlucky, but it's very difficult to get Earth Magic. Of course, water is water, but it's unpleasant to chase all sorts of fools around the map without a portal to the city. ;)
So, that's it, please take it into account.
 

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#971
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Hello everyone, I apologize if this topic has already been discussed, but I've been searching for it for a long time and haven't found anything...
The problem is that when playing through Hamachi, during a battle, the same issue constantly occurs, making it impossible to finish the game. The situation is that I see the opponent making a move, but the opponent sees that I'm making a move. Consequently, the battle isn't finished and cannot be continued in any way... In most cases, this starts when someone's morale or fear ability triggers; one person sees it, and the other doesn't, which leads to confusion in the turns... Please tell me how you deal with this problem; it's really important, and I've already searched the entire internet and haven't found anything...((((
Thank you in advance...
In reply to Alex19819900
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#972
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Ment, you can find more details about the Vengeance ability in this thread on our forum - http://forum.df2.ru/index.php?showtopic=26463
it's under the spoiler "Description of some..."

Otherwise, thank you for your comments and criticism; there are some useful ideas. Many of them are already planned to be fixed in the very near future. In fact, the balance and parameters of the units are still in progress, so they will change over time.
Alex19819900
Hello everyone, I apologize if this topic has already been raised, but I searched for it for a long time and couldn't find it...
The problem is that when playing through Hamachi, during a battle, the same problem constantly occurs, after which it is impossible to finish the game. The situation is that I see that my opponent is making a move, and my opponent sees that I am making a move, so the battle is not finished and cannot be continued in any way.... In most cases, this starts when someone's morale or fear ability triggers; one person sees it, and the other doesn't, so there is confusion in the turns... Please tell me how you deal with this problem; I really need to know. I have already searched the entire internet and found nothing...((((
Thank you in advance...
Does this happen in the regular version of Heroes 3? If not in HotA, then you are clearly in the wrong topic.
But, probably, you either have connection problems, or maybe different versions of Heroes with your opponent. Install verified, working, identical versions, establish a fast and stable connection - and there should be no such problems. However, I am not an expert in this.
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#973
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Thank you, I just couldn't access your forum for a long time.
 

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#974
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it often crashes on us. it used to be stable, but now it crashes periodically.
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#975
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Great job, guys! Heroes 3 is immortal! Keep it up.
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#976
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Something very strange is happening with the music after installing the patch. In many towns, it has simply disappeared... Well, there are some noises that vaguely resemble a melody, but it feels like only the lowest frequencies remain, and everything else has been cut out. This applies to at least Rampart, Castle, Conflux, and Dungeon; in Necropolis (and Cove), the music is still there. This affects both the patched game and, strangely, the original, complete version. The music files in the folder seem to be intact and play perfectly through iTunes. I don't understand what could be causing this...
 

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#977
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I remember having a similar problem with the music. Through experimentation, it turned out that the audio files from Heroes of Might and Magic III get corrupted after simple playback outside the game. Reinstalling the game will fix the issue.

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