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I thought that all factions were initially equally balanced (perhaps that was the intended design of the game?
You are right. But, unfortunately, in "Heroes VI", the balance is still not perfect. The favorites are clearly visible: Necropolis and Haven. Then come Sanctuary and Stronghold, and the weakest is Inferno. It seems that everyone is talking about how great the undead are because fans of Necropolis are loudly proclaiming the advantages of their favorite faction (I don't know why) and are not accepting any other opinions.
You were right. But, unfortunately, the balance in "Heroes 6" is still not perfect. The favorites are clearly visible: Necropolis and Haven. Then comes Sanctuary and Stronghold, and the weakest is Inferno. It seems that everyone is talking about how great the undead are because fans of Necropolis are loudly proclaiming the advantages of their favorite faction (I don't know why) and don't accept any other opinions.
I think that Sanctuary is in the first category.
Moreover, on maps with a lot of water, they take the lead.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
Hasbulat
14 years ago
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I agree. I like the Fortress faction more than Necropolis. And I also like the Stronghold faction.
At first, they seem a bit weak, despite having a very strong unit at level 1 – Orcs. But once they get going, they destroy everything!
It seems like everyone is talking about how awesome the Undead are because the fans of Necropolis are the loudest, shouting about the advantages of their favorite faction (I don't know why) and refusing to accept any other opinions.
Light, may it overcome darkness!!!:)
Саня Изи
14 years ago
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It seems to you that everyone is shouting about how cool the undead are because fans of Necropolis are shouting about the advantages of their favorite faction.
Well, yes. Because the fans of this Necropolis know how to play as Necropolis.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Amko
14 years ago
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Because Necropolis fans know how to assemble hordes of skeletons in Heroes of Might and Magic III and rush with Kaspar and his tent in Heroes of Might and Magic V.
Because Necropolis fans know how to gather hordes of skeletons in Heroes of Might and Magic III and rush with Kaspar and his tent in Heroes of Might and Magic V.
There was a time when that was possible :mad: Not like the current Necropolis with its underdeveloped vampires and mass vampirism :smile24:
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет... Асха все обращает на пользу... :smile16:
Garnet
14 years ago
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Nah, in Heroes of Might and Magic III, the Necropolis faction was also pretty cool. At least because you could almost always find a spell for raising the undead in their guild, and it was a third-level spell, not a fourth-level one, like for ordinary mortals. And their troops were pretty good too, especially the lich-vampire-steed combination. And if you managed to get the King of the Undead cloak, then it was just
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insane
xD
Hasbulat
14 years ago
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Chingis
But still, Necropolis is THE BEST of the BEST! Who can play another race at the highest difficulty level WITHOUT ANY losses? WHO?;)
Well, the same goes for Haven, if you take the celestial armor.
Although... I'll have to try playing as Stronghold, giving the hero regeneration, healing, celestial armor, and life drain skills.
They should have enough strength on their own without additional skills.
Entreri89
14 years ago
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I think that in the third game, the Necropolis faction was a bit weak. Only the Liches, improved Vampires, and Death Knights saved them. But by the time you build them, it's already expensive. And in the sixth game, the Inferno faction has no way to raise fallen creatures, which makes it difficult to play without losses.
Liiion
14 years ago
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In the third game, Necromancers were not weak. I think it's better to build a tavern at the beginning, hire a few heroes, and use them to capture mines... So that it won't be expensive later ;) and you can normally recruit creatures.
And with Inferno in the sixth part, you just need to know how to play and understand the tactics... :)
Entreri89
14 years ago
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The Inferno faction's gameplay tactics are also interesting.
Garnet
14 years ago
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Unfortunately, half of the Inferno faction's tactics rely on luck. And even summoned creatures are often not very effective – except for absorbing counterattacks from enemy monsters and protecting archers. You can't expect much physical strength from them. However, I won't claim that the Inferno faction is hopeless. It's just a bit more challenging to play. I only played them once, but two stacks of succubi are quite powerful ^_^. And if you upgrade the Mother to specialize in ranged attacks, it becomes very effective.
Klivren
14 years ago
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The simplest tactic for playing as Inferno is to play completely illogically as a mage. It's illogical because there are fewer magical creatures in the Faction. You should only play against living creatures; Inferno is practically ineffective against Necromancers. Basically, with the Devastator, on the first turn, try to aggro as many enemy stacks as possible and apply Petrification to it. The point is to prevent the Devastator from dying. Use a partner to block and attack the most dangerous stacks, especially those that weren't affected by the Devastator's aggro. Accumulate points for the special ability up to the maximum, or at least to the point where you can summon another Devastator. Play defensively so that the damage is reduced by the summoned creatures. Yes, it's also good to have an Earth Elemental, which, as you know, can also apply Stone Skin. The tactic is simple, and before the update, it allowed you to win against Haven with a probability of up to 80%. A friend and rival told me about this tactic. So, Haven has never been an overpowered Faction; you just need to have the right skills.
P.S.: This micro-guide won't describe all the subtleties, but those who need it will understand the essence; I just don't have time for everything.
P.S.P.S.: Corrections have been made after Supric's comment. The names of creatures and skills were confused due to the author's forgetfulness and a long break from the game.
Аксиома Коула: Общая сумма разума на планете - величина постоянная, а население растет... Асха все обращает на пользу... :smile16:
Supric
14 years ago
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Well, this seems to be a micro-guide for the final battle, as I understand it.
However, one thing is unclear: on the first turn, the Destroyer won't be able to reach the enemy unless it gets a morale boost. If we try to speed it up with spells (and we should only use +50% speed – 2 movement points from the same Heroic Advance won't be enough), we won't be able to inflict petrification on the same turn. Destroyers die quickly, especially on the first turn, and without any alternatives, most of the enemy stacks will be attacking them.
And another point is unclear. What prevents the Alliance from using the same tactic if they have Sun Crusaders?